mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-25 07:05:40 +00:00
- Changed save state error messages slightly.
- Wrapped rows that exceed 80 columns in Supermodel.ini. - Added some member and function comments to a few header files. - Changed version string to 0.2a-RC2 in anticipation of sending another release candidate build to testers. - Added GAME_INPUT_RALLY flag to dirtdvlsa, eca, and ecax. - Configuration dialog no longer refers to Sega Rally 2 and Dirt Devils; instead, "Miscellaneous Driving Game Buttons" - More additions to README.txt.
This commit is contained in:
parent
206ef1aca4
commit
46bc52bb12
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@ -17,12 +17,12 @@
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; individual games, place settings under sections with the same name as the
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; corresponding MAME ROM set, like so:
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;
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; ; Scud Race
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; [ scud ]
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; ; Scud Race
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; [ scud ]
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;
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; SoundVolume = 50
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; MusicVolume = 200
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; ; ... etc. ...
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; SoundVolume = 50
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; MusicVolume = 200
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; ; ... etc. ...
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;
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; Input mappings are an exceptional case: they are only allowed in the global
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; section. Per-game input mappings are not supported.
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@ -32,7 +32,7 @@
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;
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[ Global ] ; Input settings can only be read from the global section!
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[ Global ] ; Input settings can only be read from the global section!
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; Common
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InputStart1 = "KEY_1,JOY1_BUTTON9"
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@ -79,9 +79,9 @@ InputLongPass2 = "JOY2_BUTTON2"
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InputShoot2 = "JOY2_BUTTON3"
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; Steering wheel
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InputSteeringLeft = "KEY_LEFT" ; digital, turn wheel left
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InputSteeringRight = "KEY_RIGHT" ; digital, turn wheel right
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InputSteering = "JOY1_XAXIS" ; analog, full steering range
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InputSteeringLeft = "KEY_LEFT" ; digital, turn wheel left
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InputSteeringRight = "KEY_RIGHT" ; digital, turn wheel right
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InputSteering = "JOY1_XAXIS" ; analog, full steering range
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; Pedals
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InputAccelerator = "KEY_UP,JOY1_UP"
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@ -93,8 +93,8 @@ InputGearShift2 = "KEY_W,JOY1_BUTTON6"
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InputGearShift3 = "KEY_E,JOY1_BUTTON7"
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InputGearShift4 = "KEY_R,JOY1_BUTTON8"
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InputGearShiftN = "KEY_T"
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InputGearShiftUp = "NONE" ; sequential shift up
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InputGearShiftDown = "NONE" ; sequential shift down
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InputGearShiftUp = "NONE" ; sequential shift up
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InputGearShiftDown = "NONE" ; sequential shift down
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; View buttons
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InputVR1 = "KEY_A,JOY1_BUTTON1"
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@ -102,9 +102,10 @@ InputVR2 = "KEY_S,JOY1_BUTTON2"
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InputVR3 = "KEY_D,JOY1_BUTTON3"
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InputVR4 = "KEY_F,JOY1_BUTTON4"
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; Sega Rally 2 and Dirt Devils
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; Miscellaneous driving game buttons: Sega Rally 2, Dirt Devils, Emergency Car
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; Ambulance
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InputViewChange = "KEY_A,JOY1_BUTTON1"
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InputHandBrake = "KEY_S,JOY1_BUTTON2" ; Sega Rally 2 only
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InputHandBrake = "KEY_S,JOY1_BUTTON2" ; Sega Rally 2 only
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; Virtual On macros
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InputTwinJoyTurnLeft = "KEY_Q,JOY1_RXAXIS_NEG"
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@ -133,25 +134,25 @@ InputTwinJoyTurbo1 = "KEY_Z,JOY1_BUTTON7"
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InputTwinJoyTurbo2 = "KEY_X,JOY1_BUTTON8"
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; Analog joystick (e.g. Star Wars Trilogy)
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InputAnalogJoyLeft = "KEY_LEFT" ; digital, move left
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InputAnalogJoyRight = "KEY_RIGHT" ; digital, move right
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InputAnalogJoyUp = "KEY_UP" ; digital, move up
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InputAnalogJoyDown = "KEY_DOWN" ; digital, move down
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InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS" ; analog, full X axis
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InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS" ; analog, full Y axis
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InputAnalogJoyLeft = "KEY_LEFT" ; digital, move left
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InputAnalogJoyRight = "KEY_RIGHT" ; digital, move right
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InputAnalogJoyUp = "KEY_UP" ; digital, move up
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InputAnalogJoyDown = "KEY_DOWN" ; digital, move down
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InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS" ; analog, full X axis
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InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS" ; analog, full Y axis
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InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON"
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InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON"
