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Tweaked Windows gcc Makefile
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3627213577
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09747bcd7c
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@ -38,7 +38,7 @@ BITS = 64
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#
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# Include console-based debugger in emulator ('yes' or 'no')
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#
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ENABLE_DEBUGGER = yes
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ENABLE_DEBUGGER = no
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###############################################################################
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@ -98,7 +98,6 @@ LD = g++
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COMPILER_FLAGS = -I$(SDL_INCLUDEPATH) -ISrc/ -ISrc/OSD/ -ISrc/OSD/SDL/ -ISrc/OSD/Windows/ -c -Wall -DSUPERMODEL_WIN32 -DGLEW_STATIC -O3
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CFLAGS = $(COMPILER_FLAGS)
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CPPFLAGS = $(COMPILER_FLAGS) -I$(BOOST_INCLUDEPATH) -std=c++11
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#LFLAGS = -s -o $(OUTFILE) $(OBJ) -L$(SDL_LIBPATH) -lmingw32 -lSDLmain -lSDL -lopengl32 -lglu32 -ldinput8 -ldxguid -lole32 -loleaut32 -lz -l:$(WINSDK_LIBPATH)/WbemUuid.lib
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LFLAGS = -o $(OUTFILE) $(OBJ) -L$(SDL_LIBPATH) -lmingw32 -lSDLmain -lSDL -lopengl32 -lglu32 -ldinput8 -ldxguid -lole32 -loleaut32 -lz -l:$(WINSDK_LIBPATH)/WbemUuid.lib -s
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#
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@ -209,7 +208,10 @@ $(OBJ_DIR)/%.o: Src/Model3/%.cpp
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$(OBJ_DIR)/%.o: Src/Graphics/%.cpp Src/Graphics/Shaders2D.h
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$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Graphics/Legacy3D/%.cpp Src/Graphics/Legacy3D/Shaders3D.h
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$(OBJ_DIR)/%.o: Src/Graphics/Legacy3D/%.cpp Src/Graphics/Legacy3D/%.h Src/Graphics/Legacy3D/Shaders3D.h
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$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Graphics/Legacy3D/%.cpp
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$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Graphics/New3D/%.cpp Src/Graphics/New3D/%.h
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