Balance initial value set to "0" rather than "false". "False" is interpreted as 0 when decoded as a float, so there will be no effect here, but this expresses the intended logic better.

This commit is contained in:
SpinDizzy 2020-09-14 07:01:54 +00:00
parent 72b2c0eb28
commit 309537d64e

View file

@ -1362,7 +1362,7 @@ static Util::Config::Node DefaultConfig()
config.Set("FragmentShader2D", "");
// CSoundBoard
config.Set("EmulateSound", true);
config.Set("Balance", false);
config.Set("Balance", "0");
// CDSB
config.Set("EmulateDSB", true);
config.Set("SoundVolume", "100");