From 015b96026a32335759b377d62ec22d534dc3981c Mon Sep 17 00:00:00 2001
From: Bart Trzynadlowski
Date: Mon, 20 Jun 2022 23:41:43 -0700
Subject: [PATCH] Corrections to README.md and Supermodel.ini
---
Config/Supermodel.ini | 15 ++++++---------
README.md | 2 +-
2 files changed, 7 insertions(+), 10 deletions(-)
diff --git a/Config/Supermodel.ini b/Config/Supermodel.ini
index 051db69..b50e627 100644
--- a/Config/Supermodel.ini
+++ b/Config/Supermodel.ini
@@ -2,19 +2,19 @@
;; Supermodel Configuration File
;; Default settings for Version 0.3a.
;;
-
+
;
; Quick Overview
; --------------
;
-; All settings are case sensitive. Numbers must be integers. Check your
+; All settings are case sensitive. Numbers must be integers. Check your
; spelling carefully because invalid settings are silently ignored. To verify
-; that your settings are being parsed correctly, check the contents of
+; that your settings are being parsed correctly, check the contents of
; error.log.
;
; Global options apply to all games. To create configuration profiles for
-; individual games, place settings under sections with the same name as the
+; individual games, place settings under sections with the same name as the
; corresponding MAME ROM set, like so:
;
; ; Scud Race
@@ -24,15 +24,12 @@
; MusicVolume = 200
; ; ... etc. ...
;
-; Input mappings are an exceptional case: they are only allowed in the global
-; section. Per-game input mappings are not supported.
-;
; For a list of all valid settings, please consult README.txt. Only default
; inputs are assigned here.
;
-[ Global ] ; Input settings can only be read from the global section!
+[ Global ]
; Network board
Network = 0
@@ -41,7 +38,7 @@ PortIn = 1970
PortOut = 1971
AddressOut = "127.0.0.1"
-; Common
+; Common
InputStart1 = "KEY_1,JOY1_BUTTON9"
InputStart2 = "KEY_2,JOY2_BUTTON9"
InputCoin1 = "KEY_3,JOY1_BUTTON10"
diff --git a/README.md b/README.md
index 412e168..9204724 100644
--- a/README.md
+++ b/README.md
@@ -10,7 +10,7 @@
- Model 3 first made its debut in 1996 with Virtua Fighter 3 and Scud Race, and for the subsequent three years boasted the most powerful 3D hardware of any gaming platform. Developed by Real3D, then a Lockheed Martin company, and with a heritage rooted in advanced flight simulator technology, Model 3 featured capabilities that would not appear on PCs for several years. Using an on-board scene graph and geometry processor, it could store, transform, light, and rasterize tens of thousands of polygons per frame at a fluid 60 frames per second.
+ Model 3 first made its debut in 1996 with Virtua Fighter 3 and Scud Race, and for the subsequent three years boasted the most powerful 3D hardware of any gaming platform. Developed by Real3D, then a Lockheed Martin company, and with a heritage rooted in advanced flight simulator technology, Model 3 featured capabilities that would not appear on PCs for several years. Using an on-board scene graph and geometry processor, it could store, transform, light, and rasterize tens of thousands of polygons per frame at a fluid 57.524 frames per second.
The aim of the Supermodel project is to develop an emulator that is both accurate and playable. As with virtually all arcade hardware, no public documentation for the Model 3 platform exists. What is known so far has been painstakingly reverse engineered from scratch.