mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-21 21:35:38 +00:00
Adding simulated netboard; all linked games except Sega Rally 2 working at full speed.
This commit is contained in:
parent
98d4f1c6f6
commit
5a570ce7fe
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@ -34,11 +34,12 @@
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[ Global ] ; Input settings can only be read from the global section!
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; Network board - experimental build for win32 only
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EmulateNet = 0
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port_in = 1970
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port_out = 1971
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addr_out = "127.0.0.1"
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; Network board
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Network = 0
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SimulateNet = 1
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PortIn = 1970
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PortOut = 1971
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AddressOut = "127.0.0.1"
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; Common
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InputStart1 = "KEY_1,JOY1_BUTTON9"
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@ -169,7 +169,8 @@ ifeq ($(strip $(NET_BOARD)),1)
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SRC_FILES += \
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Src/Network/TCPReceive.cpp \
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Src/Network/TCPSend.cpp \
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Src/Network/NetBoard.cpp
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Src/Network/NetBoard.cpp \
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Src/Network/SimNetBoard.cpp
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endif
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ifeq ($(strip $(ENABLE_DEBUGGER)),1)
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@ -30,6 +30,9 @@
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#include "ConsoleDebugger.h"
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#include "CPUDebug.h"
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#include "Label.h"
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#ifdef NET_BOARD
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#include "Network/NetBoard.h"
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#endif // NET_BOARD
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#include <cstdio>
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#include <string>
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@ -302,7 +305,9 @@ namespace Debugger
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#ifdef NET_BOARD
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CCPUDebug *CSupermodelDebugger::CreateNetBoardCPUDebug(::CModel3 * model3)
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{
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CNetBoard *netBrd = model3->GetNetBoard();
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CNetBoard *netBrd = dynamic_cast<CNetBoard*>(model3->GetNetBoard());
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if (!netBrd)
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return NULL;
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if (!netBrd->IsAttached())
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return NULL;
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CMusashi68KDebug *cpu = new CMusashi68KDebug("NET68K", netBrd->GetM68K());
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@ -18,7 +18,7 @@ struct Game
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uint32_t real3d_pci_id = 0; // overrides default Real3D PCI ID for stepping (0 for default)
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float real3d_status_bit_set_percent_of_frame = 0; // overrides default status bit timing (0 for default)
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uint32_t encryption_key = 0;
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std::string netboard_present;
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bool netboard_present;
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enum Inputs
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{
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@ -202,7 +202,7 @@ static void PopulateGameInfo(Game *game, const Util::Config::Node &game_node)
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game->real3d_pci_id = game_node["hardware/real3d_pci_id"].ValueAsDefault<uint32_t>(0);
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game->real3d_status_bit_set_percent_of_frame = game_node["hardware/real3d_status_bit_set_percent_of_frame"].ValueAsDefault<float>(0);
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game->encryption_key = game_node["hardware/encryption_key"].ValueAsDefault<uint32_t>(0);
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game->netboard_present = game_node["hardware/netboard"].ValueAsDefault<std::string>("false");
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game->netboard_present = game_node["hardware/netboard"].ValueAsDefault<bool>("false");
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std::map<std::string, uint32_t> input_flags
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{
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File diff suppressed because it is too large
Load diff
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@ -32,6 +32,9 @@
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#include "Model3/IEmulator.h"
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#include "Model3/JTAG.h"
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#include "Model3/Crypto.h"
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#ifdef NET_BOARD
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#include "Network/INetBoard.h"
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#endif // NET_BOARD
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#include "Util/NewConfig.h"
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/*
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@ -140,9 +143,9 @@ public:
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* Returns a reference to the net board.
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* Returns:
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* Pointer to CNetBoard object.
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* Pointer to CNetBoard or CSimNetBoard object.
