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Fixed a MAGIC_NUMBER comment typo.
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@ -2714,7 +2714,7 @@ static void Dump(const char *file, UINT8 *buf, unsigned size, bool reverse32, bo
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#define OFFSET_DRIVEROM 0xF0E0000 // 64 KB
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#define MEMORY_POOL_SIZE (0x800000 + 0x800000 + 0x8000000 + 0x4000000 + 0x20000 + 0x20000 + 0x80000 + 0x1000000 + 0x20000 + 0x1000000 + 0x10000)
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// 64-bit magic number to use detect if ROM was loaded
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// 64-bit magic number used to detect loading of optional ROMs
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#define MAGIC_NUMBER 0x4C444D5245505553ULL
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const struct GameInfo * CModel3::GetGameInfo(void)
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