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fix Ian's bad maths :)
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@ -981,7 +981,7 @@ void CNew3D::SetMeshValues(SortingMesh *currentMesh, PolyHeader &ph)
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if (currentMesh->microTexture) {
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float microTexScale[] = { 2, 4, 8, 16 };
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float microTexScale[] = { 2, 4, 16, 256 };
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currentMesh->microTextureID = ph.MicroTextureID();
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currentMesh->microTextureScale = microTexScale[ph.MicroTextureMinLOD()];
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