mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-25 15:15:40 +00:00
WIP
This commit is contained in:
parent
23172c9aec
commit
0327db246f
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@ -51,6 +51,7 @@ void CNew3D::SetStep(int stepID)
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}
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}
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m_vboDynamic.Create(GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW, sizeof(Poly)* 100000); // allocate space for 100k polys ~ 10meg
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m_vboDynamic.Create(GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW, sizeof(Poly)* 100000); // allocate space for 100k polys ~ 10meg
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//m_vboStatic.Create(GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW, 0x80000); // 64meg buffer
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}
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}
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bool CNew3D::Init(unsigned xOffset, unsigned yOffset, unsigned xRes, unsigned yRes, unsigned totalXResParam, unsigned totalYResParam)
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bool CNew3D::Init(unsigned xOffset, unsigned yOffset, unsigned xRes, unsigned yRes, unsigned totalXResParam, unsigned totalYResParam)
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@ -614,7 +615,7 @@ void CNew3D::RenderViewport(UINT32 addr, int pri)
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vp->width = m_totalXRes;
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vp->width = m_totalXRes;
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vp->height = (GLint)((float)vpHeight*m_yRatio);
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vp->height = (GLint)((float)vpHeight*m_yRatio);
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vp->projectionMatrix.Perspective(fovYDegrees, (GLfloat)vp->width / (GLfloat)vp->height, 0.1f, 1e5); // use actual full screen ratio to get proper X FOV
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vp->projectionMatrix.Perspective(fovYDegrees, (GLfloat)vp->width / (GLfloat)vp->height, 0.125f, 1000*128); // use actual full screen ratio to get proper X FOV
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}
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}
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else
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else
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{
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{
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@ -974,4 +975,27 @@ float CNew3D::Determinant3x3(const float m[16]) {
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return m[0] * ((m[5] * m[10]) - (m[6] * m[9])) - m[4] * ((m[1] * m[10]) - (m[2] * m[9])) + m[8] * ((m[1] * m[6]) - (m[2] * m[5]));
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return m[0] * ((m[5] * m[10]) - (m[6] * m[9])) - m[4] * ((m[1] * m[10]) - (m[2] * m[9])) + m[8] * ((m[1] * m[6]) - (m[2] * m[5]));
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}
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}
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bool CNew3D::IsDynamicModel(UINT32 *data)
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{
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if (data == NULL) {
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return false;
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}
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PolyHeader p(data);
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do {
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if ((p.header[1] & 2) == 0) { // model has rgb colour palette
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return true;
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}
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if (p.header[6] == 0) {
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break;
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}
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} while (p.NextPoly());
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return false;
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}
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} // New3D
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} // New3D
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@ -171,6 +171,7 @@ private:
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void RenderScene(int priority, bool alpha);
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void RenderScene(int priority, bool alpha);
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float Determinant3x3(const float m[16]);
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float Determinant3x3(const float m[16]);
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bool IsDynamicModel(UINT32 *data); // check if the model has a colour palette
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/*
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/*
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* Data
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* Data
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@ -205,6 +206,7 @@ private:
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std::vector<Poly> m_polyBuffer; // we actually hold the vertex data here, one buffer to send to opengl, instead of 2000+ small ones.
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std::vector<Poly> m_polyBuffer; // we actually hold the vertex data here, one buffer to send to opengl, instead of 2000+ small ones.
