mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 05:45:38 +00:00
Update make files and fix build for the various options (Harry Tuttle)
This commit is contained in:
parent
b5bbda67d0
commit
04758e38b6
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@ -30,10 +30,7 @@
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# Build Options
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###############################################################################
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#
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# Include console-based debugger in emulator ('yes' or 'no')
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#
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ENABLE_DEBUGGER = no
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DELETE = rm -d -r -f
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###############################################################################
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@ -54,24 +51,23 @@ LD = gcc
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#
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SDL_CFLAGS =
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SDL_LDFLAGS = -framework SDL -framework AGL -framework OpenGL -framework GLUT -framework Cocoa
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SDL_LIBS = -framework SDL -framework AGL -framework OpenGL -framework GLUT -framework Cocoa
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#
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# OSX-specific
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#
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PLATFORM_CFLAGS = -DSUPERMODEL_OSX -DUSE_FILE32API -F/Library/Frameworks/
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PLATFORM_LDFLAGS = -lz -lm -lstdc++ -F/Library/Frameworks/
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PLATFORM_CFLAGS = $(SDL_CFLAGS) -DSUPERMODEL_OSX -DUSE_FILE32API -F/Library/Frameworks/
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PLATFORM_LDFLAGS = $(SDL_LIBS) -lz -lm -lstdc++ -F/Library/Frameworks/
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###############################################################################
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# Core Makefile
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###############################################################################
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MUSASHI_OUTFILE = $(OBJ_DIR)/m68kmake
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include Makefiles/Makefile.inc
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clean:
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rm $(OUTFILE)
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rm -f $(OBJ_DIR)/*
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$(SILENT)echo Cleaning up \"$(BIN_DIR)\" and \"$(OBJ_DIR)\"...
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$(SILENT)$(DELETE) $(BIN_DIR)
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$(SILENT)$(DELETE) $(OBJ_DIR)
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@ -30,10 +30,7 @@
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# Build Options
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###############################################################################
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#
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# Include console-based debugger in emulator ('yes' or 'no')
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#
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ENABLE_DEBUGGER = no
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DELETE = rm -d -r -f
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###############################################################################
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@ -54,24 +51,23 @@ LD = gcc
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#
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SDL_CFLAGS = `sdl-config --cflags`
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SDL_LDFLAGS = `sdl-config --libs`
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SDL_LIBS = `sdl-config --libs`
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#
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# UNIX-specific
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#
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PLATFORM_CFLAGS =
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PLATFORM_LDFLAGS = -lGL -lGLU -lz -lm -lstdc++
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PLATFORM_CFLAGS = $(SDL_CFLAGS)
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PLATFORM_LDFLAGS = $(SDL_LIBS) -lGL -lGLU -lz -lm -lstdc++
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###############################################################################
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# Core Makefile
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###############################################################################
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MUSASHI_OUTFILE = $(OBJ_DIR)/m68kmake
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include Makefiles/Makefile.inc
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clean:
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rm $(OUTFILE)
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rm -f $(OBJ_DIR)/*
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$(SILENT)echo Cleaning up \"$(BIN_DIR)\" and \"$(OBJ_DIR)\"...
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$(SILENT)$(DELETE) $(BIN_DIR)
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$(SILENT)$(DELETE) $(OBJ_DIR)
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@ -34,11 +34,28 @@
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# Bitness of build ('32' or '64')
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#
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BITS = 64
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# First check if we're under MSYS2 or not, and then get bitness of CPU
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ifeq ($(strip $(MSYSTEM)),)
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ifeq ($(findstring 64,$(strip $(PROCESSOR_ARCHITECTURE))),)
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BITS = 32
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endif
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else
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ifeq ($(findstring 32,$(strip $(MSYSTEM_CARCH))),32)
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BITS = 32
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endif
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endif
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# Safety check: can be only '32' or '64' otherwise defaults to '64'
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ifneq ($(filter $(strip $(BITS)),32 64),$(strip $(BITS)))
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override BITS = 64
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endif
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#
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# Include console-based debugger in emulator ('yes' or 'no')
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# Use Bash or Windows Prompt shell commands?
