Updated UNIX Makefile, fixed some syntax errors.

This commit is contained in:
Bart Trzynadlowski 2011-09-21 19:12:50 +00:00
parent a720bdad1c
commit 24f46e9f86
6 changed files with 93 additions and 29 deletions

View file

@ -56,6 +56,8 @@ SDL_LIBPATH = `sdl-config --libs`
OUTFILE = Supermodel
OBJ_DIR = obj
BIN_DIR = bin
OUTFILE = $(BIN_DIR)/Supermodel
###############################################################################
@ -65,7 +67,7 @@ OBJ_DIR = obj
CC = gcc
LD = gcc
COMPILER_FLAGS = `sdl-config --cflags` -ISrc/ -ISrc/OSD/SDL/ -ISrc/Pkgs/ -c -Wall -O3
CFLAGS = $(COMPILER_FLAGS)
CFLAGS = $(COMPILER_FLAGS) -std=c99
CPPFLAGS = $(COMPILER_FLAGS)
LFLAGS = -o $(OUTFILE) -L$(SDL_LIBPATH) -lGL -lGLU -lSDL -lz -lm -lstdc++
@ -86,15 +88,19 @@ endif
#
# Objects and Dependencies
#
HEADERS = Src/Supermodel.h Src/Games.h Src/OSD/SDL/Types.h
OBJ = $(OBJ_DIR)/Games.o $(OBJ_DIR)/INIFile.o $(OBJ_DIR)/BlockFile.o $(OBJ_DIR)/93C46.o $(OBJ_DIR)/ROMLoad.o \
$(OBJ_DIR)/unzip.o $(OBJ_DIR)/ioapi.o $(OBJ_DIR)/Error.o $(OBJ_DIR)/glew.o $(OBJ_DIR)/Shader.o $(OBJ_DIR)/Real3D.o \
$(OBJ_DIR)/Render3D.o $(OBJ_DIR)/Models.o $(OBJ_DIR)/Render2D.o $(OBJ_DIR)/TileGen.o $(OBJ_DIR)/Model3.o \
$(OBJ_DIR)/ppc.o $(OBJ_DIR)/Main.o $(OBJ_DIR)/SoundBoard.o $(OBJ_DIR)/IRQ.o $(OBJ_DIR)/53C810.o $(OBJ_DIR)/PCI.o \
$(OBJ_DIR)/RTC72421.o $(OBJ_DIR)/MPC10x.o $(OBJ_DIR)/PPCDisasm.o $(OBJ_DIR)/Input.o $(OBJ_DIR)/Inputs.o \
$(OBJ_DIR)/InputSource.o $(OBJ_DIR)/InputSystem.o $(OBJ_DIR)/InputTypes.o $(OBJ_DIR)/MultiInputSource.o \
$(OBJ_DIR)/SDLInputSystem.o
OBJ = $(OBJ_DIR)/PPCDisasm.o $(OBJ_DIR)/Games.o $(OBJ_DIR)/Config.o $(OBJ_DIR)/INIFile.o $(OBJ_DIR)/BlockFile.o $(OBJ_DIR)/93C46.o \
$(OBJ_DIR)/ROMLoad.o $(OBJ_DIR)/unzip.o $(OBJ_DIR)/ioapi.o $(OBJ_DIR)/Error.o $(OBJ_DIR)/glew.o $(OBJ_DIR)/Shader.o \
$(OBJ_DIR)/Real3D.o $(OBJ_DIR)/Render3D.o $(OBJ_DIR)/Models.o $(OBJ_DIR)/Render2D.o $(OBJ_DIR)/TileGen.o \
$(OBJ_DIR)/Model3.o $(OBJ_DIR)/ppc.o $(OBJ_DIR)/Main.o $(OBJ_DIR)/Audio.o $(OBJ_DIR)/Thread.o $(OBJ_DIR)/SoundBoard.o \
$(OBJ_DIR)/SCSP.o $(OBJ_DIR)/SCSPDSP.o $(OBJ_DIR)/68K.o $(OBJ_DIR)/m68kcpu.o $(OBJ_DIR)/m68kopnz.o $(OBJ_DIR)/m68kopdm.o \
$(OBJ_DIR)/m68kopac.o $(OBJ_DIR)/m68kops.o $(OBJ_DIR)/DSB.o $(OBJ_DIR)/Z80.o \
$(OBJ_DIR)/IRQ.o $(OBJ_DIR)/53C810.o $(OBJ_DIR)/PCI.o $(OBJ_DIR)/RTC72421.o $(OBJ_DIR)/DriveBoard.o \
$(OBJ_DIR)/MPC10x.o $(OBJ_DIR)/Input.o $(OBJ_DIR)/Inputs.o $(OBJ_DIR)/InputSource.o $(OBJ_DIR)/InputSystem.o \
$(OBJ_DIR)/InputTypes.o $(OBJ_DIR)/MultiInputSource.o $(OBJ_DIR)/SDLInputSystem.o \
$(OBJ_DIR)/amp_audio.o $(OBJ_DIR)/amp_dump.o $(OBJ_DIR)/amp_getbits.o $(OBJ_DIR)/amp_getdata.o $(OBJ_DIR)/amp_huffman.o \
$(OBJ_DIR)/amp_layer2.o $(OBJ_DIR)/amp_layer3.o $(OBJ_DIR)/amp_misc2.o $(OBJ_DIR)/amp_position.o $(OBJ_DIR)/amp_transform.o \
$(OBJ_DIR)/amp_util.o
# If built-in debugger enabled, include all debugging classes
ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
@ -105,12 +111,14 @@ ifeq ($(strip $(ENABLE_DEBUGGER)),yes)
endif