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VBO m_vboDynamic; // dynamic data from poly ram, rom polys can go in a different buffer
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VBO m_vboDynamic; // dynamic data from poly ram, rom polys can go in a different buffer
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VBO m_vboStatic; // for ROM models
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R3DShader m_r3dShader;
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R3DShader m_r3dShader;
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int m_currentVPPriority;
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int m_currentVPPriority;
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@ -97,15 +97,9 @@ int PolyHeader::NumVerts()
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int PolyHeader::NumSharedVerts()
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int PolyHeader::NumSharedVerts()
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{
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{
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int num = 0;
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int sharedVerts[] = { 0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4 };
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for (int i = 0; i < 4; i++) {
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return sharedVerts[header[0] & 0xf];
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if (SharedVertex(i)) {
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num++;
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}
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}
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return num;
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}
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}
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bool PolyHeader::SharedVertex(int vertex)
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bool PolyHeader::SharedVertex(int vertex)
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@ -6,6 +6,8 @@ VBO::VBO()
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{
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{
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m_id = 0;
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m_id = 0;
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m_target = 0;
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m_target = 0;
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m_capacity = 0;
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m_size = 0;
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}
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}
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void VBO::Create(GLenum target, GLenum usage, GLsizeiptr size, const void* data)
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void VBO::Create(GLenum target, GLenum usage, GLsizeiptr size, const void* data)
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@ -15,6 +17,8 @@ void VBO::Create(GLenum target, GLenum usage, GLsizeiptr size, const void* data)
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glBufferData(target, size, data, usage); // upload data to video card
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glBufferData(target, size, data, usage); // upload data to video card
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m_target = target;
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m_target = target;
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m_capacity = size;
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m_size = 0;
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Bind(false); // unbind
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Bind(false); // unbind
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}
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}
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@ -24,12 +28,32 @@ void VBO::BufferSubData(GLintptr offset, GLsizeiptr size, const GLvoid* data)
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glBufferSubData(m_target, offset, size, data);
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glBufferSubData(m_target, offset, size, data);
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}
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}
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bool VBO::AppendData(GLsizeiptr size, const GLvoid* data)
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{
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if (m_size + size >= m_capacity) {
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return false;
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}
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BufferSubData(m_size, size, data);