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#
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ENABLE_DEBUGGER = no
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DELETE = rm -d -r -f
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ifeq ($(strip $(MSYSTEM)),)
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DELETE = rmdir /s /q
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endif
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###############################################################################
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@ -47,69 +64,64 @@ ENABLE_DEBUGGER = no
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# Edit library and include paths as needed.
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###############################################################################
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#
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# Build environment
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#
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# Leave empty if 'mingwXX' folder is located on the root filesystem
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MINGW_ROOT =
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# 'mingw64' or 'mingw32' for respectively 64 or 32 bits builds.
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# MSYS2 uses that scheme, customize it if necessary
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MINGW_BASE = mingw$(strip $(BITS))
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# The resulting 'mingwXX' base name for includes and libs
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MINGW_DIR = $(strip $(MINGW_ROOT))/$(strip $(MINGW_BASE))
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#
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# Toolchain
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#
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CC_64 = gcc
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CXX_64 = g++
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LD_64 = g++
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CC_32 = gcc
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CXX_32 = g++
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LD_32 = g++
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CC = gcc
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CXX = g++
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LD = g++
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#
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# SDL
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#
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#
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# (At least for SDL) The linked libs order is fundamental for a successful compiling!
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# https://stackoverflow.com/questions/24596596/sdl-doesnt-compile-in-native-enviroment
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# http://www.cplusplus.com/forum/beginner/110753/
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#
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SDL_INCLUDE_DIR_64 = c:\tdm-gcc-64\include\SDL
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SDL_LIB_DIR_64 = c:\tdm-gcc-64\lib
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SDL_INCLUDE_DIR_32 =
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SDL_LIB_DIR_32 =
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SDL_INCLUDE_DIR = $(MINGW_DIR)/include/SDL
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SDL_LIB_DIR = $(MINGW_DIR)/lib
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SDL_LIBS = -lmingw32 -static-libgcc -static-libstdc++ -lSDLmain -lSDL -liconv -lm -luser32 -lgdi32 -lwinmm -ldxguid
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SDL_CFLAGS = -D_GNU_SOURCE=1 -Dmain=SDL_main
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#
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# MinGW/Windows-specific
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#
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PLATFORM_CFLAGS_64 = -DSUPERMODEL_WIN32
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PLATFORM_LDFLAGS_64 = -lmingw32 -lopengl32 -lglu32 -ldinput8 -ldxguid -lole32 -loleaut32 -lwbemuuid -lz
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PLATFORM_CFLAGS_32 = -DSUPERMODEL_WIN32
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PLATFORM_LDFLAGS_32 = -lmingw32 -lopengl32 -lglu32 -ldinput8 -ldxguid -lole32 -loleaut32 -lwbemuuid -lz
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PLATFORM_INCLUDE_DIR = $(SDL_INCLUDE_DIR) $(MINGW_DIR)/include
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PLATFORM_LIB_DIR = $(SDL_LIB_DIR)
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PLATFORM_LIBS = -ldinput8 -lglew32 -lglu32 -lole32 -loleaut32 -lopengl32 -lwbemuuid -lws2_32 -lz
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PLATFORM_CFLAGS = $(SDL_CFLAGS) -DSUPERMODEL_WIN32 $(addprefix -I,$(sort $(PLATFORM_INCLUDE_DIR)))
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PLATFORM_LDFLAGS = -static -L$(sort $(PLATFORM_LIB_DIR)) $(SDL_LIBS) $(PLATFORM_LIBS)
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###############################################################################
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# Core Makefile
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###############################################################################
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ifeq ($(strip $(BITS)),64)
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CC = $(CC_64)
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CXX = $(CXX_64)
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LD = $(LD_64)
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PLATFORM_CFLAGS = $(PLATFORM_CFLAGS_64)
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PLATFORM_LDFLAGS = $(PLATFORM_LDFLAGS_64)
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SDL_LDFLAGS = -L$(SDL_LIB_DIR_64) -lSDLmain -lSDL
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SDL_CFLAGS = -I$(SDL_INCLUDE_DIR_64)
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else
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CC = $(CC_32)
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CXX = $(CXX_32)
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LD = $(LD_32)
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PLATFORM_CFLAGS = $(PLATFORM_CFLAGS_32)
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PLATFORM_LDFLAGS = $(PLATFORM_LDFLAGS_32)
