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https://github.com/RetroDECK/Supermodel.git
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Just use 1 hash map for the textures, instead of 1 for each format. Should greatly speed up texture invalidation. TODO invalidate texture mipmaps .. the h/w actually seems to stream the mipmap data separate from the base textures in some cases.
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@ -31,14 +31,14 @@ std::shared_ptr<Texture> TextureSheet::BindTexture(const UINT16* src, int format
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index = ToIndex(x, y);
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auto range = m_texMap[format].equal_range(index);
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auto range = m_texMap.equal_range(index);
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if (range.first == range.second) {
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// nothing found so create a new texture
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std::shared_ptr<Texture> t(new Texture());
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m_texMap[format].insert(std::pair<int, std::shared_ptr<Texture>>(index, t));
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m_texMap.insert(std::pair<int, std::shared_ptr<Texture>>(index, t));
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t->UploadTexture(src, m_temp.data(), format, mirrorU, mirrorV, x, y, width, height);
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return t;
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}
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@ -52,7 +52,7 @@ std::shared_ptr<Texture> TextureSheet::BindTexture(const UINT16* src, int format
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it->second->GetDetails(x2, y2, width2, height2, format2);
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if (width == width2 && height == height2) {
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if (width == width2 && height == height2 && format == format2) {
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return it->second;
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}
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}
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@ -60,7 +60,7 @@ std::shared_ptr<Texture> TextureSheet::BindTexture(const UINT16* src, int format
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// nothing found so create a new entry
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std::shared_ptr<Texture> t(new Texture());
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m_texMap[format].insert(std::pair<int, std::shared_ptr<Texture>>(index, t));
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m_texMap.insert(std::pair<int, std::shared_ptr<Texture>>(index, t));
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t->UploadTexture(src, m_temp.data(), format, mirrorU, mirrorV, x, y, width, height);
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return t;
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}
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@ -68,9 +68,7 @@ std::shared_ptr<Texture> TextureSheet::BindTexture(const UINT16* src, int format
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void TextureSheet::Release()
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{
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for (int i = 0; i < 12; i++) {
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m_texMap[i].clear();
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}
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m_texMap.clear();
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}
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void TextureSheet::Invalidate(int x, int y, int width, int height)
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@ -116,24 +114,18 @@ void TextureSheet::Invalidate(int x, int y, int width, int height)
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int index = ToIndex(posX, posY);
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if (posX >= x && posY >= y) { // invalidate this area of memory
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for (int j = 0; j < 12; j++) {
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m_texMap[j].erase(index);
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}
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m_texMap.erase(index);
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}
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else { // check for overlapping data tiles and invalidate as necessary
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for (int j = 0; j < 12; j++) {
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auto range = m_texMap[j].equal_range(index);
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auto range = m_texMap.equal_range(index);
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for (auto it = range.first; it != range.second; ++it) {
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if (it->second->CheckMapPos(x, x + width, y, y + height)) {
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m_texMap[j].erase(index);
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m_texMap.erase(index);
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break;
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}
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}
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}
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}
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}
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@ -25,7 +25,7 @@ private:
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int ToIndex(int x, int y);
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void CropTile(int oldX, int oldY, int &newX, int &newY, int &newWidth, int &newHeight);
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std::unordered_multimap<int, std::shared_ptr<Texture>> m_texMap[12];
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std::unordered_multimap<int, std::shared_ptr<Texture>> m_texMap;
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// the key for the above maps is the x/y position in the 2048x2048 texture
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// array of 8 planes for each texture type
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