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m_size += size;
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return true;
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}
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void VBO::Reset()
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{
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m_size = 0;
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}
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void VBO::Destroy()
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void VBO::Destroy()
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{
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{
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if (m_id) {
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if (m_id) {
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glDeleteBuffers(1, &m_id);
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glDeleteBuffers(1, &m_id);
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m_id = 0;
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m_id = 0;
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m_target = 0;
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m_target = 0;
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m_capacity = 0;
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m_size = 0;
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}
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}
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}
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}
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@ -43,4 +67,14 @@ void VBO::Bind(bool enable)
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}
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}
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}
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}
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int VBO::GetSize()
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{
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return m_size;
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}
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int VBO::GetCapacity()
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{
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return m_capacity;
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}
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} // New3D
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} // New3D
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@ -12,12 +12,18 @@ public:
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void Create (GLenum target, GLenum usage, GLsizeiptr size, const void* data=nullptr);
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void Create (GLenum target, GLenum usage, GLsizeiptr size, const void* data=nullptr);
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void BufferSubData (GLintptr offset, GLsizeiptr size, const GLvoid* data);
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void BufferSubData (GLintptr offset, GLsizeiptr size, const GLvoid* data);
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bool AppendData (GLsizeiptr size, const GLvoid* data);
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void Reset (); // don't delete data, just go back to start
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void Destroy ();
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void Destroy ();
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void Bind (bool enable);
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void Bind (bool enable);
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int GetSize ();
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int GetCapacity ();
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private:
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private:
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GLuint m_id;
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GLuint m_id;
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GLenum m_target;
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GLenum m_target;
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int m_capacity;
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int m_size;
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};
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};
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} // New3D
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} // New3D
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@ -6,128 +6,125 @@
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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</Filter>
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<Filter Include="Source Files\CPU">