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SDL_LDFLAGS = -L$(SDL_LIB_DIR_32) -lSDLmain -lSDL
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SDL_CFLAGS = -I$(SDL_INCLUDE_DIR_32)
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endif
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PLATFORM_SRC_FILES = \
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Src/OSD/Windows/DirectInputSystem.cpp \
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Src/OSD/Windows/WinOutputs.cpp
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MUSASHI_OUTFILE = $(OBJ_DIR)/m68kmake.exe
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include Makefiles/Makefile.inc
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clean:
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del $(BIN_DIR)\$(OUTFILE).exe
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del $(OBJ_DIR)\*.d
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del $(OBJ_DIR)\*.o
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del $(OBJ_DIR)\*.c
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del $(OBJ_DIR)\*.h
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del $(OBJ_DIR)\*.exe
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$(SILENT)echo Cleaning up \"$(BIN_DIR)\" and \"$(OBJ_DIR)\"...
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$(SILENT)$(DELETE) $(BIN_DIR)
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$(SILENT)$(DELETE) $(OBJ_DIR)
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@ -26,6 +26,55 @@
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#
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###############################################################################
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# Build Options
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###############################################################################
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#
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# Verbose progression
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#
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VERBOSE =
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ifneq ($(filter $(strip $(VERBOSE)),0 1),$(strip $(VERBOSE)))
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override VERBOSE =
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endif
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SILENT = @
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ifeq ($(strip $(VERBOSE)),1)
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SILENT =
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endif
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#
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# Enable render state analyser for the legacy 3D engine (will slow down emulation!)
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#
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DEBUG =
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ifneq ($(filter $(strip $(DEBUG)),0 1),$(strip $(DEBUG)))
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override DEBUG =
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endif
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#
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# Enable support for Model3 Net Board emulation
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#
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NET_BOARD =
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ifneq ($(filter $(strip $(NET_BOARD)),0 1),$(strip $(NET_BOARD)))
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override NET_BOARD =
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endif
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#
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# Enable Bart's new (experimental) Real3D frame timing
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#
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NEW_FRAME_TIMING =
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ifneq ($(filter $(strip $(NEW_FRAME_TIMING)),0 1),$(strip $(NEW_FRAME_TIMING)))
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override NEW_FRAME_TIMING =
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endif
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#
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# Include console-based debugger in emulator ('yes' or 'no')
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#
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ENABLE_DEBUGGER =
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ifneq ($(filter $(strip $(ENABLE_DEBUGGER)),0 1),$(strip $(ENABLE_DEBUGGER)))
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override ENABLE_DEBUGGER =
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endif
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###############################################################################
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# Source Files
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###############################################################################
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Src/ROMSet.cpp \
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$(PLATFORM_SRC_FILES)
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ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
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ifeq ($(strip $(NET_BOARD)),1)
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SRC_FILES += \
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Src/Network/UDPReceive.cpp \
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Src/Network/UDPSend.cpp \
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Src/Network/WinSockWrap.cpp \
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Src/Network/NetBoard.cpp
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endif
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ifeq ($(strip $(ENABLE_DEBUGGER)),1)
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SRC_FILES += \
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Src/Debugger/Debugger.cpp \
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Src/Debug/ConsoleDebugger.cpp \
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Src/Debugger/ConsoleDebugger.cpp \
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Src/Debugger/SupermodelDebugger.cpp \
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Src/Debugger/CPUDebug.cpp \
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Src/Debugger/AddressTable.cpp \
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@ -121,7 +178,7 @@ ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
