mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 05:45:38 +00:00
Fixed Makefiles for non-MSYS builds. Unfortunately had to revert a lot of the automated configuration that Harry had inserted. Users will again need to hand-edit Makefile.Win32 for their configuration. Verbose warnings (-Wall) have been restored.
This commit is contained in:
parent
4d275ba49e
commit
4d5c9e7231
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@ -1,49 +1,65 @@
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##
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## Supermodel
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## A Sega Model 3 Arcade Emulator.
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## Copyright 2011-2017 Bart Trzynadlowski, Nik Henson, Ian Curtis
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##
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## This file is part of Supermodel.
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##
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## Supermodel is free software: you can redistribute it and/or modify it under
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## the terms of the GNU General Public License as published by the Free
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||||
## Software Foundation, either version 3 of the License, or (at your option)
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## any later version.
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##
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## Supermodel is distributed in the hope that it will be useful, but WITHOUT
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## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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||||
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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## more details.
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##
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## You should have received a copy of the GNU General Public License along
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## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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##
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#
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# Makefile.Win32
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#
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# Makefile for Windows systems using gcc and the standard Command Prompt.
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#
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###############################################################################
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# Build Options
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###############################################################################
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#
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##
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## Supermodel
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## A Sega Model 3 Arcade Emulator.
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## Copyright 2011-2017 Bart Trzynadlowski, Nik Henson, Ian Curtis
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##
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## This file is part of Supermodel.
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##
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## Supermodel is free software: you can redistribute it and/or modify it under
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## the terms of the GNU General Public License as published by the Free
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## Software Foundation, either version 3 of the License, or (at your option)
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## any later version.
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##
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## Supermodel is distributed in the hope that it will be useful, but WITHOUT
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||||
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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## more details.
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##
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## You should have received a copy of the GNU General Public License along
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## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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##
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#
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# Makefile.Win32
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#
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# Makefile for Windows systems using gcc and the standard Command Prompt.
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#
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# Set variables in the "Configuration" section as required by your system
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# configuration.
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#
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###############################################################################
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# Configuration
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#
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# Edit as necessary. Some users may need to edit the "Platform Configuration"
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# section as well, namely SDL_LIBS and PLATFORM_LIBS.
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###############################################################################
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#
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# Bitness of build ('32' or '64')
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#
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BITS = 64
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# First check if we're under MSYS2 or not, and then get bitness of CPU
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ifeq ($(strip $(MSYSTEM)),)
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ifeq ($(findstring 64,$(strip $(PROCESSOR_ARCHITECTURE))),)
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BITS = 32
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endif
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else
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ifeq ($(findstring 32,$(strip $(MSYSTEM_CARCH))),32)
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BITS = 32
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endif
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endif
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#
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# Path to SDL
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#
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SDL_INCLUDE_DIR = c:/tdm-gcc-64/include/SDL
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SDL_LIB_DIR = c:/tdm-gcc-64/lib
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#
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# Toolchain
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#
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CC = gcc
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CXX = g++
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LD = g++
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###############################################################################
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# Platform Configuration
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###############################################################################
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# Safety check: can be only '32' or '64' otherwise defaults to '64'
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ifneq ($(filter $(strip $(BITS)),32 64),$(strip $(BITS)))
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override BITS = 64
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@ -57,35 +73,6 @@ ifeq ($(strip $(MSYSTEM)),)
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DELETE = rmdir /s /q
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endif
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###############################################################################
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# Platform Configuration
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#
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# Edit library and include paths as needed.
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###############################################################################
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#
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# Build environment
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#
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# Leave empty if 'mingwXX' folder is located on the root filesystem
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MINGW_ROOT =
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# 'mingw64' or 'mingw32' for respectively 64 or 32 bits builds.
