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- Add missing library from previous windows makefile update.
- NEW_FRAME_TIMING build option was removed because it was no longer used.
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@ -81,10 +81,10 @@ endif
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#
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#
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# SDL2
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# SDL2
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#
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#
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SDL2_LIBS = -lmingw32 -lSDL2main -lSDL2 -Wl,--no-undefined -ldxerr8 -ldinput8 -lshell32 -lsetupapi -ladvapi32 -luuid -lversion -loleaut32 -lole32 -limm32 -lwinmm -lgdi32 -luser32 -lm -pipe
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SDL2_LIBS = -lmingw32 -lSDL2main -lSDL2 -Wl,--no-undefined -lshell32 -lsetupapi -ladvapi32 -luuid -lversion -limm32 -lwinmm -lgdi32 -luser32 -lm -pipe
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SDL2_CFLAGS =
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SDL2_CFLAGS =
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ifeq ($(strip $(NET_BOARD)),1)
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ifeq ($(strip $(NET_BOARD)),1)
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SDL2_LIBS += -lSDL2_net
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SDL2_LIBS += -lSDL2_net -liphlpapi
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endif
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endif
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#
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#
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@ -93,7 +93,7 @@ endif
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PLATFORM_INCLUDE_DIR = $(SDL2_INCLUDE_DIR)
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PLATFORM_INCLUDE_DIR = $(SDL2_INCLUDE_DIR)
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PLATFORM_LIB_DIR = $(SDL2_LIB_DIR)
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PLATFORM_LIB_DIR = $(SDL2_LIB_DIR)
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PLATFORM_LIBS = -ldinput8 -lglu32 -lole32 -loleaut32 -lopengl32 -lwbemuuid -lws2_32 -lz
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PLATFORM_LIBS = -ldxerr8 -ldinput8 -lglu32 -lole32 -loleaut32 -lopengl32 -lwbemuuid -lws2_32 -lz
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PLATFORM_CFLAGS = $(SDL2_CFLAGS) -DSUPERMODEL_WIN32 $(addprefix -I,$(sort $(PLATFORM_INCLUDE_DIR))) -O2
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PLATFORM_CFLAGS = $(SDL2_CFLAGS) -DSUPERMODEL_WIN32 $(addprefix -I,$(sort $(PLATFORM_INCLUDE_DIR))) -O2
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PLATFORM_LDFLAGS = -static -L$(sort $(PLATFORM_LIB_DIR)) $(SDL2_LIBS) $(PLATFORM_LIBS)
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PLATFORM_LDFLAGS = -static -L$(sort $(PLATFORM_LIB_DIR)) $(SDL2_LIBS) $(PLATFORM_LIBS)
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@ -59,14 +59,6 @@ ifneq ($(filter $(strip $(NET_BOARD)),0 1),$(strip $(NET_BOARD)))
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override NET_BOARD =
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override NET_BOARD =
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endif
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endif
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#
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# Enable Bart's new (experimental) Real3D frame timing
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#
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NEW_FRAME_TIMING =
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ifneq ($(filter $(strip $(NEW_FRAME_TIMING)),0 1),$(strip $(NEW_FRAME_TIMING)))
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override NEW_FRAME_TIMING =
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endif
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#
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#
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# Include console-based debugger in emulator ('yes' or 'no')
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# Include console-based debugger in emulator ('yes' or 'no')
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#
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#
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