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Src/Debugger/CodeAnalyser.cpp \
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Src/Debugger/Exception.cpp \
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Src/Debugger/Interrupt.cpp \
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Src/Debugger/IO.cpp \
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Src/Debugger/DebuggerIO.cpp \
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Src/Debugger/Label.cpp \
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Src/Debugger/Register.cpp \
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Src/Debugger/Watch.cpp \
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@ -131,7 +188,10 @@ ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
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Src/Debugger/CPU/Z80Debug.cpp
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endif
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OBJ_FILES = $(foreach file,$(SRC_FILES),$(OBJ_DIR)/$(basename $(notdir $(file))).o)
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#
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# Sorted-path compile order
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#
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OBJ_FILES = $(foreach file,$(sort $(SRC_FILES)),$(OBJ_DIR)/$(basename $(notdir $(file))).o)
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#
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# Deduce include directories from the source file list. The sort function
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@ -144,32 +204,49 @@ INCLUDE_DIRS = $(sort $(foreach file,$(SRC_FILES),$(dir $(file))))
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# Output Locations
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###############################################################################
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ifeq ($(strip $(BITS)),64)
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OBJ_DIR = obj64
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BIN_DIR = bin64
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else ifeq ($(strip $(BITS)),32)
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OBJ_DIR = obj32
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BIN_DIR = bin32
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else
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OBJ_DIR = obj
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BIN_DIR = bin
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endif
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OBJ_DIR = obj$(strip $(BITS))
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BIN_DIR = bin$(strip $(BITS))
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OUTFILE = Supermodel
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OUTFILE = supermodel
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MUSASHI_OUTFILE = m68kmake
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###############################################################################
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# Compiler Flags
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###############################################################################
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CPPFLAGS = $(addprefix -I,$(INCLUDE_DIRS)) -DGLEW_STATIC -O3 #-DNEW_FRAME_TIMING
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CFLAGS = $(SDL_CFLAGS) $(PLATFORM_CFLAGS) $(CPPFLAGS) -c -Wall -O3
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CXXFLAGS = $(CFLAGS) -std=c++11
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LDFLAGS = -o $(BIN_DIR)/$(OUTFILE) $(PLATFORM_LDFLAGS) $(SDL_LDFLAGS) -s
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ARCH = -march=native -mfpmath=sse
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BUILD_CFLAGS =
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OPT = -O3
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#WARN = -Wall
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WARN = -w
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CSTD = -std=iso9899:2011
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CXXSTD = -std=c++11
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COMMON_CFLAGS = -c $(ARCH) $(OPT) $(WARN) $(addprefix -I,$(sort $(INCLUDE_DIRS))) -DGLEW_STATIC
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CFLAGS = $(COMMON_CFLAGS) $(CSTD)
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CXXFLAGS = $(PLATFORM_CFLAGS) $(COMMON_CFLAGS) $(BUILD_CFLAGS) $(CXXSTD)
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LDFLAGS = -o $(BIN_DIR)/$(OUTFILE) $(PLATFORM_LDFLAGS) -s
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# If render state analyser is enabled, need to define DEBUG
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ifeq ($(strip $(DEBUG)),1)
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BUILD_CFLAGS += -DDEBUG
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endif
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# If Net Board support is enabled, need to define NET_BOARD
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ifeq ($(strip $(NET_BOARD)),1)
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BUILD_CFLAGS += -DNET_BOARD
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endif
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# If Bart's new frame timing is enabled, need to define NEW_FRAME_TIMING
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ifeq ($(strip $(NEW_FRAME_TIMING)),1)
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BUILD_CFLAGS += -DNEW_FRAME_TIMING
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endif
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# If built-in debugger enabled, need to define SUPERMODEL_DEBUGGER
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ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
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PLATFORM_CFLAGS += -DSUPERMODEL_DEBUGGER
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ifeq ($(strip $(ENABLE_DEBUGGER)),1)
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BUILD_CFLAGS += -DSUPERMODEL_DEBUGGER
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endif
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@ -182,17 +259,21 @@ endif
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# generated dependencies because otherwise, make gets confused for some reason
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# and thinks the default target is just one of the object files.
