mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2025-02-16 17:35:39 +00:00
Updated game loader to make use of latest changes to config tree: generic value types and eliminated pointers
This commit is contained in:
parent
c2f80cef6b
commit
4b184b05dc
76
Src/Game.cpp
76
Src/Game.cpp
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@ -1,6 +1,7 @@
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#include "Game.h"
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#include "OSD/Logger.h"
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#include "Util/NewConfig.h"
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#include "Util/ConfigBuilders.h"
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#include "Util/ByteSwap.h"
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#include <algorithm>
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@ -25,15 +26,15 @@ bool GameLoader::MissingAttrib(const GameLoader &loader, const Util::Config::Nod
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return false;
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}
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GameLoader::File::Ptr_t GameLoader::File::Create(const GameLoader &loader, const Util::Config::Node &file_node)
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GameLoader::File::ptr_t GameLoader::File::Create(const GameLoader &loader, const Util::Config::Node &file_node)
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{
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if (GameLoader::MissingAttrib(loader, file_node, "name") | GameLoader::MissingAttrib(loader, file_node, "offset"))
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return Ptr_t();
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Ptr_t file = std::make_shared<File>();
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file->offset = file_node["offset"].ValueAsUnsigned();
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file->filename = Util::ToLower(file_node["name"].Value());
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return ptr_t();
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ptr_t file = std::make_shared<File>();
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file->offset = file_node["offset"].ValueAs<uint32_t>();
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file->filename = Util::ToLower(file_node["name"].ValueAs<std::string>());
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file->has_crc32 = file_node["crc32"].Exists();
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file->crc32 = file->has_crc32 ? file_node["crc32"].ValueAsUnsigned() : 0;
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file->crc32 = file->has_crc32 ? file_node["crc32"].ValueAs<uint32_t>() : 0;
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return file;
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}
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@ -44,28 +45,28 @@ bool GameLoader::File::Matches(const std::string &filename_to_match, uint32_t cr
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return Util::ToLower(filename_to_match) == filename;
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}
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GameLoader::Region::Ptr_t GameLoader::Region::Create(const GameLoader &loader, const Util::Config::Node ®ion_node)
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GameLoader::Region::ptr_t GameLoader::Region::Create(const GameLoader &loader, const Util::Config::Node ®ion_node)
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{
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if (GameLoader::MissingAttrib(loader, region_node, "name") | MissingAttrib(loader, region_node, "stride") | GameLoader::MissingAttrib(loader, region_node, "chunk_size"))
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return Ptr_t();
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Ptr_t region = std::make_shared<Region>();
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region->region_name = region_node["name"].Value();
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region->stride = region_node["stride"].ValueAsUnsigned();
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region->chunk_size = region_node["chunk_size"].ValueAsUnsigned();
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region->byte_swap = region_node["byte_swap"].ValueAsBoolWithDefault(false);
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return ptr_t();
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ptr_t region = std::make_shared<Region>();
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region->region_name = region_node["name"].Value<std::string>();
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region->stride = region_node["stride"].ValueAs<size_t>();
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region->chunk_size = region_node["chunk_size"].ValueAs<size_t>();
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region->byte_swap = region_node["byte_swap"].ValueAsDefault<bool>(false);
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return region;
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}
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static void PopulateGameInfo(Game *game, const Util::Config::Node &game_node)
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{
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game->name = game_node["name"].Value();
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game->title = game_node["identity/title"].Value();
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game->version = game_node["identity/version"].Value();
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game->manufacturer = game_node["identity/manufacturer"].Value();
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game->year = game_node["identity/year"].ValueAsUnsigned();
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game->stepping = game_node["hardware/stepping"].Value();
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game->mpeg_board = game_node["hardware/mpeg_board"].Value();
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game->encryption_key = game_node["hardware/encryption_key"].ValueAsUnsigned();
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game->name = game_node["name"].ValueAs<std::string>();
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game->title = game_node["identity/title"].ValueAsDefault<std::string>("Unknown");
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game->version = game_node["identity/version"].ValueAsDefault<std::string>("");
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game->manufacturer = game_node["identity/manufacturer"].ValueAsDefault<std::string>("Unknown");
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game->year = game_node["identity/year"].ValueAsDefault<unsigned>(0);
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game->stepping = game_node["hardware/stepping"].ValueAsDefault<std::string>("");
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game->mpeg_board = game_node["hardware/mpeg_board"].ValueAsDefault<std::string>("");
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game->encryption_key = game_node["hardware/encryption_key"].ValueAsDefault<uint32_t>(0);
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std::map<std::string, uint32_t> input_flags
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{
