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clear scissored out areas
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6075352868
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08eeb20033
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@ -524,7 +524,7 @@ void CRender2D::DisplaySurface(int surface)
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}
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// Set up viewport and OpenGL state for 2D rendering (sets up blending function but disables blending)
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void CRender2D::Setup2D(bool isBottom, bool clearAll)
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void CRender2D::Setup2D(bool isBottom)
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{
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // alpha of 1.0 is opaque, 0 is transparent
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glDisable(GL_BLEND);
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@ -536,11 +536,13 @@ void CRender2D::Setup2D(bool isBottom, bool clearAll)
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glUseProgram(m_shaderProgram);
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// Clear everything if requested or just overscan areas for wide screen mode
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if (clearAll || isBottom)
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if (isBottom)
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{
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glViewport(0, 0, m_totalXPixels, m_totalYPixels);
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glClear(GL_COLOR_BUFFER_BIT);
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glDisable(GL_SCISSOR_TEST); // scissor is enabled to fix the 2d/3d miss match problem
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glClear(GL_COLOR_BUFFER_BIT); // we want to clear outside the scissored areas so must disable it
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glEnable(GL_SCISSOR_TEST);
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}
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// Set up the viewport and orthogonal projection
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@ -576,7 +578,7 @@ void CRender2D::PreRenderFrame(void)
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void CRender2D::RenderFrameBottom(void)
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{
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// Display bottom surface if anything was drawn there, else clear everything
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Setup2D(true, m_surfaces_present.second == false);
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Setup2D(true);
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if (m_surfaces_present.second)
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DisplaySurface(1);
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}
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@ -586,7 +588,7 @@ void CRender2D::RenderFrameTop(void)
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// Display top surface only if it exists
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if (m_surfaces_present.first)
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{
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Setup2D(false, false);
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Setup2D(false);
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glEnable(GL_BLEND);
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DisplaySurface(0);
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}
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@ -175,7 +175,7 @@ private:
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// Private member functions
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std::pair<bool, bool> DrawTilemaps(uint32_t *destBottom, uint32_t *destTop);
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void DisplaySurface(int surface);
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void Setup2D(bool isBottom, bool clearAll);
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void Setup2D(bool isBottom);
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// Run-time configuration
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const Util::Config::Node &m_config;
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