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fix copy paste error :]
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@ -1008,7 +1008,7 @@ void CNew3D::SetMeshValues(SortingMesh *currentMesh, PolyHeader &ph)
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{
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bool smoothU = ph.TexSmoothU();
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bool smoothV = ph.TexSmoothU();
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bool smoothV = ph.TexSmoothV();
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if (ph.TexUMirror()) {
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if (smoothU) currentMesh->wrapModeU = Mesh::TexWrapMode::mirror;
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