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#
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all: $(BIN_DIR) $(OBJ_DIR) $(OBJ_FILES)
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all: $(BIN_DIR)/$(OUTFILE)
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$(BIN_DIR)/$(OUTFILE): $(BIN_DIR) $(OBJ_DIR) $(OBJ_FILES)
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$(info --------------------------------------------------------------------------------)
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$(info Linking Supermodel : $(BIN_DIR)/$(OUTFILE))
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@$(LD) $(OBJ_FILES) $(LDFLAGS)
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$(SILENT)$(LD) $(OBJ_FILES) $(LDFLAGS)
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$(info --------------------------------------------------------------------------------)
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$(BIN_DIR):
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$(info Creating directory : $(BIN_DIR))
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@mkdir $(BIN_DIR)
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$(SILENT)mkdir $(BIN_DIR)
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$(OBJ_DIR):
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$(info Creating directory : $(OBJ_DIR))
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@mkdir $(OBJ_DIR)
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$(SILENT)mkdir $(OBJ_DIR)
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###############################################################################
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|
@ -219,15 +300,16 @@ VPATH = $(INCLUDE_DIRS)
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#
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$(OBJ_DIR)/%.o: %.cpp
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$(info Generating dependencies: $< -> $(OBJ_DIR)/$(*F).d)
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@$(CXX) -MM -MP -MT $(OBJ_DIR)/$(*F).o -MT $(OBJ_DIR)/$(*F).d $(CXXFLAGS) $< > $(OBJ_DIR)/$(*F).d
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$(SILENT)$(CXX) -MM -MP -MT $(OBJ_DIR)/$(*F).o -MT $(OBJ_DIR)/$(*F).d $(CXXFLAGS) $< > $(OBJ_DIR)/$(*F).d
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$(info Compiling : $< -> $@)
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@$(CXX) $(CXXFLAGS) $< -o $@
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$(SILENT)$(CXX) $(CXXFLAGS) $< -o $@
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|
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$(OBJ_DIR)/%.o: %.c
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$(info Generating dependencies: $< -> $(OBJ_DIR)/$(*F).d)
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@$(CC) -MM -MP -MT $(OBJ_DIR)/$(*F).o -MT $(OBJ_DIR)/$(*F).d $(CPPFLAGS) $< > $(OBJ_DIR)/$(*F).d
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$(SILENT)$(CC) -MM -MP -MT $(OBJ_DIR)/$(*F).o -MT $(OBJ_DIR)/$(*F).d $(CFLAGS) $< > $(OBJ_DIR)/$(*F).d
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$(info Compiling : $< -> $@)
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@$(CC) $(CFLAGS) $< -o $@
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$(SILENT)$(CC) $(CFLAGS) $< -o $@
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|
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|
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#
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# Musashi 68K emulator
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@ -237,34 +319,37 @@ $(OBJ_DIR)/%.o: %.c
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#