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; Light guns
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InputGunLeft = "KEY_LEFT" ; digital, move gun left
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InputGunRight = "KEY_RIGHT" ; digital, move gun right
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InputGunUp = "KEY_UP" ; digital, move gun up
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InputGunDown = "KEY_DOWN" ; digital, move gun down
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InputGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis
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InputGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis
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InputGunLeft = "KEY_LEFT" ; digital, move gun left
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InputGunRight = "KEY_RIGHT" ; digital, move gun right
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InputGunUp = "KEY_UP" ; digital, move gun up
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InputGunDown = "KEY_DOWN" ; digital, move gun down
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InputGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis
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InputGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis
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InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
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InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON" ; point gun off screen
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InputAutoTrigger = 0
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InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON" ; point off-screen
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InputAutoTrigger = 0 ; automatic reload when off-screen
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InputGunLeft2 = "NONE"
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InputGunRight2 = "NONE"
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InputGunUp2 = "NONE"
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1111
Docs/README.txt
1111
Docs/README.txt
File diff suppressed because it is too large
Load diff
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@ -20,7 +20,7 @@
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##
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#
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# Makefile.SDL.UNIX-MODERN.GCC
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# Makefile.SDL.UNIX.GCC
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#
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# GNU Makefile for SDL port using GCC on modern Linux (e.g. Fedora 14).
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# Copy this Makefile to the base directory of the source distribution (one up
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@ -169,7 +169,7 @@ void M68KLoadState(CBlockFile *StateFile, const char *name)
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{
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if (OKAY != StateFile->FindBlock(name))
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{
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ErrorLog("Unable to load 68K state. Save state file is corrupted.");
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ErrorLog("Unable to load 68K state. Save state file is corrupt.");
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return;
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}
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@ -103,7 +103,7 @@ public:
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******************************************************************************/
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/*
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* M68KGetARegister(int n):
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* M68KGetARegister(n):
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*
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* Parameters:
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* n Register number (0-7).
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extern UINT32 M68KGetARegister(int n);
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/*
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* M68KSetARegister(int n, UINT32 v):
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* M68KSetARegister(n, v):
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*
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* Parameters:
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* n Register number (0-7).
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@ -123,7 +123,7 @@ extern UINT32 M68KGetARegister(int n);
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extern void M68KSetARegister(int n, UINT32 v);
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/*
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* M68KGetDRegister(int n):
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* M68KGetDRegister(n):
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*
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* Parameters:
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* n Register number (0-7).
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extern UINT32 M68KGetDRegister(int n);
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/*
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* M68KGetDRegister(int n, UINT32 v):
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* M68KGetDRegister(n, v):
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*
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* Parameters:
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* n Register number (0-7).
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static int lastCycles = 0;
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/*
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* M68KGetRegister(ctx, reg):
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*
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* Parameters:
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* ctx Musashi 68K context.
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* reg Register (use DBG68K_REG_* macros).
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*
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* Returns:
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* Register value.
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*/
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UINT32 M68KGetRegister(SM68KCtx *ctx, unsigned reg);
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/*
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* M68KSetRegister(ctx, reg, value):
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*
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* Parameters:
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* ctx Musashi 68K context.
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* reg Register (use DBG68K_REG_* macros).
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* value Vale to write.
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*
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* Returns:
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* True if successful, false if register does not exist.