#
# Rules
# Targets
#
all: $(OBJ_DIR) $(OBJ)
all: $(BIN_DIR) $(OBJ_DIR) $(OBJ)
$(LD) $(LFLAGS) $(OBJ_LIBS) $(OBJ)
$(BIN_DIR):
mkdir $(BIN_DIR)
$(OBJ_DIR):
mkdir $(OBJ_DIR)
@ -118,6 +126,37 @@ clean:
rm -f $(OUTFILE)
rm -f $(OBJ_DIR)/*.o
#
# Musashi 68K emulator
#
# All generated source files are emitted to the object directory. For MSVC,
# INLINE must be redefined as "static __inline", which is the syntax in C mode.
#
$(OBJ_DIR)/m68kmake: Src/CPU/68K/Musashi/m68kmake.c
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kmake.o
$(LD) $(OBJ_DIR)/m68kmake.o -o $(OBJ_DIR)/m68kmake
$(OBJ_DIR)/m68kops.h: $(OBJ_DIR)/m68kmake Src/CPU/68K/Musashi/m68k_in.c
$(OBJ_DIR)/m68kmake $(OBJ_DIR) Src/CPU/68K/Musashi/m68k_in.c
$(OBJ_DIR)/m68kcpu.o: Src/CPU/68K/Musashi/m68kcpu.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kcpu.o -I$(OBJ_DIR) -ISrc/CPU/68K/Musashi -DINLINE="static inline"
$(OBJ_DIR)/m68kops.o: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kops.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
$(OBJ_DIR)/m68kopac.o: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopac.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
$(OBJ_DIR)/m68kopdm.o: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopdm.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
$(OBJ_DIR)/m68kopnz.o: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopnz.o -ISrc/CPU/68K/Musashi -DINLINE="static inline"
#
# Rules for Supermodel C++ code
#
$(OBJ_DIR)/%.o: Src/%.cpp Src/%.h $(HEADERS)
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
@ -136,6 +175,12 @@ $(OBJ_DIR)/%.o: Src/Graphics/%.cpp Src/Graphics/%.h $(HEADERS)
$(OBJ_DIR)/%.o: Src/Graphics/%.cpp $(HEADERS)
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Sound/%.cpp Src/Sound/%.h $(HEADERS)
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Sound/%.cpp $(HEADERS)
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Debugger/%.cpp Src/Debugger/%.h $(HEADERS)
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
@ -145,6 +190,12 @@ $(OBJ_DIR)/%.o: Src/Debugger/CPU/%.cpp Src/Debugger/CPU/%.h $(HEADERS)
$(OBJ_DIR)/%.o: Src/CPU/PowerPC/%.cpp Src/CPU/PowerPC/%.h $(HEADERS)
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/CPU/68K/%.cpp Src/CPU/68K/%.h $(HEADERS)
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/CPU/Z80/%.cpp Src/CPU/Z80/%.h $(HEADERS)
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
$(OBJ_DIR)/%.o: Src/Inputs/%.cpp Src/Inputs/%.h $(HEADERS)
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
@ -156,3 +207,14 @@ $(OBJ_DIR)/%.o: Src/Pkgs/%.c Src/Pkgs/%.h
$(OBJ_DIR)/%.o: Src/Pkgs/%.c
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o
#
# AMP MPEG decoder library
#
# To eliminate name conflicts, object files have the prefix "amp_" attached.
#
$(OBJ_DIR)/amp_%.o: Src/Sound/MPEG/%.cpp Src/Sound/MPEG/%.h
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/amp_$(*F).o
$(OBJ_DIR)/amp_%.o: Src/Sound/MPEG/%.cpp
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/amp_$(*F).o