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MUSASHI_CFLAGS = -ISrc/CPU/68K/Musashi -I$(OBJ_DIR) -DINLINE="static inline" -Wno-unused-variable
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MUSASHI_LDFLAGS = -o $(MUSASHI_OUTFILE) $(OBJ_DIR)/m68kmake.o
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MUSASHI_LDFLAGS = -o $(OBJ_DIR)/$(MUSASHI_OUTFILE) $(OBJ_DIR)/m68kmake.o -s
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$(MUSASHI_OUTFILE): Src/CPU/68K/Musashi/m68kmake.c Src/CPU/68K/Musashi/m68k_in.c
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$(OBJ_DIR)/$(MUSASHI_OUTFILE): Src/CPU/68K/Musashi/m68kmake.c
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$(info --------------------------------------------------------------------------------)
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$(info Compiling : $< -> $(OBJ_DIR)/m68kmake.o)
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@$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kmake.o
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$(SILENT)$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kmake.o
|
||||
$(info Linking : $(MUSASHI_OUTFILE))
|
||||
@$(LD) $(MUSASHI_LDFLAGS)
|
||||
$(SILENT)$(LD) $(MUSASHI_LDFLAGS)
|
||||
|
||||
$(OBJ_DIR)/m68kops.h $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kopnz.c: $(MUSASHI_OUTFILE) Src/CPU/68K/Musashi/m68k_in.c Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
|
||||
$(OBJ_DIR)/m68kops.h: $(OBJ_DIR)/$(MUSASHI_OUTFILE) Src/CPU/68K/Musashi/m68k_in.c
|
||||
$(info Generating 68K emulator: $@)
|
||||
@$(MUSASHI_OUTFILE) $(OBJ_DIR) Src/CPU/68K/Musashi/m68k_in.c
|
||||
$(SILENT)$(OBJ_DIR)/$(MUSASHI_OUTFILE) $(OBJ_DIR) Src/CPU/68K/Musashi/m68k_in.c
|
||||
|
||||
$(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kopnz.c: $(OBJ_DIR)/m68kops.h
|
||||
|
||||
$(OBJ_DIR)/m68kcpu.o: Src/CPU/68K/Musashi/m68kcpu.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
|
||||
$(info Compiling : $< -> $@)
|
||||
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $(OBJ_DIR)/m68kcpu.o
|
||||
$(SILENT)$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $(OBJ_DIR)/m68kcpu.o
|
||||
|
||||
$(OBJ_DIR)/m68kops.o: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
|
||||
$(OBJ_DIR)/m68kops.o: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
|
||||
$(info Compiling : $< -> $@)
|
||||
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
||||
$(SILENT)$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
||||
|
||||
$(OBJ_DIR)/m68kopac.o: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
|
||||
$(OBJ_DIR)/m68kopac.o: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
|
||||
$(info Compiling : $< -> $@)
|
||||
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
||||
$(SILENT)$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
||||
|
||||
$(OBJ_DIR)/m68kopdm.o: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
|
||||
$(OBJ_DIR)/m68kopdm.o: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
|
||||
$(info Compiling : $< -> $@)
|
||||
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
||||
$(SILENT)$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
||||
|
||||
$(OBJ_DIR)/m68kopnz.o: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
|
||||
$(OBJ_DIR)/m68kopnz.o: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
|
||||
$(info Compiling : $< -> $@)
|
||||
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
||||
$(SILENT)$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
|
||||
#ifdef SUPERMODEL_DEBUGGER
|
||||
|
||||
#include "Supermodel.h"
|
||||
#include "CPUDebug.h"
|
||||
#include "CodeAnalyser.h"
|
||||
#include "Label.h"
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
