From 1d64fc2c9efa6793cc8600354f76849ea62c16e1 Mon Sep 17 00:00:00 2001 From: Bart Trzynadlowski Date: Wed, 18 Jan 2012 05:28:34 +0000 Subject: [PATCH] Added a MinGW Makefile for users of GCC on Windows. --- Makefiles/Makefile.SDL.Win32.GCC | 235 +++++++++++++++++++++++++++++++ 1 file changed, 235 insertions(+) create mode 100644 Makefiles/Makefile.SDL.Win32.GCC diff --git a/Makefiles/Makefile.SDL.Win32.GCC b/Makefiles/Makefile.SDL.Win32.GCC new file mode 100644 index 0000000..4a86a8a --- /dev/null +++ b/Makefiles/Makefile.SDL.Win32.GCC @@ -0,0 +1,235 @@ +## +## Supermodel +## A Sega Model 3 Arcade Emulator. +## Copyright 2011 Bart Trzynadlowski, Nik Henson +## +## This file is part of Supermodel. +## +## Supermodel is free software: you can redistribute it and/or modify it under +## the terms of the GNU General Public License as published by the Free +## Software Foundation, either version 3 of the License, or (at your option) +## any later version. +## +## Supermodel is distributed in the hope that it will be useful, but WITHOUT +## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for +## more details. +## +## You should have received a copy of the GNU General Public License along +## with Supermodel. If not, see . +## + +# +# Makefile.SDL.Win32.GCC +# +# GNU Makefile for SDL port using GCC (MinGW) on Windows. Copy this Makefile +# to the base directory of the source distribution (one up from Src/ and here). +# + + +############################################################################### +# Build Options +############################################################################### + +# +# Bitness of build ('32' or '64') +# +BITS = 64 + +# +# Include console-based debugger in emulator ('yes' or 'no') +# +ENABLE_DEBUGGER = no + + +############################################################################### +# Required Libraries +# +# Edit these paths as necessary. +############################################################################### + +# +# SDL +# +ifeq ($(strip $(BITS)),64) + SDL_LIBPATH = /mingw64/lib64 + SDL_INCLUDEPATH = /mingw64/x86_64-w64-mingw32/include/SDL +else + SDL_LIBPATH = /mingw/lib + SDL_INCLUDEPATH = /mingw/include/SDL +endif + +# +# Microsoft Windows SDK +# +ifeq ($(strip $(BITS)),64) + WINSDK_LIBPATH = /Program\ Files/Microsoft\ SDKs/Windows/v7.0/Lib/x64 +else + WINSDK_LIBPATH = /Program\ Files/Microsoft\ SDKs/Windows/v7.0/Lib +endif + + +############################################################################### +# Outputs +############################################################################### + +ifeq ($(strip $(BITS)),64) + OBJ_DIR = obj64 + BIN_DIR = bin64 +else + OBJ_DIR = obj + BIN_DIR = bin +endif + +OUTFILE = $(BIN_DIR)/Supermodel.exe + + +############################################################################### +# Compiler and Linker +############################################################################### + +CC = gcc +LD = g++ +COMPILER_FLAGS = -I$(SDL_INCLUDEPATH) -ISrc/ -ISrc/OSD/ -ISrc/OSD/SDL/ -ISrc/OSD/Windows/ -c -Wall -O3 -DSUPERMODEL_WIN32 -DGLEW_STATIC +CFLAGS = $(COMPILER_FLAGS) +CPPFLAGS = $(COMPILER_FLAGS) +LFLAGS = -s -o $(OUTFILE) $(OBJ) -L$(SDL_LIBPATH) -lmingw32 -lSDLmain -lSDL -lopengl32 -lglu32 -ldinput8 -ldxguid -lole32 -loleaut32 -lz -l:$(WINSDK_LIBPATH)/WbemUuid.lib + +# +# Build options... +# + +# Add compiler flags for various options +ifeq ($(strip $(ENABLE_DEBUGGER)),yes) + COMPILER_FLAGS += -DSUPERMODEL_DEBUGGER +endif + + +############################################################################### +# Build Instructions +############################################################################### + +# +# Objects and Dependencies +# +OBJ = $(OBJ_DIR)/PPCDisasm.o $(OBJ_DIR)/Games.o $(OBJ_DIR)/Config.o $(OBJ_DIR)/INIFile.o $(OBJ_DIR)/BlockFile.o $(OBJ_DIR)/93C46.o \ + $(OBJ_DIR)/ROMLoad.o $(OBJ_DIR)/unzip.o $(OBJ_DIR)/ioapi.o $(OBJ_DIR)/Error.o $(OBJ_DIR)/glew.o $(OBJ_DIR)/Shader.o \ + $(OBJ_DIR)/Real3D.o $(OBJ_DIR)/Render3D.o $(OBJ_DIR)/Models.o $(OBJ_DIR)/Render2D.o $(OBJ_DIR)/TileGen.o \ + $(OBJ_DIR)/Model3.o $(OBJ_DIR)/ppc.o $(OBJ_DIR)/Main.o $(OBJ_DIR)/Audio.o $(OBJ_DIR)/Thread.o $(OBJ_DIR)/SoundBoard.o \ + $(OBJ_DIR)/SCSP.o $(OBJ_DIR)/SCSPDSP.o $(OBJ_DIR)/68K.o $(OBJ_DIR)/m68kcpu.o $(OBJ_DIR)/m68kopnz.o $(OBJ_DIR)/m68kopdm.o \ + $(OBJ_DIR)/m68kopac.o $(OBJ_DIR)/m68kops.o $(OBJ_DIR)/DSB.o $(OBJ_DIR)/Z80.o \ + $(OBJ_DIR)/IRQ.o $(OBJ_DIR)/53C810.o $(OBJ_DIR)/PCI.o $(OBJ_DIR)/RTC72421.o $(OBJ_DIR)/DriveBoard.o \ + $(OBJ_DIR)/MPC10x.o $(OBJ_DIR)/Input.o $(OBJ_DIR)/Inputs.o $(OBJ_DIR)/InputSource.o $(OBJ_DIR)/InputSystem.o \ + $(OBJ_DIR)/InputTypes.o $(OBJ_DIR)/MultiInputSource.o $(OBJ_DIR)/SDLInputSystem.o $(OBJ_DIR)/DirectInputSystem.o \ + $(OBJ_DIR)/amp_audio.o $(OBJ_DIR)/amp_dump.o $(OBJ_DIR)/amp_getbits.o $(OBJ_DIR)/amp_getdata.o $(OBJ_DIR)/amp_huffman.o \ + $(OBJ_DIR)/amp_layer2.o $(OBJ_DIR)/amp_layer3.o $(OBJ_DIR)/amp_misc2.o $(OBJ_DIR)/amp_position.o $(OBJ_DIR)/amp_transform.o \ + $(OBJ_DIR)/amp_util.o + + +# If built-in debugger enabled, include all debugging classes +ifeq ($(strip $(ENABLE_DEBUGGER)),yes) + OBJ += $(OBJ_DIR)/Debugger.o $(OBJ_DIR)/ConsoleDebugger.o $(OBJ_DIR)/SupermodelDebugger.o $(OBJ_DIR)/CPUDebug.o \ + $(OBJ_DIR)/AddressTable.o $(OBJ_DIR)/Breakpoint.o $(OBJ_DIR)/CodeAnalyser.o $(OBJ_DIR)/Exception.o \ + $(OBJ_DIR)/Interrupt.o $(OBJ_DIR)/IO.o $(OBJ_DIR)/Label.o $(OBJ_DIR)/Register.o $(OBJ_DIR)/Watch.o \ + $(OBJ_DIR)/PPCDebug.o $(OBJ_DIR)/68KDebug.o $(OBJ_DIR)/Musashi68KDebug.o $(OBJ_DIR)/Z80Debug.o +endif + + +# +# Targets +# +all: $(BIN_DIR) $(OBJ_DIR) $(OBJ) + $(LD) $(LFLAGS) + +$(BIN_DIR): + mkdir $(BIN_DIR) + +$(OBJ_DIR): + mkdir $(OBJ_DIR) + +clean: + rm -f $(OUTFILE) + rm -f $(OBJ_DIR)/*.o + rm -f $(OBJ_DIR)/*.c + rm -f $(OBJ_DIR)/*.h + rm -f $(OBJ_DIR)/*.exe + + +# +# Musashi 68K emulator +# +# All generated source files are emitted to the object directory. For MSVC, +# INLINE must be redefined as "static __inline", which is the syntax in C mode. +# +$(OBJ_DIR)/m68kmake.exe: Src/CPU/68K/Musashi/m68kmake.c + $(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kmake.o + $(LD) -o $(OBJ_DIR)/m68kmake.exe -mconsole $(OBJ_DIR)/m68kmake.o + +$(OBJ_DIR)/m68kops.h: $(OBJ_DIR)/m68kmake.exe Src/CPU/68K/Musashi/m68k_in.c + $(OBJ_DIR)/m68kmake.exe $(OBJ_DIR) Src/CPU/68K/Musashi/m68k_in.c + +$(OBJ_DIR)/m68kcpu.o: Src/CPU/68K/Musashi/m68kcpu.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h + $(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kcpu.o -I "$(OBJ_DIR)" -I "Src\CPU\68K\Musashi" + +$(OBJ_DIR)/m68kops.o: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kmake.exe $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h + $(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kops.o -I "Src\CPU\68K\Musashi" + +$(OBJ_DIR)/m68kopac.o: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kmake.exe $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h + $(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopac.o -I "Src\CPU\68K\Musashi" + +$(OBJ_DIR)/m68kopdm.o: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kmake.exe $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h + $(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopdm.o -I "Src\CPU\68K\Musashi" + +$(OBJ_DIR)/m68kopnz.o: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kmake.exe $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h + $(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopnz.o -I "Src\CPU\68K\Musashi" + + +# +# Rules for Supermodel C++ code +# +$(OBJ_DIR)/%.o: Src/%.cpp + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/Model3/%.cpp + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/Graphics/%.cpp + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/Sound/%.cpp + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/Debugger/%.cpp + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/Debugger/CPU/%.cpp + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/CPU/PowerPC/%.cpp + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/CPU/68K/%.cpp + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/CPU/Z80/%.cpp + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/Inputs/%.cpp + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/OSD/Windows/%.cpp + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/Pkgs/%.c + $(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o + +# +# AMP MPEG decoder library +# +# To eliminate name conflicts, object files have the prefix "amp_" attached. +# +$(OBJ_DIR)/amp_%.o: Src/Sound/MPEG/%.cpp + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/amp_$(*F).o \ No newline at end of file