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Fix fixed shading maths
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@ -920,11 +920,10 @@ void CNew3D::CacheModel(Model *m, const UINT32 *data)
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}
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if (ph.FixedShading() && ph.LightEnabled()) {
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float shade = ((ix & 0xFF) + 128) / 255.f;
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UINT8 colour = (UINT8)(p.v[j].color[0] * shade); // green & blue values seem not to be valid
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p.v[j].color[0] = colour;
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p.v[j].color[1] = colour;
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p.v[j].color[2] = colour;
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float shade = ((ix+128) & 0xFF) / 255.f;
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p.v[j].color[0] = (UINT8)(p.v[j].color[0] * shade);
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p.v[j].color[1] = (UINT8)(p.v[j].color[1] * shade);
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p.v[j].color[2] = (UINT8)(p.v[j].color[2] * shade);
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}
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if ((ph.header[6] & 0x00800000)) { // if set, polygon is opaque
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