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Force feedback fixes in DirectInputSystem.cpp:
- Fixed bug which meant right constant force was not being capped to DI_EFFECTS_MAX - Made sure all values are being clamped to sensible ranges
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@ -1811,13 +1811,19 @@ bool CDirectInputSystem::ProcessForceFeedbackCmd(int joyNum, int axisNum, ForceF
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eff.lpEnvelope = NULL;
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// Set command specific parameters
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LONG lFFMag;
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DWORD dFFMag;
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switch (ffCmd.id)
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{
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case FFConstantForce:
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//printf("FFConstantForce %0.2f\n", 100.0f * ffCmd.force);
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if (g_Config.dInputConstForceMax == 0)
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return false;
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dicf.lMagnitude = min<LONG>(-ffCmd.force * (float)(g_Config.dInputConstForceMax * DI_EFFECTS_SCALE), DI_EFFECTS_MAX); // Invert sign for DirectInput effect
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lFFMag = (LONG)(-ffCmd.force * (float)(g_Config.dInputConstForceMax * DI_EFFECTS_SCALE)); // Invert sign for DirectInput effect
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if (lFFMag >= 0)
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dicf.lMagnitude = min<LONG>(lFFMag, DI_EFFECTS_MAX);
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else
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dicf.lMagnitude = max<LONG>(lFFMag, -DI_EFFECTS_MAX);
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eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
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eff.lpvTypeSpecificParams = &dicf;
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@ -1827,9 +1833,10 @@ bool CDirectInputSystem::ProcessForceFeedbackCmd(int joyNum, int axisNum, ForceF
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//printf("FFSelfCenter %0.2f\n", 100.0f * ffCmd.force);
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if (g_Config.dInputSelfCenterMax == 0)
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return false;
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lFFMag = (LONG)(ffCmd.force * (float)(g_Config.dInputSelfCenterMax * DI_EFFECTS_SCALE));
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dic.lOffset = 0;
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dic.lPositiveCoefficient = min<LONG>(ffCmd.force * (float)(g_Config.dInputSelfCenterMax * DI_EFFECTS_SCALE), DI_EFFECTS_MAX);
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dic.lNegativeCoefficient = min<LONG>(ffCmd.force * (float)(g_Config.dInputSelfCenterMax * DI_EFFECTS_SCALE), DI_EFFECTS_MAX);
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dic.lPositiveCoefficient = max<LONG>(0, min<LONG>(lFFMag, DI_EFFECTS_MAX));
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dic.lNegativeCoefficient = max<LONG>(0, min<LONG>(lFFMag, DI_EFFECTS_MAX));
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dic.dwPositiveSaturation = DI_FFNOMINALMAX;
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dic.dwNegativeSaturation = DI_FFNOMINALMAX;
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dic.lDeadBand = (LONG)(0.05 * DI_FFNOMINALMAX);
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@ -1842,9 +1849,10 @@ bool CDirectInputSystem::ProcessForceFeedbackCmd(int joyNum, int axisNum, ForceF
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//printf("FFFriction %0.2f\n", 100.0f * ffCmd.force);
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if (g_Config.dInputFrictionMax == 0)
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return false;
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lFFMag = (LONG)(ffCmd.force * (float)(g_Config.dInputFrictionMax * DI_EFFECTS_SCALE));
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dic.lOffset = 0;
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dic.lPositiveCoefficient = min<LONG>(ffCmd.force * (float)(g_Config.dInputFrictionMax * DI_EFFECTS_SCALE), DI_EFFECTS_MAX);
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dic.lNegativeCoefficient = min<LONG>(ffCmd.force * (float)(g_Config.dInputFrictionMax * DI_EFFECTS_SCALE), DI_EFFECTS_MAX);
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dic.lPositiveCoefficient = max<LONG>(0, min<LONG>(lFFMag, DI_EFFECTS_MAX));
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dic.lNegativeCoefficient = max<LONG>(0, min<LONG>(lFFMag, DI_EFFECTS_MAX));
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dic.dwPositiveSaturation = DI_FFNOMINALMAX;
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dic.dwNegativeSaturation = DI_FFNOMINALMAX;
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dic.lDeadBand = 0;
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@ -1857,7 +1865,8 @@ bool CDirectInputSystem::ProcessForceFeedbackCmd(int joyNum, int axisNum, ForceF
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//printf("FFVibrate %0.2f\n", 100.0f * ffCmd.force);
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if (g_Config.dInputVibrateMax == 0)
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return false;
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dip.dwMagnitude = min<DWORD>(ffCmd.force * (float)(g_Config.dInputVibrateMax * DI_EFFECTS_SCALE), DI_EFFECTS_MAX);
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dFFMag = (DWORD)(ffCmd.force * (float)(g_Config.dInputVibrateMax * DI_EFFECTS_SCALE));
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dip.dwMagnitude = max<DWORD>(0, min<DWORD>(dFFMag, DI_EFFECTS_MAX));
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dip.lOffset = 0;
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dip.dwPhase = 0;
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dip.dwPeriod = (DWORD)(0.05 * DI_SECONDS); // 1/20th second
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