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our scratch mem must match correct max texture size
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@ -4,7 +4,7 @@ namespace New3D {
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TextureSheet::TextureSheet()
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{
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m_temp.resize(512 * 512 * 4); // temporay buffer for textures
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m_temp.resize(1024 * 1024 * 4); // temporay buffer for textures
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}
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int TextureSheet::ToIndex(int x, int y)
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