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{ "common", Game::INPUT_COMMON },
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@ -92,20 +93,18 @@ static void PopulateGameInfo(Game *game, const Util::Config::Node &game_node)
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{ "fishing", Game::INPUT_FISHING }
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};
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for (auto &node: game_node["hardware/inputs"])
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//for (auto it = game_node["hardware/inputs"].begin(); it != game_node["hardware/inputs"].end(); ++it)
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{
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//auto &node = *it;
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if (node.Key() == "input" && node["type"].Exists())
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{
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const std::string input_type = node["type"].Value();
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const std::string input_type = node["type"].ValueAs<std::string>();
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game->inputs |= input_flags[input_type];
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}
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}
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}
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bool GameLoader::ParseXML(const Util::Config::Node::ConstPtr_t &xml)
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bool GameLoader::ParseXML(const Util::Config::Node &xml)
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{
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for (auto it = xml->begin(); it != xml->end(); ++it)
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for (auto it = xml.begin(); it != xml.end(); ++it)
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{
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// Game node
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auto &game_node = *it;
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@ -117,7 +116,7 @@ bool GameLoader::ParseXML(const Util::Config::Node::ConstPtr_t &xml)
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//ErrorLog("%s: Ignoring <game> tag with missing 'name' attribute.", m_xml_filename.c_str());
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continue;
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}
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std::string game_name = game_node["name"].Value();
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std::string game_name = game_node["name"].ValueAs<std::string>();
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if (m_regions_by_game.find(game_name) != m_regions_by_game.end())
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{
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ErrorLog("%s: Ignoring redefinition of game '%s'.", m_xml_filename.c_str(), game_name.c_str());
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@ -138,7 +137,7 @@ bool GameLoader::ParseXML(const Util::Config::Node::ConstPtr_t &xml)
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auto ®ion_node = *it;
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if (region_node.Key() != "region")
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continue;
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Region::Ptr_t region = Region::Create(*this, region_node);
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Region::ptr_t region = Region::Create(*this, region_node);
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if (!region)
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continue;
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if (regions_by_name.find(region->region_name) != regions_by_name.end())
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@ -154,7 +153,7 @@ bool GameLoader::ParseXML(const Util::Config::Node::ConstPtr_t &xml)
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auto &file_node = *it;
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if (file_node.Key() != "file")
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continue;
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File::Ptr_t file = File::Create(*this, file_node);
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File::ptr_t file = File::Create(*this, file_node);
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if (!file)
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continue;
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// Ensure file offset not defined multiple times. We allow the same
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@ -199,10 +198,10 @@ std::set<std::string> GameLoader::IdentifyGamesFileBelongsTo(const std::string &
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auto ®ions_by_name = v_game.second;
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for (auto &v_region: regions_by_name)
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{
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Region::Ptr_t region = v_region.second;
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Region::ptr_t region = v_region.second;
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for (auto &v_file: region->files_by_offset)
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{
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File::Ptr_t file = v_file.second;
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File::ptr_t file = v_file.second;
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if (file->Matches(filename, crc32))
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games.insert(game_name);
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}
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@ -211,7 +210,7 @@ std::set<std::string> GameLoader::IdentifyGamesFileBelongsTo(const std::string &
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return games;
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}
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const unz_file_info *GameLoader::LookupZippedFile(const File::Ptr_t &file) const
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const unz_file_info *GameLoader::LookupZippedFile(const File::ptr_t &file) const
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{
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if (file->has_crc32)
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{
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@ -228,7 +227,7 @@ const unz_file_info *GameLoader::LookupZippedFile(const File::Ptr_t &file) const
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return 0;
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}
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bool GameLoader::ComputeRegionSize(uint32_t *region_size, const GameLoader::Region::Ptr_t ®ion) const
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bool GameLoader::ComputeRegionSize(uint32_t *region_size, const GameLoader::Region::ptr_t ®ion) const
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{
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// Files in region need not be loaded contiguously. To find region size,
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// use maximum end_addr = offset + stride * (num_chunks - 1) + chunk_size.