View file

@ -201,7 +201,7 @@ clean:
# All generated source files are emitted to the object directory. For MSVC,
# INLINE must be redefined as "static __inline", which is the syntax in C mode.
#
$(OBJ_DIR)/m68kmake.exe: Src/CPU/68K/Musashi/m68kmake.c
$(OBJ_DIR)/m68kmake: Src/CPU/68K/Musashi/m68kmake.c
$(CC) $< $(CFLAGS) /Fo$(OBJ_DIR)/m68kmake.obj
$(LD) /OUT:$(OBJ_DIR)/m68kmake.exe /MACHINE:$(ARCH) $(ARCH_LIBS) /SUBSYSTEM:CONSOLE /NOLOGO /MANIFEST:NO /LTCG $(OBJ_DIR)/m68kmake.obj
@ -211,16 +211,16 @@ $(OBJ_DIR)/m68kops.h: $(OBJ_DIR)/m68kmake.exe Src/CPU/68K/Musashi/m68k_in.c
$(OBJ_DIR)/m68kcpu.obj: Src/CPU/68K/Musashi/m68kcpu.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(CC) $< $(CFLAGS) /Fo$(OBJ_DIR)/m68kcpu.obj /I "$(OBJ_DIR)" /I "Src\CPU\68K\Musashi" /DINLINE="static __inline"
$(OBJ_DIR)/m68kops.obj: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kmake.exe $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(OBJ_DIR)/m68kops.obj: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(CC) $< $(CFLAGS) /Fo$(OBJ_DIR)/m68kops.obj /I "Src\CPU\68K\Musashi" /DINLINE="static __inline"
$(OBJ_DIR)/m68kopac.obj: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kmake.exe $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(OBJ_DIR)/m68kopac.obj: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(CC) $< $(CFLAGS) /Fo$(OBJ_DIR)/m68kopac.obj /I "Src\CPU\68K\Musashi" /DINLINE="static __inline"
$(OBJ_DIR)/m68kopdm.obj: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kmake.exe $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(OBJ_DIR)/m68kopdm.obj: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(CC) $< $(CFLAGS) /Fo$(OBJ_DIR)/m68kopdm.obj /I "Src\CPU\68K\Musashi" /DINLINE="static __inline"
$(OBJ_DIR)/m68kopnz.obj: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kmake.exe $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(OBJ_DIR)/m68kopnz.obj: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h
$(CC) $< $(CFLAGS) /Fo$(OBJ_DIR)/m68kopnz.obj /I "Src\CPU\68K\Musashi" /DINLINE="static __inline"
@ -304,4 +304,4 @@ $(OBJ_DIR)/amp_%.obj: Src/Sound/MPEG/%.cpp Src/Sound/MPEG/%.h
$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/amp_$(*F).obj
$(OBJ_DIR)/amp_%.obj: Src/Sound/MPEG/%.cpp
$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/amp_$(*F).obj
$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/amp_$(*F).obj

View file

@ -1809,6 +1809,11 @@ bool CInputSystem::CalibrateJoystickAxis(unsigned joyNum, unsigned axisNum, cons
Repeat:
printf("Calibrating %s of joystick '%s'.\n\n", joyDetails->axisName[axisNum], joyDetails->name);
unsigned totalRange;
unsigned posDeadZone;
unsigned negDeadZone;
unsigned deadZone;
int posVal;
int negVal;
int offVal;
@ -1937,11 +1942,10 @@ Repeat:
}
}
unsigned totalRange = posRange + negRange;
unsigned posDeadZone = (unsigned)ceil(100.0 * (double)posOffRange / (double)posRange);
unsigned negDeadZone = (unsigned)ceil(100.0 * (double)negOffRange / (double)negRange);
unsigned deadZone = max<unsigned>(1, max<unsigned>(negDeadZone, posDeadZone));
totalRange = posRange + negRange;
posDeadZone = (unsigned)ceil(100.0 * (double)posOffRange / (double)posRange);
negDeadZone = (unsigned)ceil(100.0 * (double)negOffRange / (double)negRange);
deadZone = max<unsigned>(1, max<unsigned>(negDeadZone, posDeadZone));
bool okay;
if (posVal > negVal)
@ -2327,4 +2331,4 @@ bool CInputSystem::CJoyButInputSource::GetValueAsAnalog(int &val, int minVal, in
return false;
val = maxVal;
return true;
}
}

View file

@ -1277,9 +1277,7 @@ int main(int argc, char **argv)
#ifdef SUPERMODEL_DEBUGGER
int cmdEnterDebugger=false;
#endif // SUPERMODEL_DEBUGGER
#ifdef SUPERMODEL_WIN32
char *inputSystem = NULL;
#endif // SUPERMODEL_WIN32
char *inputSystem = NULL; // use default input system
unsigned n;
UINT32 addr;

View file

@ -431,4 +431,4 @@ bool CSDLInputSystem::Poll()
void CSDLInputSystem::SetMouseVisibility(bool visible)
{
SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
}
}

View file

@ -160,7 +160,7 @@ static int TimCnt[3];
#define EG_SHIFT 8
#include "scsplfo.cpp"
#include "SCSPLFO.cpp"
/*
SCSP features 32 programmable slots