mirror of
https://github.com/RetroDECK/Supermodel.git
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Removed unused file: Game.cpp
This commit is contained in:
parent
25f22724d7
commit
205282a758
430
Src/Game.cpp
430
Src/Game.cpp
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@ -1,430 +0,0 @@
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#include "Game.h"
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#include "OSD/Logger.h"
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#include "Util/NewConfig.h"
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#include "Util/ConfigBuilders.h"
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#include "Util/ByteSwap.h"
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#include <algorithm>
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#include <iostream>
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void Game::ROM::CopyTo(uint8_t *dest, size_t dest_size) const
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{
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if (!data || !size || !dest || !dest_size)
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return;
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size_t bytes_to_copy = std::min(size, dest_size);
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const uint8_t *src = data.get();
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memcpy(dest, src, bytes_to_copy);
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}
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bool GameLoader::MissingAttrib(const GameLoader &loader, const Util::Config::Node &node, const std::string &attribute)
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{
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if (node[attribute].Empty())
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{
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ErrorLog("%s: <%s> tag is missing required attribute '%s'.", loader.m_xml_filename.c_str(), node.Key().c_str(), attribute.c_str());
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return true;
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}
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return false;
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}
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GameLoader::File::ptr_t GameLoader::File::Create(const GameLoader &loader, const Util::Config::Node &file_node)
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{
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if (GameLoader::MissingAttrib(loader, file_node, "name") | GameLoader::MissingAttrib(loader, file_node, "offset"))
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return ptr_t();
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ptr_t file = std::make_shared<File>();
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file->offset = file_node["offset"].ValueAs<uint32_t>();
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file->filename = Util::ToLower(file_node["name"].ValueAs<std::string>());
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file->has_crc32 = file_node["crc32"].Exists();
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file->crc32 = file->has_crc32 ? file_node["crc32"].ValueAs<uint32_t>() : 0;
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return file;
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}
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bool GameLoader::File::Matches(const std::string &filename_to_match, uint32_t crc32_to_match) const
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{
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if (has_crc32)
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return crc32_to_match == crc32;
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return Util::ToLower(filename_to_match) == filename;
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}
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GameLoader::Region::ptr_t GameLoader::Region::Create(const GameLoader &loader, const Util::Config::Node ®ion_node)
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{
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if (GameLoader::MissingAttrib(loader, region_node, "name") | MissingAttrib(loader, region_node, "stride") | GameLoader::MissingAttrib(loader, region_node, "chunk_size"))
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return ptr_t();
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ptr_t region = std::make_shared<Region>();
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region->region_name = region_node["name"].Value<std::string>();
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region->stride = region_node["stride"].ValueAs<size_t>();
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region->chunk_size = region_node["chunk_size"].ValueAs<size_t>();
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region->byte_swap = region_node["byte_swap"].ValueAsDefault<bool>(false);
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return region;
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}
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static void PopulateGameInfo(Game *game, const Util::Config::Node &game_node)
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{
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game->name = game_node["name"].ValueAs<std::string>();
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game->title = game_node["identity/title"].ValueAsDefault<std::string>("Unknown");
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game->version = game_node["identity/version"].ValueAsDefault<std::string>("");
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game->manufacturer = game_node["identity/manufacturer"].ValueAsDefault<std::string>("Unknown");
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game->year = game_node["identity/year"].ValueAsDefault<unsigned>(0);
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game->stepping = game_node["hardware/stepping"].ValueAsDefault<std::string>("");
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game->mpeg_board = game_node["hardware/mpeg_board"].ValueAsDefault<std::string>("");
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game->encryption_key = game_node["hardware/encryption_key"].ValueAsDefault<uint32_t>(0);
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std::map<std::string, uint32_t> input_flags
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{
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{ "common", Game::INPUT_COMMON },
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{ "vehicle", Game::INPUT_VEHICLE },
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{ "joystick1", Game::INPUT_JOYSTICK1 },
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{ "joystick2", Game::INPUT_JOYSTICK2 },
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{ "fighting", Game::INPUT_FIGHTING },
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{ "vr4", Game::INPUT_VR4 },
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{ "viewchange", Game::INPUT_VIEWCHANGE },
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{ "shift4", Game::INPUT_SHIFT4 },
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{ "shiftupdown", Game::INPUT_SHIFTUPDOWN },
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{ "handbrake", Game::INPUT_HANDBRAKE },
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{ "harley", Game::INPUT_HARLEY },
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{ "gun1", Game::INPUT_GUN1 },
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{ "gun2", Game::INPUT_GUN2 },
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{ "analog_joystick", Game::INPUT_ANALOG_JOYSTICK },
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{ "twin_joysticks", Game::INPUT_TWIN_JOYSTICKS },
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{ "soccer", Game::INPUT_SOCCER },
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{ "spikeout", Game::INPUT_SPIKEOUT },
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{ "analog_gun1", Game::INPUT_ANALOG_GUN1 },
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{ "analog_gun2", Game::INPUT_ANALOG_GUN2 },
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{ "ski", Game::INPUT_SKI },
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{ "magtruck", Game::INPUT_MAGTRUCK },
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{ "fishing", Game::INPUT_FISHING }
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};
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for (auto &node: game_node["hardware/inputs"])
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{
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if (node.Key() == "input" && node["type"].Exists())
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{
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const std::string input_type = node["type"].ValueAs<std::string>();
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game->inputs |= input_flags[input_type];
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}
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}
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}
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bool GameLoader::ParseXML(const Util::Config::Node &xml)
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{
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for (auto it = xml.begin(); it != xml.end(); ++it)
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{
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// Game node
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auto &game_node = *it;
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if (game_node.Key() != "game")
