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Music.xml: Added Daytona 2 and Sega Rally 2 tracks
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@ -9,12 +9,14 @@
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Make sure to use MP3 files sampled at 32 KHz. Normal sampling rates (e.g. 44.1
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or 48 KHz) will sound slow.
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The example below is wrapped in a dummy <comment></comment> block to render it
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inactive. Remove these and add your own MP3 files.
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The examples below are wrapped in dummy <comment></comment> blocks to render
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them inactive. Remove these and add your own MP2 or MP3 files.
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-->
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<games>
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<!-- Scud Race (Australian version) example -->
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<comment> <!-- Remove this tag -->
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<!-- Scud Race (Australian version)-->
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<!-- Works for all versions of Scud Race. Copy this and change game name
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accordingly (e.g., "scudplus", "scuddx", etc.) -->
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<comment> <!-- Remove this tag -->
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<game name="scudau">
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<track mpeg_rom_start_offset="0x001d4b42" filepath="Rick Astley - Together Forever - 32 KHz.mp3" /> <!-- Beginner Day -->
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<track mpeg_rom_start_offset="0x000e7e41" filepath="Rick Astley - Together Forever - 32 KHz.mp3" /> <!-- Beginner Night (initial start) -->
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@ -27,5 +29,68 @@
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<track mpeg_rom_start_offset="0x002b4943" filepath="Rick Astley - Together Forever - 32 KHz.mp3" /> <!-- Extra (loop point) -->
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<track mpeg_rom_start_offset="0x00463745" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Selector -->
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</game>
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</comment> <!-- Remove this tag! -->
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</comment> <!-- Remove this tag -->
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<!-- Daytona USA 2: Battle on the Edge (daytona2) -->
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<!-- For Power Edition, copy this and change game name to "dayto2pe" -->
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<comment> <!-- Remove this tag -->
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<game name="daytona2">
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<track mpeg_rom_start_offset="0x000109e8" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Advertise, Dennis -->
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<track mpeg_rom_start_offset="0x001214aa" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Beginner, Dennis (initial start) -->
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<track mpeg_rom_start_offset="0x00124f2a" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Beginner, Dennis (loop point) -->
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<track mpeg_rom_start_offset="0x002bc7ac" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Advanced, Dennis (initial start) -->
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<track mpeg_rom_start_offset="0x002edd6c" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Advanced, Dennis (loop point) -->
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<track mpeg_rom_start_offset="0x003cddae" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Expert, Dennis (initial start) -->
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<track mpeg_rom_start_offset="0x003fe3ae" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Expert, Dennis (loop point) -->
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<track mpeg_rom_start_offset="0x00d80e02" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Advertise, Mitsuyoshi -->
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<track mpeg_rom_start_offset="0x005177b0" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Beginner, Dennis (initial start) -->
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<track mpeg_rom_start_offset="0x0051aff0" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Beginner, Dennis (loop point) -->
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<track mpeg_rom_start_offset="0x007cd0b4" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Advanced, Dennis (initial start) -->
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<track mpeg_rom_start_offset="0x007fe674" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Advanced, Dennis (loop point) -->
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<track mpeg_rom_start_offset="0x008df436" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Expert, Dennis (initial start) -->
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<track mpeg_rom_start_offset="0x008df676" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Expert, Dennis (loop point) -->
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<track mpeg_rom_start_offset="0x00a29978" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- How To (initial start) -->
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<track mpeg_rom_start_offset="0x00a50438" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- How To (loop point) -->
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<track mpeg_rom_start_offset="0x00b1427a" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Selector (initial start) -->
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<track mpeg_rom_start_offset="0x00b2f6fa" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Selector (loop point) -->
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<track mpeg_rom_start_offset="0x00c4213e" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Name Entry -->
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<track mpeg_rom_start_offset="0x00cc9380" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Ending (Beginner) -->
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<track mpeg_rom_start_offset="0x006b2ab2" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Ending (Advanced) -->
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<track mpeg_rom_start_offset="0x00e8de44" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Ending (Expert) -->
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<track mpeg_rom_start_offset="0x00f458c6" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Ending (Expert 2) -->
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<track mpeg_rom_start_offset="0x0076ff34" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Goal (Beginner) -->
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<track mpeg_rom_start_offset="0x0078c136" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Goal (Advanced) -->
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<track mpeg_rom_start_offset="0x007a7c78" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Goal (Expert) -->
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</game>
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</comment> <!-- Remove this tag -->
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<!-- Sega Rally 2 -->
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<comment> <!-- Remove this tag -->
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<game name="srally2">
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<!--
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Note: Some tracks are played as mono, sourced from a single audio channel.
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For these, ensure that your audio file contains the appropriate song
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rendered in mono in the correct stereo channel.
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-->
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<track mpeg_rom_start_offset="0x000109e8" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Left channel: BM_ADV1 (initial start), Right channel: BM_RESERVE2 -->
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<track mpeg_rom_start_offset="0x00010c28" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Left channel: BM_ADV1 (loop point) -->
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<track mpeg_rom_start_offset="0x001e576a" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_ADV2 (initial start) -->
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<track mpeg_rom_start_offset="0x001e59aa" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_ADV2 (loop point) -->
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<track mpeg_rom_start_offset="0x003452ac" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_MOUNTAIN (initial start) -->
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<track mpeg_rom_start_offset="0x003accec" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_MOUNTAIN (loop point) -->
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<track mpeg_rom_start_offset="0x00a60ff6" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_RESULT -->
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<track mpeg_rom_start_offset="0x005d1ab0" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_SNOWY (initial start) -->
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<track mpeg_rom_start_offset="0x006343f0" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_SNOWY (loop point) -->
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<track mpeg_rom_start_offset="0x007b22f2" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Left channel: BM_N_MOUNTAIN (initial start), Right channel: BM_RESERVE1 (initial start) -->
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<track mpeg_rom_start_offset="0x008162b2" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Left channel: BM_N_MOUNTAIN -->
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<track mpeg_rom_start_offset="0x007fe672" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Right channel: BM_RESERVE1 (loop point) -->
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<track mpeg_rom_start_offset="0x00976934" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_ENDING -->
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<track mpeg_rom_start_offset="0x00ade038" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_DESERT -->
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<track mpeg_rom_start_offset="0x00cf517a" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_SELECT -->
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<track mpeg_rom_start_offset="0x00cf53ba" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_SELECT -->
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<track mpeg_rom_start_offset="0x00d9f87c" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_IGNITION -->
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<track mpeg_rom_start_offset="0x00f95fbe" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_GAMEOVER -->
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</game>
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</comment> <!-- Remove this tag -->
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</games>
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