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*/
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CNetBoard * GetNetBoard(void);
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INetBoard * GetNetBoard(void);
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#endif
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/*
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@ -306,7 +309,7 @@ private:
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CCrypto m_cryptoDevice; // Encryption device
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CJTAG m_jtag; // JTAG interface
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#ifdef NET_BOARD
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CNetBoard NetBoard; // Net board
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INetBoard *NetBoard; // Net board
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bool m_runNetBoard;
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#endif
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47
Src/Network/INetBoard.h
Normal file
47
Src/Network/INetBoard.h
Normal file
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/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011-2020 Bart Trzynadlowski, Nik Henson, Ian Curtis,
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** Harry Tuttle, and Spindizzi
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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#ifndef INCLUDED_INETBOARD_H
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#define INCLUDED_INETBOARD_H
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#include "Types.h"
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#include "Game.h"
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#include "BlockFile.h"
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class INetBoard
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{
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public:
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virtual void SaveState(CBlockFile* SaveState) = 0;
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virtual void LoadState(CBlockFile* SaveState) = 0;
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virtual void RunFrame(void) = 0;
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virtual void Reset(void) = 0;
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virtual bool IsAttached(void) = 0;
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virtual bool IsRunning(void) = 0;
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virtual bool Init(UINT8* netRAMPtr, UINT8* netBufferPtr) = 0;
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virtual void GetGame(Game) = 0;
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};
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#endif
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@ -61,35 +61,35 @@
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// change port/ip you want, I only tested in local on same machine (watch your firewall)
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//
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// add for master
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// EmulateNet=1
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// port_in = 1970
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// port_out = 1971
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// Network=1
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// PortIn = 1970
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// PortOut = 1971
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// addr_out = "127.0.0.1"
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//
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// add for slave
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// EmulateNet=1
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// port_in = 1971
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// port_out = 1970
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// Network=1
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// PortIn = 1971
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// PortOut = 1970
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// addr_out = "127.0.0.1"
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//
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// or in case of 3 cabs
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//
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// add for master
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// EmulateNet=1
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// port_in = 1970
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// port_out = 1971
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// Network=1
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// PortIn = 1970
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// PortOut = 1971
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// addr_out = "127.0.0.1"
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//
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// add for slave1
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// EmulateNet=1
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// port_in = 1971
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// port_out = 1972
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// Network=1
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// PortIn = 1971
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// PortOut = 1972
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// addr_out = "127.0.0.1"
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//
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// add for slave2
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// EmulateNet=1
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// port_in = 1972
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// port_out = 1970
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// Network=1
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// PortIn = 1972
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// PortOut = 1970
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// addr_out = "127.0.0.1"
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//#define NET_DEBUG
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@ -1095,9 +1095,7 @@ bool CNetBoard::Init(UINT8 * netRAMPtr, UINT8 *netBufferPtr)
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netRAM = netRAMPtr;
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netBuffer = netBufferPtr;
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std::string netboard_present = Gameinfo.netboard_present;
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std::transform(netboard_present.begin(), netboard_present.end(), netboard_present.begin(), ::tolower);
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m_attached = (netboard_present.compare("true") == 0) ? true : false;
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m_attached = Gameinfo.netboard_present && m_config["Network"].ValueAs<bool>();
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test_irq = 0;
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@ -1159,14 +1157,14 @@ bool CNetBoard::Init(UINT8 * netRAMPtr, UINT8 *netBufferPtr)
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//netsocks
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port_in = m_config["port_in"].ValueAs<unsigned>();
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port_out = m_config["port_out"].ValueAs<unsigned>();
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addr_out = m_config["addr_out"].ValueAs<std::string>();
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port_in = m_config["PortIn"].ValueAs<unsigned>();
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port_out = m_config["PortOut"].ValueAs<unsigned>();
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addr_out = m_config["AddressOut"].ValueAs<std::string>();
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nets = std::make_unique<TCPSend>(addr_out, port_out);
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netr = std::make_unique<TCPReceive>(port_in);
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if (m_config["EmulateNet"].ValueAs<bool>() && m_attached) {
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if (m_config["Network"].ValueAs<bool>() && m_attached) {
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while (!nets->Connect()) {
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printf("Connecting to %s:%i ..\n", addr_out.c_str(), port_out);
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}
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@ -1189,7 +1187,6 @@ CNetBoard::CNetBoard(const Util::Config::Node &config) : m_config(config)
