mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 05:45:38 +00:00
When dumping textures, two T1RGB5 texture maps are written: with and without contour processing. Contour processing can be disabled per-polygon and some textures intended to be used without contour processing contain pixels with T=1 that are clearly not supposed to be transparent. We now output textures_t1rgb5_contour.bmp and textures_t1rgb5_opaque.bmp.
This commit is contained in:
parent
32933ef9b0
commit
3f6937e1a6
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@ -1,12 +1,12 @@
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/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski, Nik Henson
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** Copyright 2011 Bart Trzynadlowski, Nik Henson
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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@ -18,10 +18,10 @@
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* Real3D.cpp
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*
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*
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* The Model 3's Real3D-based graphics hardware. Based on the Real3D Pro-1000
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* family of image generators.
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*
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@ -29,8 +29,8 @@
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* -------
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* It appears that Step 2.0 returns a different PCI ID depending on whether
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* the PCI configuration space or DMA register are accessed. For example,
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* Virtual On 2 expects 0x178611DB from the PCI configuration header but
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* 0x16C311DB from the DMA device.
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* Virtual On 2 expects 0x178611DB from the PCI configuration header but
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* 0x16C311DB from the DMA device.
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*
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* To-Do List
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* ----------
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@ -85,11 +85,11 @@ static void UpdateRenderConfig(IRender3D *Render3D, uint64_t internalRenderConfi
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void CReal3D::SaveState(CBlockFile *SaveState)
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{
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SaveState->NewBlock("Real3D", __FILE__);
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SaveState->Write(memoryPool, MEM_POOL_SIZE_RW); // Don't write out read-only snapshots or dirty page arrays
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SaveState->Write(&fifoIdx, sizeof(fifoIdx));
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SaveState->Write(m_vromTextureFIFO, sizeof(m_vromTextureFIFO));
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SaveState->Write(&dmaSrc, sizeof(dmaSrc));
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SaveState->Write(&dmaDest, sizeof(dmaDest));
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SaveState->Write(&dmaLength, sizeof(dmaLength));
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@ -97,7 +97,7 @@ void CReal3D::SaveState(CBlockFile *SaveState)
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SaveState->Write(&dmaUnknownReg, sizeof(dmaUnknownReg));
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SaveState->Write(&dmaStatus, sizeof(dmaStatus));
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SaveState->Write(&dmaConfig, sizeof(dmaConfig));
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// These used to be occupied by JTAG state
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SaveState->Write(m_internalRenderConfig, sizeof(m_internalRenderConfig));
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SaveState->Write(commandPortWritten);
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@ -118,7 +118,7 @@ void CReal3D::LoadState(CBlockFile *SaveState)
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ErrorLog("Unable to load Real3D GPU state. Save state file is corrupt.");
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return;
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}
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SaveState->Read(memoryPool, MEM_POOL_SIZE_RW);
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// If multi-threaded, update read-only snapshots too
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@ -127,7 +127,7 @@ void CReal3D::LoadState(CBlockFile *SaveState)
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Render3D->UploadTextures(0, 0, 0, 2048, 2048);
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SaveState->Read(&fifoIdx, sizeof(fifoIdx));
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SaveState->Read(&m_vromTextureFIFO, sizeof(m_vromTextureFIFO));
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SaveState->Read(&dmaSrc, sizeof(dmaSrc));
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SaveState->Read(&dmaDest, sizeof(dmaDest));
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SaveState->Read(&dmaLength, sizeof(dmaLength));
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@ -135,7 +135,7 @@ void CReal3D::LoadState(CBlockFile *SaveState)
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SaveState->Read(&dmaUnknownReg, sizeof(dmaUnknownReg));
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SaveState->Read(&dmaStatus, sizeof(dmaStatus));
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SaveState->Read(&dmaConfig, sizeof(dmaConfig));
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SaveState->Read(m_internalRenderConfig, sizeof(m_internalRenderConfig));
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UpdateRenderConfig(Render3D, m_internalRenderConfig);
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SaveState->Read(&commandPortWritten);
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@ -224,14 +224,14 @@ uint32_t CReal3D::UpdateSnapshot(bool copyWhole, uint8_t *src, uint8_t *dst, uns
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copied += toCopy;
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}
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d >>= 1;
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pSrc += PAGE_SIZE;
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pSrc += PAGE_SIZE;
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pDst += PAGE_SIZE;
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}
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dirty[i] = 0;
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}
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else
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{
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pSrc += 8 * PAGE_SIZE;
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pSrc += 8 * PAGE_SIZE;
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pDst += 8 * PAGE_SIZE;
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}
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}
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@ -357,7 +357,7 @@ void CReal3D::StoreTexture(unsigned level, unsigned xPos, unsigned yPos, unsigne
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for (uint32_t yy = 0; yy < tileY; yy++)
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{
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for (uint32_t xx = 0; xx < tileX; xx++)
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{
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{
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if (m_gpuMultiThreaded)
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MARK_DIRTY(textureRAMDirty, destOffset * 2);
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if (tileX == 1) texData -= tileY;
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@ -518,7 +518,7 @@ void CReal3D::UploadTexture(uint32_t header, const uint16_t *texData)
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/******************************************************************************
