revert "" -> std::string()

This commit is contained in:
toxieainc 2022-07-17 20:25:51 +02:00
parent c42a2d8951
commit 24173a2140

View file

@ -191,13 +191,13 @@ bool GameLoader::Region::FindFileIndexByOffset(size_t *idx, uint32_t offset) con
static void PopulateGameInfo(Game *game, const Util::Config::Node &game_node)
{
game->name = game_node["name"].ValueAs<std::string>();
game->parent = game_node["parent"].ValueAsDefault<std::string>(std::string());
game->parent = game_node["parent"].ValueAsDefault<std::string>("");
game->title = game_node["identity/title"].ValueAsDefault<std::string>("Unknown");
game->version = game_node["identity/version"].ValueAsDefault<std::string>(std::string());
game->version = game_node["identity/version"].ValueAsDefault<std::string>("");
game->manufacturer = game_node["identity/manufacturer"].ValueAsDefault<std::string>("Unknown");
game->year = game_node["identity/year"].ValueAsDefault<unsigned>(0);
game->stepping = game_node["hardware/stepping"].ValueAsDefault<std::string>(std::string());
game->mpeg_board = game_node["hardware/mpeg_board"].ValueAsDefault<std::string>(std::string());
game->stepping = game_node["hardware/stepping"].ValueAsDefault<std::string>("");
game->mpeg_board = game_node["hardware/mpeg_board"].ValueAsDefault<std::string>("");
std::map<std::string, Game::AudioTypes> audio_types
{
{ "", Game::STEREO_LR }, // default to stereo
@ -210,9 +210,9 @@ static void PopulateGameInfo(Game *game, const Util::Config::Node &game_node)
{ "QuadRearFrontReversed", Game::QUAD_1_RRL_2_FRL },
{ "QuadMix", Game::QUAD_1_LR_2_FR_MIX}
};
std::string audio_type = game_node["hardware/audio"].ValueAsDefault<std::string>(std::string());
std::string audio_type = game_node["hardware/audio"].ValueAsDefault<std::string>("");
game->audio = audio_types[audio_type];
game->pci_bridge = game_node["hardware/pci_bridge"].ValueAsDefault<std::string>(std::string());
game->pci_bridge = game_node["hardware/pci_bridge"].ValueAsDefault<std::string>("");
game->real3d_pci_id = game_node["hardware/real3d_pci_id"].ValueAsDefault<uint32_t>(0);
game->real3d_status_bit_set_percent_of_frame = game_node["hardware/real3d_status_bit_set_percent_of_frame"].ValueAsDefault<float>(0);
game->encryption_key = game_node["hardware/encryption_key"].ValueAsDefault<uint32_t>(0);