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# MSYS2 uses that scheme, customize it if necessary
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MINGW_BASE = mingw$(strip $(BITS))
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# The resulting 'mingwXX' base name for includes and libs
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MINGW_DIR = $(strip $(MINGW_ROOT))/$(strip $(MINGW_BASE))
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#
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# Toolchain
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#
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CC = gcc
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CXX = g++
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LD = g++
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#
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# SDL
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#
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@ -94,19 +81,16 @@ LD = g++
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# https://stackoverflow.com/questions/24596596/sdl-doesnt-compile-in-native-enviroment
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# http://www.cplusplus.com/forum/beginner/110753/
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#
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SDL_INCLUDE_DIR = $(MINGW_DIR)/include/SDL
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SDL_LIB_DIR = $(MINGW_DIR)/lib
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SDL_LIBS = -lmingw32 -static-libgcc -static-libstdc++ -lSDLmain -lSDL -liconv -lm -luser32 -lgdi32 -lwinmm -ldxguid
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SDL_LIBS = -lmingw32 -static-libgcc -static-libstdc++ -lSDLmain -lSDL -lm -luser32 -lgdi32 -lwinmm -ldxguid
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SDL_CFLAGS = -D_GNU_SOURCE=1 -Dmain=SDL_main
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#
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# MinGW/Windows-specific
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#
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PLATFORM_INCLUDE_DIR = $(SDL_INCLUDE_DIR) $(MINGW_DIR)/include
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PLATFORM_INCLUDE_DIR = $(SDL_INCLUDE_DIR)
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PLATFORM_LIB_DIR = $(SDL_LIB_DIR)
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PLATFORM_LIBS = -ldinput8 -lglew32 -lglu32 -lole32 -loleaut32 -lopengl32 -lwbemuuid -lws2_32 -lz
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PLATFORM_LIBS = -ldinput8 -lglu32 -lole32 -loleaut32 -lopengl32 -lwbemuuid -lws2_32 -lz
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PLATFORM_CFLAGS = $(SDL_CFLAGS) -DSUPERMODEL_WIN32 $(addprefix -I,$(sort $(PLATFORM_INCLUDE_DIR)))
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PLATFORM_LDFLAGS = -static -L$(sort $(PLATFORM_LIB_DIR)) $(SDL_LIBS) $(PLATFORM_LIBS)
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@ -122,6 +106,6 @@ PLATFORM_SRC_FILES = \
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include Makefiles/Makefile.inc
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clean:
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$(SILENT)echo Cleaning up \"$(BIN_DIR)\" and \"$(OBJ_DIR)\"...
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$(SILENT)echo Cleaning up $(BIN_DIR) and $(OBJ_DIR)...
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$(SILENT)$(DELETE) $(BIN_DIR)
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$(SILENT)$(DELETE) $(OBJ_DIR)
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|
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@ -1,29 +1,29 @@
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##
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## Supermodel
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## A Sega Model 3 Arcade Emulator.
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## Copyright 2011-2017 Bart Trzynadlowski, Nik Henson, Ian Curtis
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##
|
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## This file is part of Supermodel.
|
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##
|
||||
## Supermodel is free software: you can redistribute it and/or modify it under
|
||||
## the terms of the GNU General Public License as published by the Free
|
||||
## Software Foundation, either version 3 of the License, or (at your option)
|
||||
## any later version.
|
||||
##
|
||||
## Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
||||
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
## more details.
|
||||
##
|
||||
## You should have received a copy of the GNU General Public License along
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||||
## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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##
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#
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# Makefile.inc
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#
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# Core GNU Makefile, included by all (platform-specific) top-level Makefiles.
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#
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##
|
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## Supermodel
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## A Sega Model 3 Arcade Emulator.
|
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## Copyright 2011-2017 Bart Trzynadlowski, Nik Henson, Ian Curtis
|
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##
|
||||
## This file is part of Supermodel.
|
||||
##
|
||||
## Supermodel is free software: you can redistribute it and/or modify it under
|
||||
## the terms of the GNU General Public License as published by the Free
|
||||
## Software Foundation, either version 3 of the License, or (at your option)
|
||||
## any later version.
|
||||
##
|
||||
## Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
||||
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
## more details.
|
||||
##
|
||||
## You should have received a copy of the GNU General Public License along
|
||||
## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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##
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#
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# Makefile.inc
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#
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# Core GNU Makefile, included by all (platform-specific) top-level Makefiles.