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continue;
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if (game_node["name"].Empty())
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{
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//TODO: associate line numbers in config
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//ErrorLog("%s: Ignoring <game> tag with missing 'name' attribute.", m_xml_filename.c_str());
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continue;
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}
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std::string game_name = game_node["name"].ValueAs<std::string>();
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if (m_regions_by_game.find(game_name) != m_regions_by_game.end())
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{
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ErrorLog("%s: Ignoring redefinition of game '%s'.", m_xml_filename.c_str(), game_name.c_str());
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continue;
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}
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RegionsByName_t ®ions_by_name = m_regions_by_game[game_name];
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PopulateGameInfo(&m_game_info_by_game[game_name], game_node);
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for (auto it = game_node.begin(); it != game_node.end(); ++it)
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{
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auto &roms_node = *it;
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if (roms_node.Key() != "roms")
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continue;
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// Regions defined uniquely per game
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for (auto it = roms_node.begin(); it != roms_node.end(); ++it)
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{
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auto ®ion_node = *it;
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if (region_node.Key() != "region")
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continue;
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Region::ptr_t region = Region::Create(*this, region_node);
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if (!region)
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continue;
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if (regions_by_name.find(region->region_name) != regions_by_name.end())
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{
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ErrorLog("%s: Ignoring redefinition of region '%s' of '%s'.", m_xml_filename.c_str(), region->region_name.c_str(), game_name.c_str());
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continue;
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}
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Region::FilesByOffset_t &files_by_offset = region->files_by_offset;
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// Files defined uniquely per region
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for (auto it = region_node.begin(); it != region_node.end(); ++it)
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{
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auto &file_node = *it;
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if (file_node.Key() != "file")
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continue;
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File::ptr_t file = File::Create(*this, file_node);
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if (!file)
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continue;
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// Ensure file offset not defined multiple times. We allow the same
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// file to be reused, however (e.g., a blank file loaded at multiple
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// offsets).
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if (files_by_offset.find(file->offset) != files_by_offset.end())
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{
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ErrorLog("%s: Ignoring redefinition of offset 0x%x in region '%s' of '%s'.", m_xml_filename.c_str(), file->offset, region->region_name.c_str(), game_name.c_str());
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continue;
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}
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files_by_offset[file->offset] = file;
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}
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// Check to ensure that some files were defined in the region
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if (files_by_offset.empty())
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ErrorLog("%s: No files defined in region '%s' of '%s'.", m_xml_filename.c_str(), region->region_name.c_str(), game_name.c_str());
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else
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regions_by_name[region->region_name] = region;
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}
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}
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// Check to ensure that some ROM regions were defined for the game
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if (regions_by_name.empty())
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ErrorLog("%s: No ROM regions defined for '%s'.", m_xml_filename.c_str(), game_name.c_str());
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}
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// Check to ensure some games were defined
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if (m_regions_by_game.empty())
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{
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ErrorLog("%s: No games defined.", m_xml_filename.c_str());
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return true;
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}
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return false;
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}
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std::set<std::string> GameLoader::IdentifyGamesFileBelongsTo(const std::string &filename, uint32_t crc32) const
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{
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std::set<std::string> games;
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for (auto &v_game: m_regions_by_game)
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{
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const std::string &game_name = v_game.first;
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auto ®ions_by_name = v_game.second;
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for (auto &v_region: regions_by_name)
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{
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Region::ptr_t region = v_region.second;
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for (auto &v_file: region->files_by_offset)
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{
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File::ptr_t file = v_file.second;
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if (file->Matches(filename, crc32))
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games.insert(game_name);
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}
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}
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}
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return games;
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}
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const unz_file_info *GameLoader::LookupZippedFile(const File::ptr_t &file) const
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{
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if (file->has_crc32)
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{
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auto it = m_zip_info_by_crc32.find(file->crc32);
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if (it != m_zip_info_by_crc32.end())
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return &it->second;
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ErrorLog("'%s' with CRC32 0x%08x not found in '%s'.", file->filename.c_str(), file->crc32, m_zipfilename.c_str());
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return 0;
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}
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auto it = m_zip_info_by_filename.find(file->filename);
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if (it != m_zip_info_by_filename.end())
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return &it->second;
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ErrorLog("'%s' not found in '%s'.", file->filename.c_str(), m_zipfilename.c_str());
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return 0;
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}
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bool GameLoader::ComputeRegionSize(uint32_t *region_size, const GameLoader::Region::ptr_t ®ion) const
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{
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// Files in region need not be loaded contiguously. To find region size,
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// use maximum end_addr = offset + stride * (num_chunks - 1) + chunk_size.