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*/
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UINT32 M68KSetRegister(SM68KCtx *ctx, unsigned reg, UINT32 val);
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#endif // SUPERMODEL_DEBUGGER
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@ -950,7 +950,7 @@ void ppc_load_state(CBlockFile *SaveState)
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{
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if (OKAY != SaveState->FindBlock("PowerPC"))
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{
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ErrorLog("Unable to load PowerPC state. Save state file is corrupted.");
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ErrorLog("Unable to load PowerPC state. Save state file is corrupt.");
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return;
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}
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@ -3943,7 +3943,7 @@ void CZ80::LoadState(CBlockFile *StateFile, const char *name)
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{
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if (OKAY != StateFile->FindBlock(name))
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{
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ErrorLog("Unable to load Z80 state. Save state file is corrupted.");
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ErrorLog("Unable to load Z80 state. Save state file is corrupt.");
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return;
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}
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@ -151,7 +151,7 @@ public:
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* GetPC(void):
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*
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* Returns the current PC value.
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*
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* Returns:
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* Current value of PC register.
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*/
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#ifdef SUPERMODEL_DEBUGGER
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/*
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* GetReg8(state):
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* GetReg8(reg8):
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*
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* Returns value of given 8-bit register.
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* Reads an 8-bit register.
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*
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* Parameters:
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* reg8 Register number (use Z80_REG8_* macros).
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*
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* Returns:
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* Value of given 8-bit register.
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*/
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UINT8 GetReg8(unsigned reg8);
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/*
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* SetReg8(state):
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* SetReg8(reg8, value):
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*
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* Sets value of given 8-bit register.
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*
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* Parameters:
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* reg8 Register number.
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* value Value to write.
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*
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* Returns:
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* True if succeeded, false if invalid register.
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*/
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bool SetReg8(unsigned reg8, UINT8 value);
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/*
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* GetReg16(state):
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* GetReg16(reg16, value):
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*
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* Returns value of given 16-bit register.
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* Reads a 16-bit register.
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*
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* Parameters:
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* reg16 Register number (use Z80_REG16_* macros).
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*
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* Returns:
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* Value of given 16-bit register.
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*/
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UINT16 GetReg16(unsigned reg16);
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* SetReg16(state):
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*
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* Sets value of given 16-bit register.
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*
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* Parameters:
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* reg16 Register.
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* value Value to write.
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*
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* Returns:
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* True if succeeded, false if invalid register.
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*/
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bool SetReg16(unsigned reg16, UINT16 value);
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#endif // SUPERMODEL_DEBUGGER
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@ -341,7 +341,7 @@ const struct GameInfo g_Model3GameList[] =
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true, // 32 MB of banked CROM (Mirror)
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0x4000000, // 64 MB of VROM
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0xC00000, // 12 MB of sample ROMs
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GAME_INPUT_COMMON|GAME_INPUT_VEHICLE|GAME_INPUT_SHIFT4,
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GAME_INPUT_COMMON|GAME_INPUT_VEHICLE|GAME_INPUT_SHIFT4|GAME_INPUT_RALLY,
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0, // no MPEG board
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false, // no drive board
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@ -403,7 +403,7 @@ const struct GameInfo g_Model3GameList[] =
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true, // 48 MB of banked CROM (Mirror)
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0x4000000, // 64 MB of VROM
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0x1000000, // 16 MB of sample ROMs
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GAME_INPUT_COMMON|GAME_INPUT_VEHICLE,
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GAME_INPUT_COMMON|GAME_INPUT_VEHICLE|GAME_INPUT_SHIFT4|GAME_INPUT_RALLY,
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0, // no MPEG board