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||||
#
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||||
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||||
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###############################################################################
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@ -79,82 +79,82 @@ endif
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# Source Files
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###############################################################################
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SRC_FILES = \
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Src/CPU/PowerPC/PPCDisasm.cpp \
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Src/BlockFile.cpp \
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Src/Pkgs/unzip.cpp \
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Src/Pkgs/ioapi.cpp \
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Src/Model3/93C46.cpp \
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Src/Util/BitRegister.cpp \
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Src/JTAG.cpp \
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Src/Graphics/Legacy3D/Error.cpp \
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Src/Pkgs/glew.cpp \
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Src/Graphics/Shader.cpp \
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Src/Model3/Real3D.cpp \
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Src/Graphics/Legacy3D/Legacy3D.cpp \
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Src/Graphics/Legacy3D/Models.cpp \
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Src/Graphics/Legacy3D/TextureRefs.cpp \
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Src/Graphics/New3D/New3D.cpp \
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Src/Graphics/New3D/Mat4.cpp \
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Src/Graphics/New3D/Model.cpp \
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||||
Src/Graphics/New3D/PolyHeader.cpp \
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||||
Src/Graphics/New3D/Texture.cpp \
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||||
Src/Graphics/New3D/TextureSheet.cpp \
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||||
Src/Graphics/New3D/VBO.cpp \
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Src/Graphics/New3D/Vec.cpp \
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Src/Graphics/New3D/R3DShader.cpp \
|
||||
Src/Graphics/New3D/R3DFloat.cpp \
|
||||
Src/Graphics/New3D/R3DScrollFog.cpp \
|
||||
Src/Graphics/Render2D.cpp \
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||||
Src/Model3/TileGen.cpp \
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||||
Src/Model3/Model3.cpp \
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||||
Src/CPU/PowerPC/ppc.cpp \
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Src/OSD/SDL/Main.cpp \
