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https://github.com/RetroDECK/Supermodel.git
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Really should cull against 5 frustum planes.
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e1827cfd13
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@ -1323,7 +1323,7 @@ void CNew3D::CalcTexOffset(int offX, int offY, int page, int x, int y, int& newX
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newY += ((oldPage + page) & 1) * 1024; // max page 0-1
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}
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void CNew3D::CalcFrustumPlanes(Plane p[4], const float* matrix)
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void CNew3D::CalcFrustumPlanes(Plane p[5], const float* matrix)
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{
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// Left Plane
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p[0].a = matrix[3] + matrix[0];
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@ -1352,6 +1352,12 @@ void CNew3D::CalcFrustumPlanes(Plane p[4], const float* matrix)
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p[3].c = matrix[11] - matrix[9];
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p[3].d = matrix[15] - matrix[13];
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p[3].Normalise();
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// Front Plane
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p[4].a = 0;
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p[4].b = 0;
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p[4].c = -1;
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p[4].d =0;
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}
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void CNew3D::CalcBox(float distance, BBox& box)
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@ -1427,7 +1433,7 @@ void CNew3D::TransformBox(const float *m, BBox& box)
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}
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}
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Clip CNew3D::ClipBox(BBox& box, Plane planes[4])
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Clip CNew3D::ClipBox(BBox& box, Plane planes[5])
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{
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int count = 0;
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@ -1435,13 +1441,13 @@ Clip CNew3D::ClipBox(BBox& box, Plane planes[4])
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int temp = 0;
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for (int j = 0; j < 4; j++) {
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for (int j = 0; j < 5; j++) {
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if (planes[j].DistanceToPoint(box.points[i]) >= 0) {
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temp++;
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}
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}
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if (temp == 4) count++; // point is inside all 4 frustum planes
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if (temp == 5) count++; // point is inside all 4 frustum planes
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}
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if (count == 8) return Clip::INSIDE;
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@ -1450,7 +1456,7 @@ Clip CNew3D::ClipBox(BBox& box, Plane planes[4])
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//if we got here all points are outside of the view frustum
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//check for all points being side same of any plane, means box outside of view
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for (int i = 0; i < 4; i++) {
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for (int i = 0; i < 5; i++) {
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int temp = 0;
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@ -1480,7 +1486,7 @@ void CNew3D::CalcBoxExtents(const BBox& box)
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}
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}
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void CNew3D::ClipPolygon(ClipPoly& clipPoly, Plane planes[4])
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void CNew3D::ClipPolygon(ClipPoly& clipPoly, Plane planes[5])
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{
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//============
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ClipPoly temp;
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@ -1491,7 +1497,7 @@ void CNew3D::ClipPolygon(ClipPoly& clipPoly, Plane planes[4])
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in = &clipPoly;
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out = &temp;
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for (int i = 0; i < 4; i++) {
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for (int i = 0; i < 5; i++) {
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//=================
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bool currentIn;
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@ -1502,6 +1508,7 @@ void CNew3D::ClipPolygon(ClipPoly& clipPoly, Plane planes[4])
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currentDot = planes[i].DotProduct(in->list[0].pos);
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currentIn = (currentDot + planes[i].d) >= 0;
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out->count = 0;
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for (int j = 0; j < in->count; j++) {
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@ -1537,7 +1544,6 @@ void CNew3D::ClipPolygon(ClipPoly& clipPoly, Plane planes[4])
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}
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std::swap(in, out);
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out->count = 0;
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}
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}
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@ -277,7 +277,7 @@ private:
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R3DScrollFog m_r3dScrollFog;
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R3DFrameBuffers m_r3dFrameBuffers;
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Plane m_planes[4];
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Plane m_planes[5];
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struct BBox
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{
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@ -293,13 +293,13 @@ private:
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NFPair m_nfPairs[4];
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int m_currentPriority;
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void CalcFrustumPlanes (Plane p[4], const float* matrix);
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void CalcFrustumPlanes (Plane p[5], const float* matrix);
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void CalcBox (float distance, BBox& box);
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void TransformBox (const float *m, BBox& box);
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void MultVec (const float matrix[16], const float in[4], float out[4]);
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Clip ClipBox (BBox& box, Plane planes[4]);
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Clip ClipBox (BBox& box, Plane planes[5]);
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void ClipModel (const Model *m);
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void ClipPolygon (ClipPoly& clipPoly, Plane planes[4]);
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void ClipPolygon (ClipPoly& clipPoly, Plane planes[5]);
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void CalcBoxExtents (const BBox& box);
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void CalcViewport (Viewport* vp, float near, float far);
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};
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