2012-07-15 21:04:46 +00:00
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/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski, Nik Henson
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* Outputs.cpp
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*/
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#include "Supermodel.h"
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const char *COutputs::s_outputNames[] =
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{
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2012-09-06 05:38:35 +00:00
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"pause",
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2012-07-15 21:04:46 +00:00
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"LampStart",
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"LampView1",
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"LampView2",
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"LampView3",
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"LampView4",
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"LampLeader"
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};
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const char *COutputs::GetOutputName(EOutputs output)
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{
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int idx = (int)output;
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if (idx < 0 || idx >= NUM_OUTPUTS)
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return NULL;
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return s_outputNames[idx];
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}
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EOutputs COutputs::GetOutputByName(const char *name)
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{
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for (unsigned i = 0; i < NUM_OUTPUTS; i++)
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{
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if (stricmp(name, s_outputNames[i]) == 0)
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return (EOutputs)i;
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}
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return OutputUnknown;
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}
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COutputs::COutputs()
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{
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memset(m_first, true, sizeof(m_first));
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memset(m_values, 0, sizeof(m_values));
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}
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COutputs::~COutputs()
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{
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//
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}
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const GameInfo *COutputs::GetGame() const
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{
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return m_game;
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}
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void COutputs::SetGame(const GameInfo *game)
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{
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m_game = game;
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}
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UINT8 COutputs::GetValue(EOutputs output) const
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{
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int idx = (unsigned)output;
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if (idx < 0 || idx >= NUM_OUTPUTS)
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return 0;
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return m_values[idx];
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}
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void COutputs::SetValue(EOutputs output, UINT8 value)
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{
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int idx = (unsigned)output;
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if (idx < 0 || idx >= NUM_OUTPUTS)
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return;
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bool firstSet = m_first[idx];
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UINT8 prevValue = m_values[idx];
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m_first[idx] = false;
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m_values[idx] = value;
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if (firstSet || value != prevValue)
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SendOutput(output, prevValue, value);
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}
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