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Use the correct texture enable bit
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@ -232,7 +232,7 @@ int PolyHeader::TexFormat()
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bool PolyHeader::TexEnabled()
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bool PolyHeader::TexEnabled()
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{
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{
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return (header[6] & 0x04000000) > 0;
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return (header[6] & 0x400) > 0;
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}
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}
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bool PolyHeader::LightEnabled()
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bool PolyHeader::LightEnabled()
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