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false, // no drive board
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@ -472,7 +472,7 @@ const struct GameInfo g_Model3GameList[] =
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true, // 48 MB of banked CROM (Mirror)
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0x4000000, // 64 MB of VROM
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0x1000000, // 16 MB of sample ROMs
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GAME_INPUT_COMMON|GAME_INPUT_VEHICLE,
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GAME_INPUT_COMMON|GAME_INPUT_VEHICLE|GAME_INPUT_SHIFT4|GAME_INPUT_RALLY,
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0, // no MPEG board
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false, // no drive board
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|
|
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@ -93,7 +93,7 @@ const char* CInput::GetInputGroup()
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case GAME_INPUT_VEHICLE: return "Racing Game Steering Controls";
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case GAME_INPUT_SHIFT4: return "Racing Game Gear Shift";
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case GAME_INPUT_VR: return "Racing Game VR View Buttons";
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case GAME_INPUT_RALLY: return "Sega Rally/Dirt Devils Buttons";
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case GAME_INPUT_RALLY: return "Miscellaneous Driving Game Buttons";
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case GAME_INPUT_TWIN_JOYSTICKS: return "Virtual On Controls";
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case GAME_INPUT_ANALOG_JOYSTICK: return "Analog Joystick";
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case GAME_INPUT_GUN1: // Fall through to below
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|
|
|
@ -75,7 +75,7 @@ void C53C810::LoadState(CBlockFile *SaveState)
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{
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if (OKAY != SaveState->FindBlock("53C810"))
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{
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ErrorLog("Unable to load 53C810 state. Save state file is corrupted.");
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ErrorLog("Unable to load 53C810 state. Save state file is corrupt.");
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return;
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}
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|
|
|
@ -60,7 +60,7 @@ void C93C46::LoadState(CBlockFile *SaveState)
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{
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if (OKAY != SaveState->FindBlock("93C46"))
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{
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ErrorLog("Unable to load EEPROM state. File is corrupted.");
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ErrorLog("Unable to load EEPROM state. File is corrupt.");
|
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return;
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}
|
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|
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|
|
|
@ -516,7 +516,7 @@ void CDSB1::LoadState(CBlockFile *StateFile)
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|
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if (OKAY != StateFile->FindBlock("DSB1"))
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{
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ErrorLog("Unable to load Digital Sound Board state. Save state file is corrupted.");
|
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ErrorLog("Unable to load Digital Sound Board state. Save state file is corrupt.");
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return;
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}
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|
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|
@ -1081,7 +1081,7 @@ void CDSB2::LoadState(CBlockFile *StateFile)
|
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|
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if (OKAY != StateFile->FindBlock("DSB2"))
|
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{
|
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ErrorLog("Unable to load Digital Sound Board state. Save state file is corrupted.");
|
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ErrorLog("Unable to load Digital Sound Board state. Save state file is corrupt.");
|
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return;
|
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}
|
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|
||||
|
|
|
@ -24,6 +24,8 @@
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*
|
||||
* Implementation of the CDriveBoard class: drive board (force feedback)
|
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* emulation.
|
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*
|
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* NOTE: Simulation does not yet work. Drive board ROMs are required.
|
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*/
|
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|
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#include "Supermodel.h"
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|
@ -126,7 +128,7 @@ void CDriveBoard::LoadState(CBlockFile *SaveState)
|
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{
|
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if (SaveState->FindBlock("DriveBoard") != OKAY)
|
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{
|
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ErrorLog("Unable to load DriveBoard state. Save state file is corrupted.");
|
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ErrorLog("Unable to load DriveBoard state. Save state file is corrupt.");
|
||||
return;
|
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}
|
||||
|
||||
|
|
|
@ -55,49 +55,207 @@ public:
|
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class CDriveBoard : public CBus
|
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{
|
||||
public:
|
||||
/*
|
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* IsAttached(void):
|
||||
*
|
||||
* Returns:
|
||||
* True if the drive board is "attached" and should be emulated,
|
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* otherwise false.
|
||||
*/
|
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bool IsAttached(void);
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|
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/*
|
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* IsSimulated(void):
|
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*
|
||||
* Returns:
|
||||
* True if the drive board is being simulated rather than actually
|
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* emulated, otherwise false.
|
||||
*/
|
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bool IsSimulated(void);
|
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|
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/*
|
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* GetDIPSwitches(dip1, dip2):
|
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*
|
||||
* Reads the two sets of DIP switches on the drive board.
|
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*
|
||||
* Parameters:
|
||||
* dip1 Reference of variable to store DIP switch 1 to.
|
||||
* dip2 DIP switch 2.