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<Filter Include="Source Files\CPU">
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<UniqueIdentifier>{98c8898a-186a-4900-98dd-f6a434bbb13b}</UniqueIdentifier>
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<UniqueIdentifier>{716e7bd4-2cd7-4bf1-8d46-99e5447fe781}</UniqueIdentifier>
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</Filter>
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</Filter>
|
||||||
<Filter Include="Source Files\CPU\PowerPC">
|
<Filter Include="Source Files\CPU\PowerPC">
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||||||
<UniqueIdentifier>{0cd4ef9d-77d4-48b3-95b5-761ed9a698d0}</UniqueIdentifier>
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<UniqueIdentifier>{5b7aa050-a050-4271-ba54-8bafe77ecc52}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\CPU\68K">
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<UniqueIdentifier>{b3b79a61-ca2c-4222-84be-8315d0ed6d20}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\CPU\68K\Musashi">
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<Filter Include="Source Files\CPU\68K\Musashi">
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||||||
<UniqueIdentifier>{6fab31bc-3503-4749-bbd9-47e14ec68378}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\CPU\68K\Turbo68K">
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<Filter Include="Source Files\CPU\68K\Turbo68K">
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<UniqueIdentifier>{96e413ec-f801-4f0d-94e6-c113e94a19ff}</UniqueIdentifier>
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<Filter Include="Source Files\CPU\Z80">
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<Filter Include="Source Files\Graphics">
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<Filter Include="Source Files\Graphics">
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<UniqueIdentifier>{b69ed4ac-0efc-4bde-b635-f3189c446da9}</UniqueIdentifier>
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<Filter Include="Source Files\Model3">
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<UniqueIdentifier>{fc713f3d-dc7a-4c27-b8e4-f76dbd314c4d}</UniqueIdentifier>
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<UniqueIdentifier>{9113f873-c745-44ac-860a-dcf12d177f5b}</UniqueIdentifier>
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</Filter>
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||||||
<Filter Include="Source Files\OSD">
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<Filter Include="Source Files\OSD">
|
||||||
<UniqueIdentifier>{cf1a006e-89b1-4f05-86a3-54c98dc3218e}</UniqueIdentifier>
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<Filter Include="Source Files\OSD\SDL">
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<Filter Include="Source Files\OSD\SDL">
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||||||
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<Filter Include="Source Files\OSD\Windows">
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<UniqueIdentifier>{0d058e19-aca1-4862-adfe-4939c0c75cee}</UniqueIdentifier>
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<Filter Include="Source Files\Pkgs">
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<Filter Include="Source Files\Inputs">
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<Filter Include="Source Files\Sound\MPEG">
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<Filter Include="Source Files\Sound\MPEG">
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<UniqueIdentifier>{4cb6c582-0200-48d2-a07e-fc4a49b0b77d}</UniqueIdentifier>
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<Filter Include="Source Files\Debugger">
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<Filter Include="Source Files\Debugger\CPU">
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||||||
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||||||
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|
</Filter>
|
||||||
<Filter Include="Header Files\OSD">
|
<Filter Include="Header Files\OSD">
|
||||||
<UniqueIdentifier>{6b46b30d-8a24-4616-b13b-d195cec9efa9}</UniqueIdentifier>
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||||||
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||||||
<Filter Include="Header Files\OSD\SDL">
|
<Filter Include="Header Files\OSD\SDL">
|
||||||
<UniqueIdentifier>{967d6d51-efd0-410b-9b7d-a0ad1fddc8ee}</UniqueIdentifier>
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||||||
<Filter Include="Header Files\OSD\Windows">
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<Filter Include="Header Files\OSD\Windows">
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||||||
<UniqueIdentifier>{41709c55-01a8-4d08-b80e-b021e6d3b831}</UniqueIdentifier>
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||||||
