fix Ian's bad maths :)

This commit is contained in:
Ian Curtis 2018-01-15 13:08:39 +00:00
parent a1350d95a2
commit 22a6166b82

View file

@ -981,7 +981,7 @@ void CNew3D::SetMeshValues(SortingMesh *currentMesh, PolyHeader &ph)
if (currentMesh->microTexture) {
float microTexScale[] = { 2, 4, 8, 16 };
float microTexScale[] = { 2, 4, 16, 256 };
currentMesh->microTextureID = ph.MicroTextureID();
currentMesh->microTextureScale = microTexScale[ph.MicroTextureMinLOD()];