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DMA Device
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Register 0xC:
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-------------
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+---+---+---+---+---+---+---+---+
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@ -531,7 +531,7 @@ void CReal3D::UploadTexture(uint32_t header, const uint16_t *texData)
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void CReal3D::DMACopy(void)
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{
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DebugLog("Real3D DMA copy (PC=%08X, LR=%08X): %08X -> %08X, %X %s\n", ppc_get_pc(), ppc_get_lr(), dmaSrc, dmaDest, dmaLength*4, (dmaConfig&0x80)?"(byte reversed)":"");
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//printf("Real3D DMA copy (PC=%08X, LR=%08X): %08X -> %08X, %X %s\n", ppc_get_pc(), ppc_get_lr(), dmaSrc, dmaDest, dmaLength*4, (dmaConfig&0x80)?"(byte reversed)":"");
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//printf("Real3D DMA copy (PC=%08X, LR=%08X): %08X -> %08X, %X %s\n", ppc_get_pc(), ppc_get_lr(), dmaSrc, dmaDest, dmaLength*4, (dmaConfig&0x80)?"(byte reversed)":"");
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if ((dmaConfig&0x80)) // reverse bytes
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{
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while (dmaLength != 0)
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default:
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break;
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}
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DebugLog("Real3D: ReadDMARegister8: reg=%X\n", reg);
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return 0;
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}
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@ -601,7 +601,7 @@ uint32_t CReal3D::ReadDMARegister32(unsigned reg)
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default:
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break;
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}
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DebugLog("Real3D: ReadDMARegister32: reg=%X\n", reg);
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return 0;
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}
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void CReal3D::Flush(void)
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{
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commandPortWritten = true;
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commandPortWritten = true;
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DebugLog("Real3D 88000000 written @ PC=%08X\n", ppc_get_pc());
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// Upload textures (if any)
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uint32_t CReal3D::ReadPCIConfigSpace(unsigned device, unsigned reg, unsigned bits, unsigned offset)
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{
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uint32_t d;
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if ((bits==8))
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{
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DebugLog("Real3D: %d-bit PCI read request for reg=%02X\n", bits, reg);
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return 0;
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}
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// This is a little endian device, must return little endian words
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switch (reg)
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{
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return 0;
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}
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void CReal3D::WritePCIConfigSpace(unsigned device, unsigned reg, unsigned bits, unsigned offset, uint32_t data)
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{
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DebugLog("Real3D: PCI %d-bit write request for reg=%02X, data=%08X\n", bits, reg, data);
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}
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void CReal3D::Reset(void)
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{
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error = false;
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m_pingPong = 0;
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commandPortWritten = false;
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commandPortWrittenRO = false;
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dmaUnknownReg = 0;
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dmaStatus = 0;
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dmaConfig = 0;
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unsigned memSize = (m_gpuMultiThreaded ? MEMORY_POOL_SIZE : MEM_POOL_SIZE_RW);
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memset(memoryPool, 0, memSize);
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memset(m_vromTextureFIFO, 0, sizeof(m_vromTextureFIFO));
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// Set PCI ID
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pciID = pciIDValue;
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// Pass to renderer
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if (Render3D != NULL)
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Render3D->SetStepping(step);
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// Set ASIC ID codes
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m_asicID.clear();
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if (step == 0x10)
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float memSizeMB = (float)memSize/(float)0x100000;
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// IRQ and bus objects
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Bus = BusObjectPtr;
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Bus = BusObjectPtr;
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IRQ = IRQObjectPtr;
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dmaIRQ = dmaIRQBit;
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// Allocate all Real3D RAM regions
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memoryPool = new(std::nothrow) uint8_t[memSize];
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if (NULL == memoryPool)
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return ErrorLog("Insufficient memory for Real3D object (needs %1.1f MB).", memSizeMB);
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// Set up main pointers
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cullingRAMLo = (uint32_t *) &memoryPool[OFFSET_8C];
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cullingRAMHi = (uint32_t *) &memoryPool[OFFSET_8E];
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polyRAMDirty = (uint8_t *) &memoryPool[OFFSET_98_DIRTY];
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textureRAMDirty = (uint8_t *) &memoryPool[OFFSET_TEXRAM_DIRTY];
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}
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// VROM pointer passed to us
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vrom = (uint32_t *) vromPtr;
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DebugLog("Initialized Real3D (allocated %1.1f MB)\n", memSizeMB);
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return OKAY;
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}
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CReal3D::CReal3D(const Util::Config::Node &config)
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: m_config(config),
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m_gpuMultiThreaded(config["GPUMultiThreaded"].ValueAs<bool>())
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{
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{
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Render3D = NULL;
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memoryPool = NULL;
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cullingRAMLo = NULL;
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* Destructor.