</Filter>
|
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|
||||||
<Filter Include="Header Files\Pkgs">
|
<Filter Include="Header Files\Pkgs">
|
||||||
<UniqueIdentifier>{647e7c9a-417f-4e4f-8313-1f891e1d8e9a}</UniqueIdentifier>
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<UniqueIdentifier>{da61a14e-79ce-4c63-9eee-cc521f7e3547}</UniqueIdentifier>
|
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</Filter>
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|
||||||
<Filter Include="Header Files\Inputs">
|
<Filter Include="Header Files\Inputs">
|
||||||
<UniqueIdentifier>{f622c6c5-950a-4c79-a079-1363ca1dce72}</UniqueIdentifier>
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<UniqueIdentifier>{1be82a82-43c3-4450-bbb1-b35bfb634cf0}</UniqueIdentifier>
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</Filter>
|
</Filter>
|
||||||
<Filter Include="Header Files\Sound">
|
<Filter Include="Header Files\Sound">
|
||||||
<UniqueIdentifier>{7a26ef17-350c-4548-8395-5db08bcaa6f1}</UniqueIdentifier>
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<UniqueIdentifier>{8978ff40-460d-40f4-a292-5c19d23efeb0}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
<Filter Include="Header Files\Sound\MPEG">
|
<Filter Include="Header Files\Sound\MPEG">
|
||||||
<UniqueIdentifier>{3c244066-c201-4539-86bb-8469c5e017ad}</UniqueIdentifier>
|
<UniqueIdentifier>{0ad02311-aa1b-49ec-a7a0-c3d651366e02}</UniqueIdentifier>
|
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</Filter>
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|
||||||
<Filter Include="Header Files\Debugger">
|
<Filter Include="Header Files\Debugger">
|
||||||
<UniqueIdentifier>{a5ab3099-e617-4db7-92d8-eec4b169aad4}</UniqueIdentifier>
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</Filter>
|
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|
||||||
<Filter Include="Header Files\Debugger\CPU">
|
<Filter Include="Header Files\Debugger\CPU">
|
||||||
<UniqueIdentifier>{06181ce5-ef91-4531-aa9f-f8578558c1f7}</UniqueIdentifier>
|
<UniqueIdentifier>{5ca8c9ec-6a88-4aef-a947-cbf724f1c932}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
<Filter Include="Source Files\Graphics\New3D">
|
<Filter Include="Source Files\Graphics\Legacy">
|
||||||
<UniqueIdentifier>{e3781a4f-f36a-4d2e-a9b1-d957c0e0d63e}</UniqueIdentifier>
|
<UniqueIdentifier>{2d4b1b91-8639-4dec-8371-8e9df61552ca}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
<Filter Include="Source Files\Graphics\Legacy3D">
|
<Filter Include="Source Files\Graphics\New">
|
||||||
<UniqueIdentifier>{53927af6-94d3-4559-810b-ba9eccf286e0}</UniqueIdentifier>
|
<UniqueIdentifier>{997b8f53-16c1-4835-a1b3-7fac0aa21e61}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
<Filter Include="Source Files\Graphics\Legacy3D\Shaders">
|
<Filter Include="Source Files\Graphics\Legacy\Shaders">
|
||||||
<UniqueIdentifier>{411177af-bbe6-491c-8fc7-417f00934228}</UniqueIdentifier>
|
<UniqueIdentifier>{446becc7-6a22-4dee-9f22-14eeeff2638e}</UniqueIdentifier>
|
||||||
</Filter>
|
</Filter>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -371,51 +368,51 @@
|
||||||
<ClCompile Include="..\Src\Debugger\CPU\Z80Debug.cpp">
|
<ClCompile Include="..\Src\Debugger\CPU\Z80Debug.cpp">
|
||||||
<Filter>Source Files\Debugger\CPU</Filter>
|
<Filter>Source Files\Debugger\CPU</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\Src\Graphics\New3D\Mat4.cpp">
|
|
||||||
<Filter>Source Files\Graphics\New3D</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Graphics\New3D\Model.cpp">
|
|
||||||
<Filter>Source Files\Graphics\New3D</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Graphics\New3D\New3D.cpp">
|
|
||||||
<Filter>Source Files\Graphics\New3D</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Graphics\New3D\PolyHeader.cpp">
|
|
||||||
<Filter>Source Files\Graphics\New3D</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Graphics\New3D\R3DShader.cpp">
|
|
||||||
<Filter>Source Files\Graphics\New3D</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Graphics\New3D\Texture.cpp">
|
|
||||||
<Filter>Source Files\Graphics\New3D</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Graphics\New3D\TextureSheet.cpp">
|
|
||||||
<Filter>Source Files\Graphics\New3D</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Graphics\New3D\VBO.cpp">
|
|
||||||
<Filter>Source Files\Graphics\New3D</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Graphics\New3D\Vec.cpp">
|
|
||||||
<Filter>Source Files\Graphics\New3D</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Graphics\Legacy3D\Error.cpp">
|
|
||||||
<Filter>Source Files\Graphics\Legacy3D</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Graphics\Legacy3D\Legacy3D.cpp">
|
|
||||||
<Filter>Source Files\Graphics\Legacy3D</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Graphics\Legacy3D\Models.cpp">
|
