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cosmetic
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@ -141,7 +141,7 @@ void main()
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// Need a minimum clamp
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// Need a minimum clamp
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lightIntensity = max(lightIntensity,0.0);
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lightIntensity = max(lightIntensity,0.0);
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// Upper clamp is optional, so games will drive brightness beyond 100%
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// Upper clamp is optional, some games will drive brightness beyond 100%
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if(intensityClamp) {
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if(intensityClamp) {
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lightIntensity = min(lightIntensity,1.0);
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lightIntensity = min(lightIntensity,1.0);
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}
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}
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