diff --git a/Src/Graphics/New3D/R3DShaderTriangles.h b/Src/Graphics/New3D/R3DShaderTriangles.h index 01c6b88..574782b 100644 --- a/Src/Graphics/New3D/R3DShaderTriangles.h +++ b/Src/Graphics/New3D/R3DShaderTriangles.h @@ -62,6 +62,7 @@ void main(void) static const char *fragmentShaderR3D = R"glsl( #version 120 +#extension GL_ARB_shader_texture_lod : require uniform sampler2D tex1; // base tex uniform sampler2D tex2; // micro tex (optional)