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https://github.com/RetroDECK/Supermodel.git
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Added a stretch mode (-stretch) and modified new renderer's viewport code (hopefully correctly) to handle aspect ratio correction and widening the way the legacy one does.
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c6b86c0812
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@ -72,6 +72,8 @@ bool CNew3D::Init(unsigned xOffset, unsigned yOffset, unsigned xRes, unsigned yR
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m_yRatio = yRes / 384.0f;
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m_xOffs = xOffset;
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m_yOffs = yOffset;
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m_xRes = xRes;
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m_yRes = yRes;
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m_totalXRes = totalXResParam;
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m_totalYRes = totalYResParam;
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@ -1583,9 +1585,32 @@ void CNew3D::CalcViewport(Viewport* vp, float near, float far)
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if ((vp->vpX == 0) && (vp->vpWidth >= 495) && (vp->vpY == 0) && (vp->vpHeight >= 383)) {
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/*
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* Compute aspect ratio correction factor. "Window" refers to the full GL
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* viewport (i.e., totalXRes x totalYRes). "Viewable area" is the effective
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* Model 3 screen (xRes x yRes). In non-wide-screen, non-stretch mode, this
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* is intended to replicate the 496x384 display and may in general be
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* smaller than the window. The rest of the window appears to have a
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* border, which is created by a scissor box.
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*
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* In wide-screen mode, we want to expand the frustum horizontally to fill
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* the window. We want the aspect ratio to be correct. To accomplish this,
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* the viewable area is set *the same* as in non-wide-screen mode (e.g.,
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* often smaller than the window) but glScissor() is set by the OSD layer's
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* screen setup code to reveal the entire window.
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*
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* In stretch mode, the window and viewable area are both set the same,
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* which means there will be no aspect ratio correction and the display
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* will stretch to fill the entire window while keeping the view frustum
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* the same as a 496x384 Model 3 display. The display will be distorted.
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*/
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float windowAR = (float)m_totalXRes / (float)m_totalYRes;
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float originalAR = 496 / 384.f;
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float correction = windowAR / originalAR; // expand horizontal frustum planes
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float viewableAreaAR = (float)m_xRes / (float)m_yRes;
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// Will expand horizontal frustum planes only in non-stretch mode (wide-
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// screen and non-wide-screen modes have identical resolution parameters
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// and only their scissor box differs)
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float correction = windowAR / viewableAreaAR;
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vp->x = 0;
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vp->y = m_yOffs + (int)((384 - (vp->vpY + vp->vpHeight))*m_yRatio);
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@ -233,7 +233,8 @@ private:
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// Resolution and scaling factors (to support resolutions higher than 496x384) and offsets
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float m_xRatio, m_yRatio;
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unsigned m_xOffs, m_yOffs;
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unsigned m_totalXRes, m_totalYRes;
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unsigned m_xRes, m_yRes; // resolution of Model 3's 496x384 display area within the window
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unsigned m_totalXRes, m_totalYRes; // total OpenGL window resolution
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// Real3D Base Matrix Pointer
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const float *m_matrixBasePtr;
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@ -804,7 +804,9 @@ int Supermodel(const Game &game, ROMSet *rom_set, IEmulator *Model3, CInputs *In
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totalXRes = xRes = s_runtime_config["XResolution"].ValueAs<unsigned>();
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totalYRes = yRes = s_runtime_config["YResolution"].ValueAs<unsigned>();
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sprintf(baseTitleStr, "Supermodel - %s", game.title.c_str());
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if (OKAY != CreateGLScreen(baseTitleStr, &xOffset, &yOffset ,&xRes, &yRes, &totalXRes, &totalYRes, true, s_runtime_config["FullScreen"].ValueAs<bool>()))
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bool stretch = s_runtime_config["Stretch"].ValueAs<bool>();
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bool fullscreen = s_runtime_config["FullScreen"].ValueAs<bool>();
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if (OKAY != CreateGLScreen(baseTitleStr, &xOffset, &yOffset ,&xRes, &yRes, &totalXRes, &totalYRes, !stretch, fullscreen))
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return 1;
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// Info log GL information
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@ -972,7 +974,9 @@ int Supermodel(const Game &game, ROMSet *rom_set, IEmulator *Model3, CInputs *In
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// Resize screen
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totalXRes = xRes = s_runtime_config["XResolution"].ValueAs<unsigned>();
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totalYRes = yRes = s_runtime_config["YResolution"].ValueAs<unsigned>();
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if (OKAY != ResizeGLScreen(&xOffset,&yOffset,&xRes,&yRes,&totalXRes,&totalYRes,true,s_runtime_config["FullScreen"].ValueAs<bool>()))
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bool stretch = s_runtime_config["Stretch"].ValueAs<bool>();
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bool fullscreen = s_runtime_config["FullScreen"].ValueAs<bool>();
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if (OKAY != ResizeGLScreen(&xOffset,&yOffset,&xRes,&yRes,&totalXRes,&totalYRes,!stretch,fullscreen))
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goto QuitError;
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// Recreate renderers and attach to the emulator
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@ -1309,6 +1313,7 @@ static Util::Config::Node DefaultConfig()
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config.Set("YResolution", "384");
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config.Set("FullScreen", false);
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config.Set("WideScreen", false);
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config.Set("Stretch", false);
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config.Set("VSync", true);
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config.Set("Throttle", true);
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config.Set("ShowFrameRate", false);
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@ -1340,7 +1345,8 @@ static Util::Config::Node DefaultConfig()
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static void Title(void)
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{
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puts("Supermodel: A Sega Model 3 Arcade Emulator (Version " SUPERMODEL_VERSION ")");
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puts("Copyright 2011-2018 by Bart Trzynadlowski, Nik Henson, Ian Curtis, Harry Tuttle and Spindizzi\n");
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puts("Copyright 2011-2018 by Bart Trzynadlowski, Nik Henson, Ian Curtis,");
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puts(" Harry Tuttle, and Spindizzi\n");
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}
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static void Help(void)
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@ -1366,6 +1372,7 @@ static void Help(void)
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puts(" -window Windowed mode [Default]");
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puts(" -fullscreen Full screen mode");
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puts(" -wide-screen Expand 3D field of view to screen width");
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puts(" -stretch Fit viewport to resolution, ignoring aspect ratio");
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puts(" -no-throttle Disable 60 Hz frame rate lock");
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puts(" -vsync Lock to vertical refresh rate [Default]");
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puts(" -no-vsync Do not lock to vertical refresh rate");
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@ -1465,6 +1472,8 @@ static ParsedCommandLine ParseCommandLine(int argc, char **argv)
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{ "-fullscreen", { "FullScreen", true } },
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{ "-no-wide-screen", { "WideScreen", false } },
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{ "-wide-screen", { "WideScreen", true } },
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{ "-stretch", { "Stretch", true } },
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{ "-no-stretch", { "Stretch", false } },
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{ "-no-multi-texture", { "MultiTexture", false } },
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{ "-multi-texture", { "MultiTexture", true } },
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{ "-throttle", { "Throttle", true } },
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