|
||||
*/
|
||||
void GetDIPSwitches(UINT8 &dip1, UINT8 &dip2);
|
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|
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/*
|
||||
* SetDIPSwitches(dip1, dip2):
|
||||
*
|
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* Sets the DIP switches.
|
||||
*
|
||||
* Parameters:
|
||||
* dip1 DIP switch 1 value.
|
||||
* dip2 DIP switch 2 value.
|
||||
*/
|
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void SetDIPSwitches(UINT8 dip1, UINT8 dip2);
|
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|
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unsigned GetSteeringStrength();
|
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/*
|
||||
* GetSteeringStrength(void):
|
||||
*
|
||||
* Returns:
|
||||
* Strength of the steering based on drive board DIP switches (1-8).
|
||||
*/
|
||||
unsigned GetSteeringStrength(void);
|
||||
|
||||
/*
|
||||
* SetSteeringStrength(steeringStrength):
|
||||
*
|
||||
* Sets the steering strength (modifies the DIP switch setting).
|
||||
*
|
||||
* Parameters:
|
||||
* steeringStrength A value ranging from 1 to 8.
|
||||
*/
|
||||
void SetSteeringStrength(unsigned steeringStrength);
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||||
|
||||
/*
|
||||
* Get7SegDisplays(seg1Digit1, seg1Digit2, seg2Digit1, seg2Digit2):
|
||||
*
|
||||
* Reads the 7-segment displays.
|
||||
*
|
||||
* Parameters:
|
||||
* seg1Digit1 Reference of variable to store digit 1 of the first 7-
|
||||
* segment display to.
|
||||
* seg1Digit2 First display, second digit.
|
||||
* seg2Digit1 Second display, first digit.
|
||||
* seg2Digit2 Second display, second digit.
|
||||
*/
|
||||
void Get7SegDisplays(UINT8 &seg1Digit, UINT8 &seg1Digit2, UINT8 &seg2Digit1, UINT8 &seg2Digit2);
|
||||
|
||||
/*
|
||||
* GetZ80(void):
|
||||
*
|
||||
* Returns:
|
||||
* The Z80 object.
|
||||
*/
|
||||
CZ80 *GetZ80(void);
|
||||
|
||||
/*
|
||||
* SaveState(SaveState):
|
||||
*
|
||||
* Saves the drive board state.
|
||||
*
|
||||
* Parameters:
|
||||
* SaveState Block file to save state information to.
|
||||
*/
|
||||
void SaveState(CBlockFile *SaveState);
|
||||
|
||||
/*
|
||||
* LoadState(SaveState):
|
||||
*
|
||||
* Restores the drive board state.
|
||||
*
|
||||
* Parameters:
|
||||
* SaveState Block file to load save state information from.
|
||||
*/
|
||||
void LoadState(CBlockFile *SaveState);
|
||||
|
||||
/*
|
||||
* Init(romPtr):
|
||||
*
|
||||
* Initializes (and "attaches") the drive board. This should be called
|
||||
* before other members.
|
||||
*
|
||||
* Parameters:
|
||||
* romPtr Pointer to the drive board ROM (Z80 program). If this
|
||||
* is NULL, then the drive board will not be emulated.
|
||||
*
|
||||
* Returns:
|
||||
* FAIL if the drive board could not be initialized (prints own error
|
||||
* message), otherwise OKAY. If the drive board is not attached
|
||||
* because no ROM was passed to it, no error is generated and the
|
||||
* drive board is silently disabled (detached).
|
||||
*/
|
||||
bool Init(const UINT8 *romPtr);
|
||||
|
||||
/*
|
||||
* AttachInputs(InputsPtr, gameInputFlags):
|
||||
*
|
||||
* Attaches inputs to the drive board (for access to the steering wheel
|
||||
* position).
|
||||
*
|
||||
* Parameters:
|
||||
* InputsPtr Pointer to the input object.
|
||||
* gameInputFlags The current game's input flags.
|
||||
*/
|
||||
void AttachInputs(CInputs *InputsPtr, unsigned gameInputFlags);
|
||||
|
||||
/*
|
||||
* Reset(void):
|
||||
*
|
||||
* Resets the drive board.
