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Added Logger.o to OSX and UNIX Makefiles. Should fix compilation on these platforms.
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@ -105,6 +105,7 @@ OBJ = $(OBJ_DIR)/PPCDisasm.o $(OBJ_DIR)/Games.o $(OBJ_DIR)/Config.o $(OBJ_DIR)/I
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$(OBJ_DIR)/amp_util.o \
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$(OBJ_DIR)/amp_util.o \
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$(OBJ_DIR)/Crypto.o \
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$(OBJ_DIR)/Crypto.o \
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$(OBJ_DIR)/Format.o \
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$(OBJ_DIR)/Format.o \
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$(OBJ_DIR)/Logger.o \
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$(OBJ_DIR)/SDLMain_tmpl.o
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$(OBJ_DIR)/SDLMain_tmpl.o
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# If built-in debugger enabled, include all debugging classes
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# If built-in debugger enabled, include all debugging classes
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@ -111,6 +111,7 @@ OBJ = $(OBJ_DIR)/PPCDisasm.o $(OBJ_DIR)/Games.o $(OBJ_DIR)/Config.o $(OBJ_DIR)/I
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$(OBJ_DIR)/amp_layer2.o $(OBJ_DIR)/amp_layer3.o $(OBJ_DIR)/amp_misc2.o $(OBJ_DIR)/amp_position.o $(OBJ_DIR)/amp_transform.o \
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$(OBJ_DIR)/amp_layer2.o $(OBJ_DIR)/amp_layer3.o $(OBJ_DIR)/amp_misc2.o $(OBJ_DIR)/amp_position.o $(OBJ_DIR)/amp_transform.o \
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$(OBJ_DIR)/amp_util.o \
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$(OBJ_DIR)/amp_util.o \
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$(OBJ_DIR)/Crypto.o \
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$(OBJ_DIR)/Crypto.o \
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$(OBJ_DIR)/Logger.o \
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$(OBJ_DIR)/Format.o
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$(OBJ_DIR)/Format.o
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# If built-in debugger enabled, include all debugging classes
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# If built-in debugger enabled, include all debugging classes
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