mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 13:55:38 +00:00
Tweaked Windows gcc Makefile
This commit is contained in:
parent
3627213577
commit
09747bcd7c
|
@ -38,7 +38,7 @@ BITS = 64
|
||||||
#
|
#
|
||||||
# Include console-based debugger in emulator ('yes' or 'no')
|
# Include console-based debugger in emulator ('yes' or 'no')
|
||||||
#
|
#
|
||||||
ENABLE_DEBUGGER = yes
|
ENABLE_DEBUGGER = no
|
||||||
|
|
||||||
|
|
||||||
###############################################################################
|
###############################################################################
|
||||||
|
@ -98,7 +98,6 @@ LD = g++
|
||||||
COMPILER_FLAGS = -I$(SDL_INCLUDEPATH) -ISrc/ -ISrc/OSD/ -ISrc/OSD/SDL/ -ISrc/OSD/Windows/ -c -Wall -DSUPERMODEL_WIN32 -DGLEW_STATIC -O3
|
COMPILER_FLAGS = -I$(SDL_INCLUDEPATH) -ISrc/ -ISrc/OSD/ -ISrc/OSD/SDL/ -ISrc/OSD/Windows/ -c -Wall -DSUPERMODEL_WIN32 -DGLEW_STATIC -O3
|
||||||
CFLAGS = $(COMPILER_FLAGS)
|
CFLAGS = $(COMPILER_FLAGS)
|
||||||
CPPFLAGS = $(COMPILER_FLAGS) -I$(BOOST_INCLUDEPATH) -std=c++11
|
CPPFLAGS = $(COMPILER_FLAGS) -I$(BOOST_INCLUDEPATH) -std=c++11
|
||||||
#LFLAGS = -s -o $(OUTFILE) $(OBJ) -L$(SDL_LIBPATH) -lmingw32 -lSDLmain -lSDL -lopengl32 -lglu32 -ldinput8 -ldxguid -lole32 -loleaut32 -lz -l:$(WINSDK_LIBPATH)/WbemUuid.lib
|
|
||||||
LFLAGS = -o $(OUTFILE) $(OBJ) -L$(SDL_LIBPATH) -lmingw32 -lSDLmain -lSDL -lopengl32 -lglu32 -ldinput8 -ldxguid -lole32 -loleaut32 -lz -l:$(WINSDK_LIBPATH)/WbemUuid.lib -s
|
LFLAGS = -o $(OUTFILE) $(OBJ) -L$(SDL_LIBPATH) -lmingw32 -lSDLmain -lSDL -lopengl32 -lglu32 -ldinput8 -ldxguid -lole32 -loleaut32 -lz -l:$(WINSDK_LIBPATH)/WbemUuid.lib -s
|
||||||
|
|
||||||
#
|
#
|
||||||
|
@ -209,7 +208,10 @@ $(OBJ_DIR)/%.o: Src/Model3/%.cpp
|
||||||
$(OBJ_DIR)/%.o: Src/Graphics/%.cpp Src/Graphics/Shaders2D.h
|
$(OBJ_DIR)/%.o: Src/Graphics/%.cpp Src/Graphics/Shaders2D.h
|
||||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||||
|
|
||||||
$(OBJ_DIR)/%.o: Src/Graphics/Legacy3D/%.cpp Src/Graphics/Legacy3D/Shaders3D.h
|
$(OBJ_DIR)/%.o: Src/Graphics/Legacy3D/%.cpp Src/Graphics/Legacy3D/%.h Src/Graphics/Legacy3D/Shaders3D.h
|
||||||
|
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||||
|
|
||||||
|
$(OBJ_DIR)/%.o: Src/Graphics/Legacy3D/%.cpp
|
||||||
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
|
||||||
|
|
||||||
$(OBJ_DIR)/%.o: Src/Graphics/New3D/%.cpp Src/Graphics/New3D/%.h
|
$(OBJ_DIR)/%.o: Src/Graphics/New3D/%.cpp Src/Graphics/New3D/%.h
|
||||||
|
|
Loading…
Reference in a new issue