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*/
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CReal3D::~CReal3D(void)
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{
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{
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// Dump memory
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#if 0
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FILE *fp;
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// Dump textures if requested
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if (m_config["DumpTextures"].ValueAsDefault<bool>(false))
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{
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Util::WriteSurfaceToBMP<Util::T1RGB5>("textures_t1rgb5.bmp", reinterpret_cast<uint8_t*>(textureRAM), 2048, 2048, false);
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printf("Wrote textures as T1RGB5 to 'textures_t1rgb5.bmp'\n");
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Util::WriteSurfaceToBMP<Util::T1RGB5ContourEnabled>("textures_t1rgb5_contour.bmp", reinterpret_cast<uint8_t*>(textureRAM), 2048, 2048, false);
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printf("Wrote textures as T1RGB5 (contour bit enabled) to 'textures_t1rgb5_contour.bmp'\n");
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Util::WriteSurfaceToBMP<Util::T1RGB5ContourIgnored>("textures_t1rgb5_opaque.bmp", reinterpret_cast<uint8_t*>(textureRAM), 2048, 2048, false);
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printf("Wrote textures as T1RGB5 (contour bit ignored) to 'textures_t1rgb5_opaque.bmp'\n");
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Util::WriteSurfaceToBMP<Util::A4L4Low>("textures_a4l4_lo.bmp", reinterpret_cast<uint8_t*>(textureRAM), 2048, 2048, false);
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printf("Wrote textures as A4L4 (low) to 'textures_a4l4_lo.bmp'\n");
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Util::WriteSurfaceToBMP<Util::L4A4Low>("textures_l4a4_lo.bmp", reinterpret_cast<uint8_t*>(textureRAM), 2048, 2048, false);
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@ -28,9 +28,9 @@ namespace Util
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{
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id[0] = 'B';
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id[1] = 'M';
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}
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}
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};
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// BITMAPV4HEADER
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struct BMPInfoHeader
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{
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@ -93,7 +93,7 @@ namespace Util
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gamma_blue(0)
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{}
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};
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struct FileHeader
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{
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BMPHeader bmp_header;
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};
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// Texture format 0: TRRR RRGG GGGB BBBB, T = contour bit
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template <bool EnableContour>
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struct T1RGB5
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{
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static const unsigned bytes_per_pixel = 2;
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@ -146,11 +147,21 @@ namespace Util
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}
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static inline uint8_t GetAlpha(const uint8_t *pixel)
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{
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bool t = (*reinterpret_cast<const uint16_t*>(pixel) >> 15) & 0x1;
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return t ? uint8_t(0x00) : uint8_t(0xff); // T-bit indicates transparency
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if (EnableContour)
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{
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bool t = (*reinterpret_cast<const uint16_t*>(pixel) >> 15) & 0x1;
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return t ? uint8_t(0x00) : uint8_t(0xff); // T-bit indicates transparency
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}
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else
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{
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return 0xff; // force opaque
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}
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}
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};
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using T1RGB5ContourEnabled = struct T1RGB5<true>;
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using T1RGB5ContourIgnored = struct T1RGB5<false>;
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// Texture format 1: xxxx xxxx AAAA LLLL
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struct A4L4Low
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{
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