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Balance initial value set to "0" rather than "false". "False" is interpreted as 0 when decoded as a float, so there will be no effect here, but this expresses the intended logic better.
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@ -1362,7 +1362,7 @@ static Util::Config::Node DefaultConfig()
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config.Set("FragmentShader2D", "");
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config.Set("FragmentShader2D", "");
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// CSoundBoard
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// CSoundBoard
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config.Set("EmulateSound", true);
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config.Set("EmulateSound", true);
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config.Set("Balance", false);
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config.Set("Balance", "0");
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// CDSB
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// CDSB
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config.Set("EmulateDSB", true);
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config.Set("EmulateDSB", true);
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config.Set("SoundVolume", "100");
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config.Set("SoundVolume", "100");
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