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https://github.com/RetroDECK/Supermodel.git
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remove pointless loop
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ded3168060
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@ -903,35 +903,32 @@ void CNew3D::CacheModel(Model *m, const UINT32 *data)
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// copy face attributes
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for (i = 0; i < p.number; i++) {
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if ((ph.header[1] & 2) == 0) {
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UINT32 colorIdx = (ph.header[4] >> 8) & 0x7FF;
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p.faceColour[2] = (m_polyRAM[0x400 + colorIdx] & 0xFF) / 255.f;
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p.faceColour[1] = ((m_polyRAM[0x400 + colorIdx] >> 8) & 0xFF) / 255.f;
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p.faceColour[0] = ((m_polyRAM[0x400 + colorIdx] >> 16) & 0xFF) / 255.f;
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if ((ph.header[1] & 2) == 0) {
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UINT32 colorIdx = (ph.header[4] >> 8) & 0x7FF;
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p.faceColour[2] = (m_polyRAM[0x400 + colorIdx] & 0xFF) / 255.f;
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p.faceColour[1] = ((m_polyRAM[0x400 + colorIdx] >> 8) & 0xFF) / 255.f;
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p.faceColour[0] = ((m_polyRAM[0x400 + colorIdx] >> 16) & 0xFF) / 255.f;
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}
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else {
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if (ph.ColorDisabled()) { // no colours were set
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p.faceColour[0] = 1.0f;
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p.faceColour[1] = 1.0f;
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p.faceColour[2] = 1.0f;
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}
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else {
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if (ph.ColorDisabled()) { // no colours were set
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p.faceColour[0] = 1.0f;
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p.faceColour[1] = 1.0f;
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p.faceColour[2] = 1.0f;
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}
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else {
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p.faceColour[0] = ((ph.header[4] >> 24)) / 255.f;
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p.faceColour[1] = ((ph.header[4] >> 16) & 0xFF) / 255.f;
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p.faceColour[2] = ((ph.header[4] >> 8) & 0xFF) / 255.f;
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}
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}
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if ((ph.header[6] & 0x00800000)) { // if set, polygon is opaque
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p.faceColour[3] = 1.0f;
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}
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else {
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p.faceColour[3] = ph.Transparency() / 255.f;
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p.faceColour[0] = ((ph.header[4] >> 24)) / 255.f;
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p.faceColour[1] = ((ph.header[4] >> 16) & 0xFF) / 255.f;
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p.faceColour[2] = ((ph.header[4] >> 8) & 0xFF) / 255.f;
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}
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}
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if ((ph.header[6] & 0x00800000)) { // if set, polygon is opaque
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p.faceColour[3] = 1.0f;
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}
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else {
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p.faceColour[3] = ph.Transparency() / 255.f;
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}
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// if we have flat shading, we can't re-use normals from shared vertices
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for (i = 0; i < p.number && !ph.SmoothShading(); i++) {
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p.v[i].normal[0] = p.faceNormal[0];
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