Added a debug option to load and render a single frame of graphics state from a save state file. Only available if compiled with DEBUG defined. Invoked using: -gfx-state=<file> on command line.

This commit is contained in:
Bart Trzynadlowski 2016-04-24 17:06:14 +00:00
parent 1265c8d184
commit 112777385e
2 changed files with 201 additions and 11 deletions

View file

@ -0,0 +1,168 @@
/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011-2016 Bart Trzynadlowski, Nik Henson
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* Model3GraphicsState.h
*
* Minimalistic implementation of IEmulator designed to load and view graphics
* state.
*/
#ifndef INCLUDED_MODEL3GRAPHICSSTATE_H
#define INCLUDED_MODEL3GRAPHICSSTATE_H
#include "Model3/IEmulator.h"
/*
* CModel3GraphicsState:
*
* Stores only graphics (tilegen and Real3D) state.
*/
class CModel3GraphicsState: public IEmulator, public IBus
{
public:
void SaveState(CBlockFile *SaveState)
{
}
void LoadState(CBlockFile *SaveState)
{
m_real3D.LoadState(SaveState);
m_tileGen.LoadState(SaveState);
}
void SaveNVRAM(CBlockFile *NVRAM)
{
}
void LoadNVRAM(CBlockFile *NVRAM)
{
}
void ClearNVRAM(void)
{
}
void RunFrame(void)
{
RenderFrame();
}
void RenderFrame(void)
{
BeginFrameVideo();
m_tileGen.BeginFrame();
m_real3D.BeginFrame();
m_real3D.RenderFrame();
m_real3D.EndFrame();
m_tileGen.EndFrame();
EndFrameVideo();
}
void Reset(void)
{
// Load state
CBlockFile SaveState;
if (OKAY != SaveState.Load(m_stateFilePath.c_str()))
ErrorLog("Unable to load state from '%s'.", m_stateFilePath.c_str());
else
{
LoadState(&SaveState);
SaveState.Close();
}
}
const struct GameInfo * GetGameInfo(void)
{
return m_game;
}
bool LoadROMSet(const struct GameInfo *gameList, const char *zipFile)
{
// Load ROM
struct ROMMap map[] =
{
{ "VROM", m_vrom.get() },
{ NULL, NULL }
};
m_game = LoadROMSetFromZIPFile(map, gameList, zipFile, false);
if (NULL == m_game)
return ErrorLog("Failed to load ROM set.");
if (m_game->vromSize < 0x4000000) // VROM is actually 64 MB
CopyRegion(m_vrom.get(), m_game->vromSize, 0x4000000, m_vrom.get(), m_game->vromSize);
m_real3D.SetStep(m_game->step);
return OKAY;
}
void AttachRenderers(CRender2D *render2D, IRender3D *render3D)
{
m_tileGen.AttachRenderer(render2D);
m_real3D.AttachRenderer(render3D);
}
void AttachInputs(CInputs *InputsPtr)
{
}
void AttachOutputs(COutputs *OutputsPtr)
{
}
bool Init(void)
{
m_vrom.reset(new uint8_t[64*1024*1024], std::default_delete<uint8_t[]>());
m_irq.Init();
if (OKAY != m_tileGen.Init(&m_irq))
return FAIL;
if (OKAY != m_real3D.Init(m_vrom.get(), this, &m_irq, 0x100))
return FAIL;
return OKAY;
}
bool PauseThreads(void)
{
return true;
}
bool ResumeThreads(void)
{
return true;
}
CModel3GraphicsState(const std::string &filePath)
: m_stateFilePath(filePath)
{
}
virtual ~CModel3GraphicsState(void)
{
}
private:
const std::string m_stateFilePath;
std::shared_ptr<uint8_t> m_vrom;
const struct GameInfo *m_game;
CIRQ m_irq;
CTileGen m_tileGen;
CReal3D m_real3D;
};
#endif // INCLUDED_CMODEL3GRAPHICSSTATE_H

View file

@ -57,6 +57,10 @@
#include "WinOutputs.h"
#endif
#ifdef DEBUG
#include "Model3/Model3GraphicsState.h"
#endif
/******************************************************************************
Error and Debug Logging
@ -1487,21 +1491,12 @@ int main(int argc, char **argv)
bool cmdPrintInputs = false;
bool cmdConfigInputs = false;
bool cmdDis = false;
std::string gfxStatePath;
CINIFile CmdLine; // not associated with any files, only holds command line options
CmdLine.SetDefaultSectionName("Global"); // command line settings are global-level
for (int i = 1; i < argc; i++)
{
if (!strcmp(argv[i], "-new3d"))
{
unsigned n = 1;
CmdLine.Set("Global", "New3DEngine", n);
}
else if (!strcmp(argv[i], "-legacy3d"))
{
unsigned n = 0;
CmdLine.Set("Global", "New3DEngine", n);
}
else if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "-?") || !strcmp(argv[i], "-help") || !strcmp(argv[i], "--help"))
if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "-?") || !strcmp(argv[i], "-help") || !strcmp(argv[i], "--help"))
{
Help();
return 0;
@ -1661,6 +1656,16 @@ int main(int argc, char **argv)
else
CmdLine.Set("Global", "Crosshairs", x);
}
else if (!strcmp(argv[i], "-new3d"))
{
unsigned n = 1;
CmdLine.Set("Global", "New3DEngine", n);
}
else if (!strcmp(argv[i], "-legacy3d"))
{
unsigned n = 0;
CmdLine.Set("Global", "New3DEngine", n);
}
else if (!strncmp(argv[i], "-vert-shader", 12))
{
if (argv[i][12] == '\0')
@ -1729,6 +1734,19 @@ int main(int argc, char **argv)
PrintGLInfo(true, false, false);
return 0;
}
#ifdef DEBUG
else if (!strncmp(argv[i], "-gfx-state", 10))
{
if (argv[i][10] == '\0')
ErrorLog("'-gfx-state' requires a file path.");
else if (argv[i][10] != '=')
ErrorLog("Ignoring unrecognized option: %s", argv[i]);
else if (argv[i][10] == '\0')
ErrorLog("'-gfx-state' requires a file path.");
else
gfxStatePath.assign(&argv[i][11]);
}
#endif
else if (argv[i][0] == '-')
ErrorLog("Ignoring unrecognized option: %s", argv[i]);
else
@ -1748,7 +1766,11 @@ int main(int argc, char **argv)
}
// Create Model 3 emulator
#ifdef DEBUG
IEmulator *Model3 = gfxStatePath.empty() ? static_cast<IEmulator *>(new CModel3()) : static_cast<IEmulator *>(new CModel3GraphicsState(gfxStatePath));
#else
IEmulator *Model3 = new CModel3();
#endif
// Create input system (default is SDL) and debugger
CInputSystem *InputSystem = NULL;