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std::vector<uint32_t> end_addr;
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bool error = false;
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for (auto &v_file: region->files_by_offset)
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{
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auto &file = v_file.second;
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const unz_file_info *info = LookupZippedFile(file);
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if (info)
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{
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if (info->uncompressed_size % region->chunk_size != 0)
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{
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std::string filename = file->filename;
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auto it = m_filename_by_crc32.find(info->crc);
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if (it != m_filename_by_crc32.end())
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filename = it->second;
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ErrorLog("File '%s' in '%s' is not sized in %d-byte chunks.", filename.c_str(), m_zipfilename.c_str(), region->chunk_size);
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error = true;
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}
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uint32_t num_chunks = info->uncompressed_size / region->chunk_size;
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end_addr.push_back(file->offset + region->stride * (num_chunks - 1) + region->chunk_size);
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}
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else
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error = true;
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}
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if (!error)
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*region_size = *std::max_element(end_addr.begin(), end_addr.end());
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return error;
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}
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bool GameLoader::LoadZippedFile(std::shared_ptr<uint8_t> *buffer, size_t *file_size, const GameLoader::File::ptr_t &file)
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{
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unz_file_info info;
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for (int err = unzGoToFirstFile(m_zf); err == UNZ_OK; err = unzGoToNextFile(m_zf))
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{
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char current_filename[256];
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if (UNZ_OK != unzGetCurrentFileInfo(m_zf, &info, current_filename, sizeof(current_filename), NULL, 0, NULL, 0))
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continue;
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if (file->Matches(current_filename, info.crc))
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{
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// Found file, load it!
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err = unzOpenCurrentFile(m_zf);
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if (UNZ_OK != err)
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{
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ErrorLog("Unable to read '%s' from '%s'. Is zip file corrupt?", current_filename, m_zipfilename.c_str());
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return true;
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}
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*file_size = info.uncompressed_size;
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buffer->reset(new uint8_t[*file_size], std::default_delete<uint8_t[]>());
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ZPOS64_T bytes_read = unzReadCurrentFile(m_zf, buffer->get(), *file_size);
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if (bytes_read != *file_size)
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{
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ErrorLog("Unable to read '%s' from '%s'. Is zip file corrupt?", current_filename, m_zipfilename.c_str());
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unzCloseCurrentFile(m_zf);
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return true;
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}
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err = unzCloseCurrentFile(m_zf);
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if (UNZ_CRCERROR == err)
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ErrorLog("CRC error reading '%s' from '%s'. File may be corrupt.", current_filename, m_zipfilename.c_str());
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return false;
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}
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}
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if (file->has_crc32)
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ErrorLog("'%s' with CRC32 0x%08x not found in '%s'.", file->filename.c_str(), file->crc32, m_zipfilename.c_str());
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else
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ErrorLog("'%s' not found in '%s'.", file->filename.c_str(), m_zipfilename.c_str());
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return true;
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}
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bool GameLoader::LoadRegion(Game::ROM *buffer, const GameLoader::Region::ptr_t ®ion)
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{
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bool error = false;
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for (auto &v_file: region->files_by_offset)
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{
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auto &file = v_file.second;
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std::shared_ptr<uint8_t> tmp;
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size_t file_size;
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error |= LoadZippedFile(&tmp, &file_size, file);
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if (!error)
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{
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size_t num_chunks = file_size / region->chunk_size;
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for (size_t i = 0; i < num_chunks; i++)
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{
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uint8_t *dest = buffer->data.get() + file->offset + i * region->stride;
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uint8_t *src = tmp.get() + i * region->chunk_size;
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memcpy(dest, src, region->chunk_size);
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}
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}
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}
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if (region->byte_swap)
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Util::FlipEndian16(buffer->data.get(), buffer->size);
