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Added friction effect to feedback enumeration
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@ -23,15 +23,16 @@ class CINIFile;
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enum EForceFeedback
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{
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FFStop = -1,
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FFSelfCenter = 0,
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FFConstantForce = 1,
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FFVibrate = 2
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FFConstantForce = 0,
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FFSelfCenter = 1,
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FFFriction = 2,
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FFVibrate = 3
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};
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struct ForceFeedbackCmd
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{
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EForceFeedback id;
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int data;
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EForceFeedback id; // Type of effect to apply
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float force; // Intensity (and, for FFConstantForce, direction) of effect with 0.0f = off and +/1.0f = maximum
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};
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/*
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