|
||||||
<Filter>Source Files\Graphics\Legacy3D</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Graphics\Legacy3D\TextureRefs.cpp">
|
|
||||||
<Filter>Source Files\Graphics\Legacy3D</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\Src\Graphics\Render2D.cpp">
|
<ClCompile Include="..\Src\Graphics\Render2D.cpp">
|
||||||
<Filter>Source Files\Graphics</Filter>
|
<Filter>Source Files\Graphics</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\Src\Graphics\Shader.cpp">
|
<ClCompile Include="..\Src\Graphics\Shader.cpp">
|
||||||
<Filter>Source Files\Graphics</Filter>
|
<Filter>Source Files\Graphics</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\Src\Graphics\Legacy3D\Error.cpp">
|
||||||
|
<Filter>Source Files\Graphics\Legacy</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\Src\Graphics\Legacy3D\Legacy3D.cpp">
|
||||||
|
<Filter>Source Files\Graphics\Legacy</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\Src\Graphics\Legacy3D\Models.cpp">
|
||||||
|
<Filter>Source Files\Graphics\Legacy</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\Src\Graphics\Legacy3D\TextureRefs.cpp">
|
||||||
|
<Filter>Source Files\Graphics\Legacy</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\Src\Graphics\New3D\Mat4.cpp">
|
||||||
|
<Filter>Source Files\Graphics\New</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\Src\Graphics\New3D\Model.cpp">
|
||||||
|
<Filter>Source Files\Graphics\New</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\Src\Graphics\New3D\New3D.cpp">
|
||||||
|
<Filter>Source Files\Graphics\New</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\Src\Graphics\New3D\PolyHeader.cpp">
|
||||||
|
<Filter>Source Files\Graphics\New</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\Src\Graphics\New3D\R3DShader.cpp">
|
||||||
|
<Filter>Source Files\Graphics\New</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\Src\Graphics\New3D\Texture.cpp">
|
||||||
|
<Filter>Source Files\Graphics\New</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\Src\Graphics\New3D\TextureSheet.cpp">
|
||||||
|
<Filter>Source Files\Graphics\New</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\Src\Graphics\New3D\VBO.cpp">
|
||||||
|
<Filter>Source Files\Graphics\New</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\Src\Graphics\New3D\Vec.cpp">
|
||||||
|
<Filter>Source Files\Graphics\New</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<MASM Include="..\Src\CPU\68K\Turbo68K\Turbo68K.asm">
|
<MASM Include="..\Src\CPU\68K\Turbo68K\Turbo68K.asm">
|
||||||
|
@ -427,25 +424,25 @@
|
||||||
<Filter>Source Files\Config</Filter>
|
<Filter>Source Files\Config</Filter>
|
||||||
</None>
|
</None>
|
||||||
<None Include="..\Src\Graphics\Legacy3D\Shaders\Fragment.glsl">
|
<None Include="..\Src\Graphics\Legacy3D\Shaders\Fragment.glsl">
|
||||||
<Filter>Source Files\Graphics\Legacy3D\Shaders</Filter>
|
<Filter>Source Files\Graphics\Legacy\Shaders</Filter>
|
||||||
</None>
|
</None>
|
||||||
<None Include="..\Src\Graphics\Legacy3D\Shaders\Fragment_Flat.glsl">
|
<None Include="..\Src\Graphics\Legacy3D\Shaders\Fragment_Flat.glsl">
|
||||||
<Filter>Source Files\Graphics\Legacy3D\Shaders</Filter>
|
<Filter>Source Files\Graphics\Legacy\Shaders</Filter>
|
||||||
</None>
|
</None>
|
||||||
<None Include="..\Src\Graphics\Legacy3D\Shaders\Fragment_MultiSheet.glsl">
|
<None Include="..\Src\Graphics\Legacy3D\Shaders\Fragment_MultiSheet.glsl">
|
||||||
<Filter>Source Files\Graphics\Legacy3D\Shaders</Filter>
|
<Filter>Source Files\Graphics\Legacy\Shaders</Filter>
|
||||||
</None>
|
</None>
|
||||||
<None Include="..\Src\Graphics\Legacy3D\Shaders\Fragment_NoSpotlight.glsl">
|
<None Include="..\Src\Graphics\Legacy3D\Shaders\Fragment_NoSpotlight.glsl">
|
||||||
<Filter>Source Files\Graphics\Legacy3D\Shaders</Filter>
|
<Filter>Source Files\Graphics\Legacy\Shaders</Filter>
|
||||||
</None>
|
</None>
|
||||||
<None Include="..\Src\Graphics\Legacy3D\Shaders\Fragment2D.glsl">
|
<None Include="..\Src\Graphics\Legacy3D\Shaders\Fragment2D.glsl">
|
||||||
<Filter>Source Files\Graphics\Legacy3D\Shaders</Filter>
|
<Filter>Source Files\Graphics\Legacy\Shaders</Filter>
|
||||||
</None>
|
</None>
|
||||||
<None Include="..\Src\Graphics\Legacy3D\Shaders\Vertex.glsl">
|
<None Include="..\Src\Graphics\Legacy3D\Shaders\Vertex.glsl">
|
||||||
<Filter>Source Files\Graphics\Legacy3D\Shaders</Filter>
|
<Filter>Source Files\Graphics\Legacy\Shaders</Filter>
|
||||||
</None>
|
</None>
|
||||||
<None Include="..\Src\Graphics\Legacy3D\Shaders\Vertex2D.glsl">
|
<None Include="..\Src\Graphics\Legacy3D\Shaders\Vertex2D.glsl">
|
||||||
<Filter>Source Files\Graphics\Legacy3D\Shaders</Filter>
|
<Filter>Source Files\Graphics\Legacy\Shaders</Filter>
|
||||||
</None>
|
</None>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -508,15 +505,6 @@
|
||||||
<ClInclude Include="..\Src\CPU\Z80\Z80.h">
|