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Src/OSD/SDL/Audio.cpp \
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Src/OSD/SDL/Thread.cpp \
|
||||
Src/Model3/SoundBoard.cpp \
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||||
Src/Sound/SCSP.cpp \
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Src/Sound/SCSPDSP.cpp \
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||||
Src/CPU/68K/68K.cpp \
|
||||
$(OBJ_DIR)/m68kcpu.c \
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||||
$(OBJ_DIR)/m68kopnz.c \
|
||||
$(OBJ_DIR)/m68kopdm.c \
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||||
$(OBJ_DIR)/m68kopac.c \
|
||||
$(OBJ_DIR)/m68kops.c \
|
||||
Src/Model3/DSB.cpp \
|
||||
Src/CPU/Z80/Z80.cpp \
|
||||
Src/Model3/IRQ.cpp \
|
||||
Src/Model3/53C810.cpp \
|
||||
Src/Model3/PCI.cpp \
|
||||
Src/Model3/RTC72421.cpp \
|
||||
Src/Model3/DriveBoard.cpp \
|
||||
Src/Model3/MPC10x.cpp \
|
||||
Src/Inputs/Input.cpp \
|
||||
Src/Inputs/Inputs.cpp \
|
||||
Src/Inputs/InputSource.cpp \
|
||||
Src/Inputs/InputSystem.cpp \
|
||||
Src/Inputs/InputTypes.cpp \
|
||||
Src/Inputs/MultiInputSource.cpp \
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||||
Src/OSD/SDL/SDLInputSystem.cpp \
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Src/OSD/Outputs.cpp \
|
||||
Src/Sound/MPEG/amp_audio.cpp \
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Src/Sound/MPEG/dump.cpp \
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Src/Sound/MPEG/getbits.cpp \
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Src/Sound/MPEG/getdata.cpp \
|
||||
Src/Sound/MPEG/huffman.cpp \
|
||||
Src/Sound/MPEG/layer2.cpp \
|
||||
Src/Sound/MPEG/layer3.cpp \
|
||||
Src/Sound/MPEG/misc2.cpp \
|
||||
Src/Sound/MPEG/position.cpp \
|
||||
Src/Sound/MPEG/transform.cpp \
|
||||
Src/Sound/MPEG/util.cpp \
|
||||
Src/Model3/Crypto.cpp \
|
||||
Src/OSD/Logger.cpp \
|
||||
Src/Util/Format.cpp \
|
||||
Src/Util/NewConfig.cpp \
|
||||
Src/Util/ByteSwap.cpp \
|
||||
Src/Util/ConfigBuilders.cpp \
|
||||
Src/GameLoader.cpp \
|
||||
SRC_FILES = \
|
||||
Src/CPU/PowerPC/PPCDisasm.cpp \
|
||||
Src/BlockFile.cpp \
|
||||
Src/Pkgs/unzip.cpp \
|
||||
Src/Pkgs/ioapi.cpp \
|
||||
Src/Model3/93C46.cpp \
|
||||
Src/Util/BitRegister.cpp \
|
||||
Src/JTAG.cpp \
|
||||
Src/Graphics/Legacy3D/Error.cpp \
|
||||
Src/Pkgs/glew.cpp \
|
||||
Src/Graphics/Shader.cpp \
|
||||
Src/Model3/Real3D.cpp \
|
||||
Src/Graphics/Legacy3D/Legacy3D.cpp \
|
||||
Src/Graphics/Legacy3D/Models.cpp \
|
||||
Src/Graphics/Legacy3D/TextureRefs.cpp \
|
||||
Src/Graphics/New3D/New3D.cpp \
|
||||
Src/Graphics/New3D/Mat4.cpp \
|
||||
Src/Graphics/New3D/Model.cpp \
|
||||
Src/Graphics/New3D/PolyHeader.cpp \
|
||||
Src/Graphics/New3D/Texture.cpp \
|
||||
Src/Graphics/New3D/TextureSheet.cpp \
|
||||
Src/Graphics/New3D/VBO.cpp \
|
||||
Src/Graphics/New3D/Vec.cpp \
|
||||
Src/Graphics/New3D/R3DShader.cpp \
|
||||
Src/Graphics/New3D/R3DFloat.cpp \
|
||||
Src/Graphics/New3D/R3DScrollFog.cpp \
|
||||
Src/Graphics/Render2D.cpp \
