diff --git a/Src/Model3/Real3D.cpp b/Src/Model3/Real3D.cpp index 762ef1d..8e27cfd 100644 --- a/Src/Model3/Real3D.cpp +++ b/Src/Model3/Real3D.cpp @@ -326,18 +326,6 @@ static const unsigned decode8x2[16] = 15, 14 }; -static const unsigned decode8x1[8] = -{ - 1, - 3, - 0, - 2, - 5, - 7, - 4, - 6 -}; - void CReal3D::StoreTexture(unsigned level, unsigned xPos, unsigned yPos, unsigned width, unsigned height, const uint16_t *texData, bool sixteenBit, bool writeLSB, bool writeMSB, uint32_t &texDataOffset) { uint32_t tileX = (std::min)(8u, width); @@ -360,16 +348,17 @@ void CReal3D::StoreTexture(unsigned level, unsigned xPos, unsigned yPos, unsigne { if (m_gpuMultiThreaded) MARK_DIRTY(textureRAMDirty, destOffset * 2); - if (tileX == 1) texData -= tileY; - if (tileY == 1) texData -= tileX; - if (tileX == 8) + + if (tileX == 8) { textureRAM[destOffset++] = texData[decode8x8[yy * tileX + xx]]; - else if (tileX == 4) + } + else if (tileX == 4) { textureRAM[destOffset++] = texData[decode8x4[yy * tileX + xx]]; - else if (tileX == 2) + } + else if (tileX == 2) { textureRAM[destOffset++] = texData[decode8x2[yy * tileX + xx]]; - else if (tileX == 1) - textureRAM[destOffset++] = texData[decode8x1[yy * tileX + xx]]; + } + texDataOffset++; } destOffset += 2048 - tileX; // next line @@ -409,16 +398,17 @@ void CReal3D::StoreTexture(unsigned level, unsigned xPos, unsigned yPos, unsigne textureRAM[destOffset] &= byteMask[byteSelect]; const uint8_t shift = (8 * ((xx & 1) ^ 1)); const uint8_t index = (yy ^ 1) * tileX + (xx ^ 1) - (tileX & 1); - if (tileX == 1) texData -= tileY; - if (tileY == 1) texData -= tileX; - if (tileX == 8) + + if (tileX == 8) { tempData = (texData[decode8x8[index] / 2] >> shift) & 0xFF; - else if (tileX == 4) + } + else if (tileX == 4) { tempData = (texData[decode8x4[index] / 2] >> shift) & 0xFF; - else if (tileX == 2) + } + else if (tileX == 2) { tempData = (texData[decode8x2[index] / 2] >> shift) & 0xFF; - else if (tileX == 1) - tempData = (texData[decode8x1[index] / 2] >> shift) & 0xFF; + } + tempData |= tempData << 8; tempData &= byteMask[byteSelect] ^ 0xFFFF; textureRAM[destOffset] |= tempData; @@ -492,9 +482,10 @@ void CReal3D::UploadTexture(uint32_t header, const uint16_t *texData) if (type == 0x01) { break; } + [[fallthrough]]; case 0x02: // mipmaps only { - for (int i = 1; width > 0 && height > 0; i++) { + for (int i = 1; width >=4 && height >=4; i++) { int xPos = mipXBase[i] + (x / mipDivisor[i]); int yPos = mipYBase[i] + (y / mipDivisor[i]);