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Fix some missing scroll fog background effects in ECA
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7d32bde074
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@ -191,18 +191,18 @@ void CNew3D::DrawScrollFog()
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if (nodePtr) {
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if (nodePtr) {
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// interate nodes to see if any viewports with that fog colour actually set a fog density or start value
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// interate nodes to see if any viewports with that fog colour actually set a fog density, start or spotlight on fog
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// if both of these are zero fogging is effectively disabled
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// if all of these are zero fogging is effectively disabled
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for (auto& n : m_nodes) {
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for (auto& n : m_nodes) {
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if (nodePtr->viewport.fogParams[0] == n.viewport.fogParams[0] &&
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if (nodePtr->viewport.fogParams[0] == n.viewport.fogParams[0] &&
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nodePtr->viewport.fogParams[1] == n.viewport.fogParams[1] &&
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nodePtr->viewport.fogParams[1] == n.viewport.fogParams[1] &&
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nodePtr->viewport.fogParams[2] == n.viewport.fogParams[2])
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nodePtr->viewport.fogParams[2] == n.viewport.fogParams[2])
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{
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{
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// check to see if we have a fog start or density value
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// check to see if we have a fog start, density or spotlight on fog value. All of these effectively enable fog .
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if (n.viewport.fogParams[3] > 0.0f || n.viewport.fogParams[4] > 0.0f || n.viewport.scrollAtt > 0.0f) {
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if (n.viewport.fogParams[3] > 0.0f || n.viewport.fogParams[4] > 0.0f || n.viewport.fogParams[5] > 0.0f || n.viewport.scrollAtt > 0.0f) {
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float rgba[4];
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float rgba[4];
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auto& vp = nodePtr->viewport;
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auto& vp = nodePtr->viewport;
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