<ClInclude Include="..\Src\CPU\Z80\Z80.h">
|
||||||
<Filter>Header Files\CPU\Z80</Filter>
|
<Filter>Header Files\CPU\Z80</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\Src\Graphics\Render2D.h">
|
|
||||||
<Filter>Header Files\Graphics</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Graphics\Shader.h">
|
|
||||||
<Filter>Header Files\Graphics</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Graphics\Shaders2D.h">
|
|
||||||
<Filter>Header Files\Graphics</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Model3\53C810.h">
|
<ClInclude Include="..\Src\Model3\53C810.h">
|
||||||
<Filter>Header Files\Model3</Filter>
|
<Filter>Header Files\Model3</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
@ -724,45 +712,54 @@
|
||||||
<ClInclude Include="..\Src\Debugger\CPU\Z80Debug.h">
|
<ClInclude Include="..\Src\Debugger\CPU\Z80Debug.h">
|
||||||
<Filter>Header Files\Debugger\CPU</Filter>
|
<Filter>Header Files\Debugger\CPU</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\Src\Graphics\New3D\Mat4.h">
|
|
||||||
<Filter>Source Files\Graphics\New3D</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Graphics\New3D\Model.h">
|
|
||||||
<Filter>Source Files\Graphics\New3D</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Graphics\New3D\New3D.h">
|
|
||||||
<Filter>Source Files\Graphics\New3D</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Graphics\New3D\PolyHeader.h">
|
|
||||||
<Filter>Source Files\Graphics\New3D</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Graphics\New3D\R3DShader.h">
|
|
||||||
<Filter>Source Files\Graphics\New3D</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Graphics\New3D\Texture.h">
|
|
||||||
<Filter>Source Files\Graphics\New3D</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Graphics\New3D\TextureSheet.h">
|
|
||||||
<Filter>Source Files\Graphics\New3D</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Graphics\New3D\VBO.h">
|
|
||||||
<Filter>Source Files\Graphics\New3D</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Graphics\New3D\Vec.h">
|
|
||||||
<Filter>Source Files\Graphics\New3D</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Graphics\Legacy3D\Legacy3D.h">
|
|
||||||
<Filter>Source Files\Graphics\Legacy3D</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Graphics\Legacy3D\Shaders3D.h">
|
|
||||||
<Filter>Source Files\Graphics\Legacy3D</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Graphics\Legacy3D\TextureRefs.h">
|
|
||||||
<Filter>Source Files\Graphics\Legacy3D</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="..\Src\Graphics\IRender3D.h">
|
<ClInclude Include="..\Src\Graphics\IRender3D.h">
|
||||||
<Filter>Source Files\Graphics</Filter>
|
<Filter>Source Files\Graphics</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Src\Graphics\Render2D.h">
|
||||||
|
<Filter>Source Files\Graphics</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Src\Graphics\Shader.h">
|
||||||
|
<Filter>Source Files\Graphics</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Src\Graphics\Shaders2D.h">
|
||||||
|
<Filter>Source Files\Graphics</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Src\Graphics\Legacy3D\Legacy3D.h">
|
||||||
|
<Filter>Source Files\Graphics\Legacy</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Src\Graphics\Legacy3D\Shaders3D.h">
|
||||||
|
<Filter>Source Files\Graphics\Legacy</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Src\Graphics\Legacy3D\TextureRefs.h">
|
||||||
|
<Filter>Source Files\Graphics\Legacy</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Src\Graphics\New3D\Mat4.h">
|
||||||
|
<Filter>Source Files\Graphics\New</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Src\Graphics\New3D\Model.h">
|
||||||
|
<Filter>Source Files\Graphics\New</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Src\Graphics\New3D\New3D.h">
|
||||||
|
<Filter>Source Files\Graphics\New</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Src\Graphics\New3D\PolyHeader.h">
|
||||||
|
<Filter>Source Files\Graphics\New</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Src\Graphics\New3D\R3DShader.h">
|
||||||
|
<Filter>Source Files\Graphics\New</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Src\Graphics\New3D\Texture.h">
|
||||||
|
<Filter>Source Files\Graphics\New</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Src\Graphics\New3D\TextureSheet.h">
|
||||||
|
<Filter>Source Files\Graphics\New</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Src\Graphics\New3D\VBO.h">
|
||||||
|
<Filter>Source Files\Graphics\New</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\Src\Graphics\New3D\Vec.h">
|
||||||
|
<Filter>Source Files\Graphics\New</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<CustomBuild Include="..\Src\Debugger\ReadMe.txt">
|
<CustomBuild Include="..\Src\Debugger\ReadMe.txt">
|
||||||
|
|
Loading…
Reference in a new issue