|
||||
Src/Model3/TileGen.cpp \
|
||||
Src/Model3/Model3.cpp \
|
||||
Src/CPU/PowerPC/ppc.cpp \
|
||||
Src/OSD/SDL/Main.cpp \
|
||||
Src/OSD/SDL/Audio.cpp \
|
||||
Src/OSD/SDL/Thread.cpp \
|
||||
Src/Model3/SoundBoard.cpp \
|
||||
Src/Sound/SCSP.cpp \
|
||||
Src/Sound/SCSPDSP.cpp \
|
||||
Src/CPU/68K/68K.cpp \
|
||||
$(OBJ_DIR)/m68kcpu.c \
|
||||
$(OBJ_DIR)/m68kopnz.c \
|
||||
$(OBJ_DIR)/m68kopdm.c \
|
||||
$(OBJ_DIR)/m68kopac.c \
|
||||
$(OBJ_DIR)/m68kops.c \
|
||||
Src/Model3/DSB.cpp \
|
||||
Src/CPU/Z80/Z80.cpp \
|
||||
Src/Model3/IRQ.cpp \
|
||||
Src/Model3/53C810.cpp \
|
||||
Src/Model3/PCI.cpp \
|
||||
Src/Model3/RTC72421.cpp \
|
||||
Src/Model3/DriveBoard.cpp \
|
||||
Src/Model3/MPC10x.cpp \
|
||||
Src/Inputs/Input.cpp \
|
||||
Src/Inputs/Inputs.cpp \
|
||||
Src/Inputs/InputSource.cpp \
|
||||
Src/Inputs/InputSystem.cpp \
|
||||
Src/Inputs/InputTypes.cpp \
|
||||
Src/Inputs/MultiInputSource.cpp \
|
||||
Src/OSD/SDL/SDLInputSystem.cpp \
|
||||
Src/OSD/Outputs.cpp \
|
||||
Src/Sound/MPEG/amp_audio.cpp \
|
||||
Src/Sound/MPEG/dump.cpp \
|
||||
Src/Sound/MPEG/getbits.cpp \
|
||||
Src/Sound/MPEG/getdata.cpp \
|
||||
Src/Sound/MPEG/huffman.cpp \
|
||||
Src/Sound/MPEG/layer2.cpp \
|
||||
Src/Sound/MPEG/layer3.cpp \
|
||||
Src/Sound/MPEG/misc2.cpp \
|
||||
Src/Sound/MPEG/position.cpp \
|
||||
Src/Sound/MPEG/transform.cpp \
|
||||
Src/Sound/MPEG/util.cpp \
|
||||
Src/Model3/Crypto.cpp \
|
||||
Src/OSD/Logger.cpp \
|
||||
Src/Util/Format.cpp \
|
||||
Src/Util/NewConfig.cpp \
|
||||
Src/Util/ByteSwap.cpp \
|
||||
Src/Util/ConfigBuilders.cpp \
|
||||
Src/GameLoader.cpp \
|
||||
Src/Pkgs/tinyxml2.cpp \
|
||||
Src/ROMSet.cpp \
|
||||
$(PLATFORM_SRC_FILES)
|
||||
|
@ -174,7 +174,7 @@ ifeq ($(strip $(ENABLE_DEBUGGER)),1)
|
|||
Src/Debugger/SupermodelDebugger.cpp \
|
||||
Src/Debugger/CPUDebug.cpp \
|
||||
Src/Debugger/AddressTable.cpp \
|
||||
Src/Debugger/Breakpoint.cpp \
|
||||
Src/Debugger/Breakpoint.cpp \
|
||||
Src/Debugger/CodeAnalyser.cpp \
|
||||
Src/Debugger/Exception.cpp \
|
||||
Src/Debugger/Interrupt.cpp \
|
||||
|
@ -182,25 +182,25 @@ ifeq ($(strip $(ENABLE_DEBUGGER)),1)
|
|||
Src/Debugger/Label.cpp \
|
||||
Src/Debugger/Register.cpp \
|
||||
Src/Debugger/Watch.cpp \
|
||||
Src/Debugger/CPU/PPCDebug.cpp \
|
||||
Src/Debugger/CPU/68KDebug.cpp \
|
||||
Src/Debugger/CPU/Musashi68KDebug.cpp \
|
||||
Src/Debugger/CPU/PPCDebug.cpp \
|
||||
Src/Debugger/CPU/68KDebug.cpp \
|
||||
Src/Debugger/CPU/Musashi68KDebug.cpp \
|
||||
Src/Debugger/CPU/Z80Debug.cpp
|
||||
endif
|
||||
|
||||
#
|
||||
# Sorted-path compile order
|
||||
#
|
||||
OBJ_FILES = $(foreach file,$(sort $(SRC_FILES)),$(OBJ_DIR)/$(basename $(notdir $(file))).o)
|
||||
OBJ_FILES = $(foreach file,$(SRC_FILES),$(OBJ_DIR)/$(basename $(notdir $(file))).o)
|
||||
|
||||
#
|
||||
# Deduce include directories from the source file list. The sort function
|
||||
# removes duplicates and is used to construct a set.
|
||||
#
|
||||
INCLUDE_DIRS = $(sort $(foreach file,$(SRC_FILES),$(dir $(file))))