|
||||
*/
|
||||
void Reset(void);
|
||||
|
||||
/*
|
||||
* Read():
|
||||
*
|
||||
* Reads data from the drive board.
|
||||
*
|
||||
* Returns:
|
||||
* Data read.
|
||||
*/
|
||||
UINT8 Read(void);
|
||||
|
||||
/*
|
||||
* Write(data):
|
||||
*
|
||||
* Writes data to the drive board.
|
||||
*
|
||||
* Parameters:
|
||||
* data Data to send.
|
||||
*/
|
||||
void Write(UINT8 data);
|
||||
|
||||
/*
|
||||
* RunFrame(void):
|
||||
*
|
||||
* Emulates a single frame's worth of time on the drive board.
|
||||
*/
|
||||
void RunFrame(void);
|
||||
|
||||
/*
|
||||
* CDriveBoard():
|
||||
* ~CDriveBoard():
|
||||
*
|
||||
* Constructor and destructor. Memory is freed by destructor.
|
||||
*/
|
||||
CDriveBoard();
|
||||
|
||||
~CDriveBoard(void);
|
||||
|
||||
// CBus methods
|
||||
/*
|
||||
* Read8(addr):
|
||||
* IORead8(portNum):
|
||||
*
|
||||
* Methods for reading from Z80's memory and IO space. Required by CBus.
|
||||
*
|
||||
* Parameters:
|
||||
* addr Address in memory (0-0xFFFF).
|
||||
* portNum Port address (0-255).
|
||||
*
|
||||
* Returns:
|
||||
* A byte of data from the address or port.
|
||||
*/
|
||||
UINT8 Read8(UINT32 addr);
|
||||
|
||||
void Write8(UINT32 addr, UINT8 data);
|
||||
|
||||
UINT8 IORead8(UINT32 portNum);
|
||||
|
||||
/*
|
||||
* Write8(addr, data):
|
||||
* IORead8(portNum, data):
|
||||
*
|
||||
* Methods for writing to Z80's memory and IO space. Required by CBus.
|
||||
*
|
||||
* Parameters:
|
||||
* addr Address in memory (0-0xFFFF).
|
||||
* portNum Port address (0-255).
|
||||
* data Byte to write.
|
||||
*/
|
||||
void Write8(UINT32 addr, UINT8 data);
|
||||
void IOWrite8(UINT32 portNum, UINT8 data);
|
||||
|
||||
private:
|
||||
|
|
|
@ -49,7 +49,7 @@ void CIRQ::LoadState(CBlockFile *SaveState)
|
|||
{
|
||||
if (OKAY != SaveState->FindBlock("IRQ"))
|
||||
{
|
||||
ErrorLog("Unable to load IRQ controller state. Save state file is corrupted.");
|
||||
ErrorLog("Unable to load IRQ controller state. Save state file is corrupt.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -88,7 +88,7 @@ void CMPC10x::LoadState(CBlockFile *SaveState)
|
|||
{
|
||||
if (OKAY != SaveState->FindBlock("MPC10x"))
|
||||
{
|
||||
ErrorLog("Unable to load MPC%X state. Save state file is corrupted.", model);
|
||||
ErrorLog("Unable to load MPC%X state. Save state file is corrupt.", model);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -1849,7 +1849,7 @@ void CModel3::LoadState(CBlockFile *SaveState)
|
|||
// Load Model 3 state
|
||||
if (OKAY != SaveState->FindBlock("Model 3"))
|
||||
{
|
||||
ErrorLog("Unable to load Model 3 core state. Save state file is corrupted.");
|
||||
ErrorLog("Unable to load Model 3 core state. Save state file is corrupt.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1896,7 +1896,7 @@ void CModel3::LoadNVRAM(CBlockFile *NVRAM)
|
|||
// Load backup RAM
|
||||
if (OKAY != NVRAM->FindBlock("Backup RAM"))
|
||||
{
|
||||
ErrorLog("Unable to load Model 3 backup RAM. NVRAM file is corrupted.");
|
||||
ErrorLog("Unable to load Model 3 backup RAM. NVRAM file is corrupt.");
|
||||
return;
|
||||
}
|
||||
NVRAM->Read(backupRAM, 0x20000);
|
||||
|
@ -2640,8 +2640,6 @@ void CModel3::Patch(void)
|
|||
}
|
||||