#include "Debugger.h"
|
||||
#include "Exception.h"
|
||||
#include "Interrupt.h"
|
||||
#include "IO.h"
|
||||
#include "DebuggerIO.h"
|
||||
#include "Register.h"
|
||||
#include "Watch.h"
|
||||
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
|
||||
#ifdef SUPERMODEL_DEBUGGER
|
||||
|
||||
#include "Supermodel.h"
|
||||
#include "Debugger.h"
|
||||
#include "CPUDebug.h"
|
||||
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
#ifdef SUPERMODEL_DEBUGGER
|
||||
|
||||
#include "CPUDebug.h"
|
||||
#include "IO.h"
|
||||
#include "DebuggerIO.h"
|
||||
#include "Watch.h"
|
||||
|
||||
namespace Debugger
|
|
@ -27,7 +27,7 @@
|
|||
|
||||
#include "CPUDebug.h"
|
||||
#include "Debugger.h"
|
||||
#include "IO.h"
|
||||
#include "DebuggerIO.h"
|
||||
#include "Watch.h"
|
||||
#include <string>
|
||||
|
||||
|
|
|
@ -4,6 +4,12 @@
|
|||
#include <WS2tcpip.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#ifdef __GNUC__
|
||||
extern "C" {
|
||||
WINSOCK_API_LINKAGE INT WSAAPI inet_pton(INT Family, PCSTR pszAddrString, PVOID pAddrBuf);
|
||||
}
|
||||
#endif
|
||||
|
||||
namespace SMUDP
|
||||
{
|
||||
|
||||
|
|
|
@ -301,7 +301,7 @@ xcopy /D /Y "$(ProjectDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDi
|
|||
<ClCompile Include="..\Src\Debugger\Debugger.cpp" />
|
||||
<ClCompile Include="..\Src\Debugger\Exception.cpp" />
|
||||
<ClCompile Include="..\Src\Debugger\Interrupt.cpp" />
|
||||
<ClCompile Include="..\Src\Debugger\IO.cpp" />
|
||||
<ClCompile Include="..\Src\Debugger\DebuggerIO.cpp" />
|
||||
<ClCompile Include="..\Src\Debugger\Label.cpp" />
|
||||
<ClCompile Include="..\Src\Debugger\Register.cpp" />
|
||||
<ClCompile Include="..\Src\Debugger\SupermodelDebugger.cpp" />
|
||||
|
@ -527,7 +527,7 @@ xcopy /D /Y "$(ProjectDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDi
|
|||
<ClInclude Include="..\Src\Debugger\Debugger.h" />
|
||||
<ClInclude Include="..\Src\Debugger\Exception.h" />
|
||||
<ClInclude Include="..\Src\Debugger\Interrupt.h" />
|
||||
<ClInclude Include="..\Src\Debugger\IO.h" />
|
||||
<ClInclude Include="..\Src\Debugger\DebuggerIO.h" />
|
||||
<ClInclude Include="..\Src\Debugger\Label.h" />
|
||||
<ClInclude Include="..\Src\Debugger\Register.h" />
|
||||
<ClInclude Include="..\Src\Debugger\SupermodelDebugger.h" />
|
||||
|
|
|
@ -335,9 +335,6 @@
|
|||
<ClCompile Include="..\Src\Debugger\Interrupt.cpp">
|
||||
<Filter>Source Files\Debugger</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Src\Debugger\IO.cpp">
|
||||
<Filter>Source Files\Debugger</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Src\Debugger\Label.cpp">
|
||||
<Filter>Source Files\Debugger</Filter>
|
||||
</ClCompile>
|
||||
|
@ -464,6 +461,9 @@
|
|||
<ClCompile Include="..\Src\Network\NetBoard.cpp">
|
||||
<Filter>Source Files\Network</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Src\Debugger\DebuggerIO.cpp">
|
||||
<Filter>Source Files\Debugger</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MASM Include="..\Src\CPU\68K\Turbo68K\Turbo68K.asm">
|
||||
|
@ -718,9 +718,6 @@
|
|||
<ClInclude Include="..\Src\Debugger\Interrupt.h">
|
||||
<Filter>Header Files\Debugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Debugger\IO.h">
|
||||
<Filter>Header Files\Debugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Debugger\Label.h">
|
||||
<Filter>Header Files\Debugger</Filter>
|
||||
</ClInclude>
|
||||
|
@ -862,6 +859,9 @@
|
|||
<ClInclude Include="..\Src\Network\NetBoard.h">
|
||||
<Filter>Header Files\Network</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Debugger\DebuggerIO.h">
|
||||
<Filter>Header Files\Debugger</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\Src\Debugger\ReadMe.txt">
|
||||
|
|
Loading…
Reference in a new issue