|
||||
|
||||
|
||||
###############################################################################
|
||||
# removes duplicates and is used to construct a set.
|
||||
#
|
||||
INCLUDE_DIRS = $(sort $(foreach file,$(SRC_FILES),$(dir $(file))))
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Output Locations
|
||||
###############################################################################
|
||||
|
||||
|
@ -208,7 +208,6 @@ OBJ_DIR = obj$(strip $(BITS))
|
|||
BIN_DIR = bin$(strip $(BITS))
|
||||
|
||||
OUTFILE = supermodel
|
||||
MUSASHI_OUTFILE = m68kmake
|
||||
|
||||
|
||||
###############################################################################
|
||||
|
@ -218,8 +217,7 @@ MUSASHI_OUTFILE = m68kmake
|
|||
ARCH = -march=native -mfpmath=sse
|
||||
BUILD_CFLAGS =
|
||||
OPT = -O3
|
||||
#WARN = -Wall
|
||||
WARN = -w
|
||||
WARN = -Wall
|
||||
CSTD = -std=iso9899:2011
|
||||
CXXSTD = -std=c++11
|
||||
|
||||
|
@ -250,12 +248,12 @@ ifeq ($(strip $(ENABLE_DEBUGGER)),1)
|
|||
endif
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Targets
|
||||
###############################################################################
|
||||
|
||||
#
|
||||
# Default target: build Supermodel binary. Must be specified *before* the auto-
|
||||
###############################################################################
|
||||
# Targets
|
||||
###############################################################################
|
||||
|
||||
#
|
||||
# Default target: build Supermodel binary. Must be specified *before* the auto-
|
||||
# generated dependencies because otherwise, make gets confused for some reason
|
||||
# and thinks the default target is just one of the object files.
|
||||
#
|
||||
|
@ -277,26 +275,26 @@ $(OBJ_DIR):
|
|||
|
||||
|
||||
###############################################################################
|
||||
# Rules
|
||||
###############################################################################
|
||||
|
||||
#
|
||||
# Create list of auto-generated dependency files (which contain rules that make
|
||||
# understands) and include them all.
|
||||
#
|
||||
AUTODEPS := $(patsubst %.o,%.d,$(OBJ_FILES))
|
||||
-include $(AUTODEPS)
|
||||
|
||||
#
|
||||
# VPATH is the search path for files. This trick allows a single %.cpp rule to
|
||||
# be matched against files in sub-directories of Src/.
|
||||
#
|
||||
VPATH = $(INCLUDE_DIRS)
|
||||
|
||||
#
|
||||
# Compilation rules that both auto-generate the dependency files and compile
|
||||
# the source code. This technique is described in the reply by user "rr-" at:
|
||||
# https://stackoverflow.com/questions/8025766/makefile-auto-dependency-generation
|
||||
# Rules
|
||||
###############################################################################
|
||||
|
||||
#
|
||||
# Create list of auto-generated dependency files (which contain rules that make
|
||||
# understands) and include them all.
|
||||
#
|
||||
AUTODEPS := $(patsubst %.o,%.d,$(OBJ_FILES))
|
||||
-include $(AUTODEPS)
|
||||
|
||||
#
|
||||
# VPATH is the search path for files. This trick allows a single %.cpp rule to
|
||||
# be matched against files in sub-directories of Src/.
|
||||
#
|
||||
VPATH = $(INCLUDE_DIRS)
|
||||
|
||||
#
|
||||
# Compilation rules that both auto-generate the dependency files and compile
|
||||
# the source code. This technique is described in the reply by user "rr-" at:
|
||||
# https://stackoverflow.com/questions/8025766/makefile-auto-dependency-generation
|
||||
#
|
||||
$(OBJ_DIR)/%.o: %.cpp
|
||||
$(info Generating dependencies: $< -> $(OBJ_DIR)/$(*F).d)
|
||||
|
@ -313,43 +311,44 @@ $(OBJ_DIR)/%.o: %.c
|
|||
|
||||
#
|
||||
# Musashi 68K emulator
|
||||
#
|
||||
# All generated source files are emitted to the object directory. For MSVC,
|
||||
# INLINE must be redefined as "static __inline", which is the syntax in C mode.
|
||||
#
|
||||
# All generated source files are emitted to the object directory. For MSVC,
|
||||
# INLINE must be redefined as "static __inline", which is the syntax in C mode.
|
||||
#
|
||||
# The .exe suffix is absolutely required for native Windows non-MSYS builds!
|
||||
#
|
||||
|
||||
MUSASHI_OUTFILE = $(OBJ_DIR)/m68kmake.exe # do not remove the .exe suffix!