else if (!strcmp(Game->id, "spikeofe"))
|
||||
{
|
||||
//*(UINT32 *) &crom[0x600000+0x1240C] = 0x60000000; // illegal ROM
|
||||
|
||||
*(UINT32 *) &crom[0x600000+0x36F2C] = 0x60000000; // decrementer loop (see Spikeout)
|
||||
}
|
||||
else if (!strcmp(Game->id, "skichamp"))
|
||||
|
|
|
@ -86,7 +86,7 @@ void CReal3D::LoadState(CBlockFile *SaveState)
|
|||
{
|
||||
if (OKAY != SaveState->FindBlock("Real3D"))
|
||||
{
|
||||
ErrorLog("Unable to load Real3D GPU state. Save state file is corrupted.");
|
||||
ErrorLog("Unable to load Real3D GPU state. Save state file is corrupt.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -432,7 +432,7 @@ void CSoundBoard::LoadState(CBlockFile *SaveState)
|
|||
{
|
||||
if (OKAY != SaveState->FindBlock("Sound Board"))
|
||||
{
|
||||
ErrorLog("Unable to load sound board state. Save state file is corrupted.");
|
||||
ErrorLog("Unable to load sound board state. Save state file is corrupt.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -50,7 +50,7 @@ void CTileGen::LoadState(CBlockFile *SaveState)
|
|||
{
|
||||
if (OKAY != SaveState->FindBlock("Tile Generator"))
|
||||
{
|
||||
ErrorLog("Unable to load tile generator state. Save state file is corrupted.");
|
||||
ErrorLog("Unable to load tile generator state. Save state file is corrupt.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -1213,7 +1213,7 @@ static void Help(void)
|
|||
puts("Video Options:");
|
||||
puts(" -res=<x>,<y> Resolution");
|
||||
puts(" -fullscreen Full screen mode");
|
||||
puts(" -no-throttle Disable 60 Hz frame rate limit");
|
||||
puts(" -no-throttle Disable 60 Hz frame rate lock");
|
||||
puts(" -show-fps Display frame rate in window title bar");
|
||||
puts(" -vert-shader=<file> Load 3D vertex shader from external file");
|
||||
puts(" -frag-shader=<file> Load 3D fragment shader from external file");
|
||||
|
@ -1227,8 +1227,8 @@ static void Help(void)
|
|||
puts(" -no-dsb Disable Digital Sound Board (MPEG music)");
|
||||
puts("");
|
||||
puts("Input Options:");
|
||||
puts(" -force-feedback Enable force feedback (DirectInput, XInput) [EXPERIMENTAL]");
|
||||
puts(" -config-inputs Configure inputs for keyboards, mice, and joysticks");
|
||||
puts(" -force-feedback Enable force feedback (DirectInput, XInput)");
|
||||
puts(" -config-inputs Configure keyboards, mice, and game controllers");
|
||||
#ifdef SUPERMODEL_WIN32
|
||||
printf(" -input-system=<s> Input system [Default: %s]\n", g_Config.GetInputSystem());
|
||||
#endif
|
||||
|
|
|
@ -2219,7 +2219,7 @@ void SCSP_LoadState(CBlockFile *StateFile)
|
|||
{
|
||||
if (OKAY != StateFile->FindBlock("SCSP x 2"))
|
||||
{
|
||||
ErrorLog("Unable to load SCSP state. Save state file is corrupted.");
|
||||
ErrorLog("Unable to load SCSP state. Save state file is corrupt.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
Program-Wide Definitions
|
||||
******************************************************************************/
|
||||
|
||||
#define SUPERMODEL_VERSION "0.2a-WIP" // version string
|
||||
#define SUPERMODEL_VERSION "0.2a-RC2" // version string
|
||||
|
||||
|
||||
/******************************************************************************
|
||||
|
|
Loading…
Reference in a new issue