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Added palette bit to list of bits to dump for analysis
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@ -454,13 +454,13 @@ static void TestPolygonHeaderBits(IEmulator *Emu)
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{
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{
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const static std::vector<uint32_t> unknownPolyBits
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const static std::vector<uint32_t> unknownPolyBits
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{
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{
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0x000003b0, // not sure about specular
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0x000003b0,
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0x000000a9,
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0x000000ab, // actual color
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0x000000fc,
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0x000000fc,
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0x000000c0,
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0x000000c0,
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0x000000a0,
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0x000000a0,
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0xffffff60,
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0xffffff60,
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0xff0300ff // not sure about contour and luminous
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0xff0300ff // contour, luminous, etc.
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};
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};
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GLint readBuffer;
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GLint readBuffer;
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