|
||||
MUSASHI_CFLAGS = -ISrc/CPU/68K/Musashi -I$(OBJ_DIR) -DINLINE="static inline" -Wno-unused-variable
|
||||
MUSASHI_LDFLAGS = -o $(OBJ_DIR)/$(MUSASHI_OUTFILE) $(OBJ_DIR)/m68kmake.o -s
|
||||
MUSASHI_LDFLAGS = -o $(MUSASHI_OUTFILE) $(OBJ_DIR)/m68kmake.o -s
|
||||
|
||||
$(OBJ_DIR)/$(MUSASHI_OUTFILE): Src/CPU/68K/Musashi/m68kmake.c
|
||||
$(MUSASHI_OUTFILE): Src/CPU/68K/Musashi/m68kmake.c Src/CPU/68K/Musashi/m68k_in.c
|
||||
$(info --------------------------------------------------------------------------------)
|
||||
$(info Compiling : $< -> $(OBJ_DIR)/m68kmake.o)
|
||||
$(SILENT)$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kmake.o
|
||||
$(info Linking : $(MUSASHI_OUTFILE))
|
||||
$(SILENT)$(LD) $(MUSASHI_LDFLAGS)
|
||||
|
||||
$(OBJ_DIR)/m68kops.h: $(OBJ_DIR)/$(MUSASHI_OUTFILE) Src/CPU/68K/Musashi/m68k_in.c
|
||||
$(OBJ_DIR)/m68kops.h $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kopnz.c: $(MUSASHI_OUTFILE) Src/CPU/68K/Musashi/m68k_in.c Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
|
||||
$(info Generating 68K emulator: $@)
|
||||
$(SILENT)$(OBJ_DIR)/$(MUSASHI_OUTFILE) $(OBJ_DIR) Src/CPU/68K/Musashi/m68k_in.c
|
||||
|
||||
$(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kopnz.c: $(OBJ_DIR)/m68kops.h
|
||||
|
||||
@$(MUSASHI_OUTFILE) $(OBJ_DIR) Src/CPU/68K/Musashi/m68k_in.c
|
||||
|
||||
$(OBJ_DIR)/m68kcpu.o: Src/CPU/68K/Musashi/m68kcpu.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
|
||||
$(info Compiling : $< -> $@)
|
||||
$(SILENT)$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $(OBJ_DIR)/m68kcpu.o
|
||||
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $(OBJ_DIR)/m68kcpu.o
|
||||
|
||||
$(OBJ_DIR)/m68kops.o: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
|
||||
$(OBJ_DIR)/m68kops.o: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
|
||||
$(info Compiling : $< -> $@)
|
||||
$(SILENT)$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
||||
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
||||
|
||||
$(OBJ_DIR)/m68kopac.o: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
|
||||
$(OBJ_DIR)/m68kopac.o: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
|
||||
$(info Compiling : $< -> $@)
|
||||
$(SILENT)$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
||||
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
||||
|
||||
$(OBJ_DIR)/m68kopdm.o: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
|
||||
$(OBJ_DIR)/m68kopdm.o: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
|
||||
$(info Compiling : $< -> $@)
|
||||
$(SILENT)$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
||||
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
||||
|
||||
$(OBJ_DIR)/m68kopnz.o: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
|
||||
$(OBJ_DIR)/m68kopnz.o: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
|
||||
$(info Compiling : $< -> $@)
|
||||
$(SILENT)$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
||||
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
||||
|
|
Loading…
Reference in a new issue