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return error;
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}
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bool GameLoader::LoadROMs(std::map<std::string, Game::ROM> *roms, const std::string &game_name)
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{
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auto it = m_regions_by_game.find(game_name);
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if (it == m_regions_by_game.end())
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{
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ErrorLog("Game '%s' not found in '%s'.", game_name.c_str(), m_zipfilename.c_str());
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return true;
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}
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bool error = false;
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auto ®ions_by_name = it->second;
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for (auto &v_region: regions_by_name)
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{
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auto ®ion = v_region.second;
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uint32_t region_size = 0;
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if (ComputeRegionSize(®ion_size, region))
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error |= true;
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else
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{
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auto &buffer = (*roms)[region->region_name];
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buffer.size = region_size;
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buffer.data.reset(new uint8_t[region_size], std::default_delete<uint8_t[]>());
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error |= LoadRegion(&buffer, region);
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}
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}
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return error;
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}
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bool GameLoader::LoadDefinitionXML(const std::string &filename)
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{
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m_xml_filename = filename;
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Util::Config::Node xml("xml");
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if (Util::Config::FromXMLFile(&xml, filename))
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return true;
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return ParseXML(xml);
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}
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bool GameLoader::Load(Game *game, const std::string &zipfilename)
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{
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*game = Game();
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m_zf = NULL;
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m_filename_by_crc32.clear();
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m_zip_info_by_filename.clear();
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m_zip_info_by_crc32.clear();
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m_zipfilename = zipfilename;
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m_zf = unzOpen(zipfilename.c_str());
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if (NULL == m_zf)
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{
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ErrorLog("Could not open '%s'.", zipfilename.c_str());
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return true;
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}
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// Identify all files in zip archive
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int err = UNZ_OK;
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for (err = unzGoToFirstFile(m_zf); err == UNZ_OK; err = unzGoToNextFile(m_zf))
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{
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unz_file_info file_info;
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char filename_buffer[256];
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if (UNZ_OK != unzGetCurrentFileInfo(m_zf, &file_info, filename_buffer, sizeof(filename_buffer), NULL, 0, NULL, 0))
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continue;
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std::string filename = Util::ToLower(filename_buffer);
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m_zip_info_by_filename[filename] = file_info;
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m_zip_info_by_crc32[file_info.crc] = file_info;
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m_filename_by_crc32[file_info.crc] = filename;
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}
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if (err != UNZ_END_OF_LIST_OF_FILE)
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{
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ErrorLog("Unable to read the contents of '%s' (code 0x%x).", zipfilename.c_str(), err);
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return true;
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}
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// Which game is this?
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std::map<std::string, size_t> files_per_game;
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std::set<std::string> all_games_found;
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using value_type = std::pair<std::string, size_t>;
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for (auto &v: m_filename_by_crc32)
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{
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std::set<std::string> games = IdentifyGamesFileBelongsTo(v.second, v.first);
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all_games_found.insert(games.begin(), games.end());
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for (auto &game: games)
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files_per_game[game]++;
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}
|
||||
auto v = std::max_element(files_per_game.begin(), files_per_game.end(), [](const value_type &v1, const value_type &v2) { return v1.second < v2.second; });
|
||||
if (v == files_per_game.end())
|
||||
{
|
||||
ErrorLog("No valid Model 3 ROMs found in '%s'.", zipfilename.c_str());
|
||||
return true;
|
||||
}
|
||||
std::string game_name = v->first;
|
||||
if (files_per_game.size() != 1)
|
||||
ErrorLog("Multiple games found in '%s' (%s). Loading '%s'.", zipfilename.c_str(), std::string(Util::Format(", ").Join(all_games_found)).c_str(), game_name.c_str());
|
||||
|
||||
// Load it
|
||||
*game = m_game_info_by_game[game_name];
|
||||
bool error = LoadROMs(&game->roms, game_name);
|
||||
if (error)
|
||||
*game = Game();
|
||||
unzClose(m_zf);
|
||||
return error;
|
||||
}
|
||||
|
||||
GameLoader::GameLoader(const Util::Config::Node &config)
|
||||
{
|
||||
LoadDefinitionXML(config["GameXMLFile"].ValueAs<std::string>());
|
||||
}
|
Loading…
Reference in a new issue