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return error;
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}
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bool GameLoader::LoadZippedFile(std::shared_ptr<uint8_t> *buffer, size_t *file_size, const GameLoader::File::Ptr_t &file)
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bool GameLoader::LoadZippedFile(std::shared_ptr<uint8_t> *buffer, size_t *file_size, const GameLoader::File::ptr_t &file)
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{
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unz_file_info info;
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for (int err = unzGoToFirstFile(m_zf); err == UNZ_OK; err = unzGoToNextFile(m_zf))
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return true;
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}
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bool GameLoader::LoadRegion(Game::ROM *buffer, const GameLoader::Region::Ptr_t ®ion)
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bool GameLoader::LoadRegion(Game::ROM *buffer, const GameLoader::Region::ptr_t ®ion)
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{
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bool error = false;
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for (auto &v_file: region->files_by_offset)
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error |= true;
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else
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{
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std::cout << region->region_name << " -> " << Util::Hex(region_size) << std::endl;
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auto &buffer = (*roms)[region->region_name];
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buffer.size = region_size;
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buffer.data.reset(new uint8_t[region_size], std::default_delete<uint8_t[]>());
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bool GameLoader::LoadDefinitionXML(const std::string &filename)
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{
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m_xml_filename = filename;
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Util::Config::Node::ConstPtr_t xml = std::const_pointer_cast<const Util::Config::Node>(Util::Config::FromXMLFile(filename));
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Util::Config::Node xml("xml");
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if (Util::Config::FromXMLFile(&xml, filename))
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return true;
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return ParseXML(xml);
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}
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@ -426,5 +426,5 @@ bool GameLoader::Load(Game *game, const std::string &zipfilename)
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GameLoader::GameLoader(const Util::Config::Node &config)
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{
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LoadDefinitionXML(config["GameXMLFile"].Value());
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LoadDefinitionXML(config["GameXMLFile"].ValueAs<std::string>());
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}
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24
Src/Game.h
24
Src/Game.h
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std::string title;
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std::string version;
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std::string manufacturer;
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int year = 0;
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unsigned year = 0;
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std::string stepping;
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std::string mpeg_board;
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uint32_t encryption_key = 0;
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// Describes a file node in the game XML
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struct File
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{
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typedef std::shared_ptr<File> Ptr_t;
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typedef std::shared_ptr<File> ptr_t;
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uint32_t offset;
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std::string filename;
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uint32_t crc32;
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bool has_crc32;
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static Ptr_t Create(const GameLoader &loader, const Util::Config::Node &file_node);
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static ptr_t Create(const GameLoader &loader, const Util::Config::Node &file_node);
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bool Matches(const std::string &filename, uint32_t crc32) const;
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};
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// Describes a region node in the game XML
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struct Region
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{
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typedef std::shared_ptr<Region> Ptr_t;
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typedef std::shared_ptr<Region> ptr_t;
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std::string region_name;
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size_t stride;
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size_t chunk_size;
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bool byte_swap;
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typedef std::map<uint32_t, File::Ptr_t> FilesByOffset_t;
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typedef std::map<uint32_t, File::ptr_t> FilesByOffset_t;
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FilesByOffset_t files_by_offset;
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static Ptr_t Create(const GameLoader &loader, const Util::Config::Node ®ion_node);
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static ptr_t Create(const GameLoader &loader, const Util::Config::Node ®ion_node);
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};
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std::map<std::string, Game> m_game_info_by_game; // ROMs not loaded here
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// Parsed XML
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typedef std::map<std::string, Region::Ptr_t> RegionsByName_t;
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typedef std::map<std::string, Region::ptr_t> RegionsByName_t;
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std::map<std::string, RegionsByName_t> m_regions_by_game;
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std::string m_xml_filename;
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@ -104,12 +104,12 @@ private:
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std::map<uint32_t, unz_file_info> m_zip_info_by_crc32;
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static bool MissingAttrib(const GameLoader &loader, const Util::Config::Node &node, const std::string &attribute);
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bool ParseXML(const Util::Config::Node::ConstPtr_t &xml);
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bool ParseXML(const Util::Config::Node &xml);
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std::set<std::string> IdentifyGamesFileBelongsTo(const std::string &filename, uint32_t crc32) const;
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const unz_file_info *LookupZippedFile(const File::Ptr_t &file) const;
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bool ComputeRegionSize(uint32_t *region_size, const Region::Ptr_t ®ion) const;
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bool LoadZippedFile(std::shared_ptr<uint8_t> *buffer, size_t *file_size, const GameLoader::File::Ptr_t &file);
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bool LoadRegion(Game::ROM *buffer, const GameLoader::Region::Ptr_t ®ion);
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const unz_file_info *LookupZippedFile(const File::ptr_t &file) const;
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bool ComputeRegionSize(uint32_t *region_size, const Region::ptr_t ®ion) const;
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bool LoadZippedFile(std::shared_ptr<uint8_t> *buffer, size_t *file_size, const GameLoader::File::ptr_t &file);
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bool LoadRegion(Game::ROM *buffer, const GameLoader::Region::ptr_t ®ion);
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bool LoadROMs(std::map<std::string, Game::ROM> *roms, const std::string &game_name);
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bool LoadDefinitionXML(const std::string &filename);
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