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ioreg = NULL;
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ctrlrw = NULL;
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CodeReady = false;
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test_irq = 0;
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int5 = false;
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{
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}
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bool CNetBoard::RunFrame(void)
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void CNetBoard::RunFrame(void)
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{
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if (!CodeReady)
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{
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return true;
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}
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if (!IsRunning())
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return;
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M68KSetContext(&M68K);
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M68KRun((4000000 / 60));
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M68KGetContext(&M68K);
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return true;
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}
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void CNetBoard::Reset(void)
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return m_attached;
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}
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bool CNetBoard::IsRunning(void)
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{
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return m_attached && ((ioreg[0xc0] == 0xff) || (ioreg[0xc0] == 0x01));
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}
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void CNetBoard::GetGame(Game gameinfo)
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{
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Gameinfo = gameinfo;
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@ -27,13 +27,14 @@
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#include "CPU/Bus.h"
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#include "OSD/Thread.h"
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#include <memory>
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#include "INetBoard.h"
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#include "TCPSend.h"
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#include "TCPSendAsync.h"
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#include "TCPReceive.h"
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//#define NET_BUF_SIZE 32800 // 16384 not enough
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class CNetBoard : public IBus
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class CNetBoard : public IBus, public INetBoard
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{
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public:
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void SaveState(CBlockFile *SaveState);
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void LoadState(CBlockFile *SaveState);
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bool RunFrame(void);
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void RunFrame(void);
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void Reset(void);
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// Returns a reference to the 68K CPU context
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M68KCtx *GetM68K(void);
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bool IsAttached(void);
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bool IsRunning(void);
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bool CodeReady;
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bool Init(UINT8 *netRAMPtr, UINT8 *netBufferPtr);
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549
Src/Network/SimNetBoard.cpp
Normal file
549
Src/Network/SimNetBoard.cpp
Normal file
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/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011-2020 Bart Trzynadlowski, Nik Henson, Ian Curtis,
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** Harry Tuttle, and Spindizzi
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
|
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
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** more details.
|
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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#include <chrono>
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#include <thread>
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#include "Supermodel.h"
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#include "SimNetBoard.h"
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// these make 16-bit read/writes much neater
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#define RAM16 *(uint16_t*)&RAM
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#define CommRAM16 *(uint16_t*)&CommRAM
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#define ioreg16 *(uint16_t*)&ioreg
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static const uint64_t netGUID = 0x5bf177da34872;
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inline bool CSimNetBoard::IsGame(const char* gameName)
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{
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return (m_gameInfo.name == gameName) || (m_gameInfo.parent == gameName);
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}
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CSimNetBoard::CSimNetBoard(const Util::Config::Node& config) : m_config(config)
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{
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m_running = true;
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}
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CSimNetBoard::~CSimNetBoard(void)
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{
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m_running = false;
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if (m_connectThread.joinable())
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m_connectThread.join();
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}
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void CSimNetBoard::SaveState(CBlockFile* SaveState)
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{
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}
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void CSimNetBoard::LoadState(CBlockFile* SaveState)
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{
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}
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bool CSimNetBoard::Init(uint8_t* netRAMPtr, uint8_t* netBufferPtr)
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{
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RAM = netRAMPtr;
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CommRAM = netBufferPtr;
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ioreg = netBufferPtr + 0x10000;
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m_attached = m_gameInfo.netboard_present && m_config["Network"].ValueAs<bool>();
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if (!m_attached)
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return 0;
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if (IsGame("daytona2") || IsGame("harley") || IsGame("scud") || IsGame("srally2") ||
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IsGame("skichamp") || IsGame("spikeout") || IsGame("spikeofe"))
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m_gameType = GameType::one;
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else if (IsGame("lemans24") || IsGame("von2") || IsGame("dirtdvls"))
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m_gameType = GameType::two;
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else
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return ErrorLog("Game not recognized or supported");
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m_state = State::start;
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//netsocks
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port_in = m_config["PortIn"].ValueAs<unsigned>();
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port_out = m_config["PortOut"].ValueAs<unsigned>();
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addr_out = m_config["AddressOut"].ValueAs<std::string>();
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nets = std::make_unique<TCPSend>(addr_out, port_out);
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netr = std::make_unique<TCPReceive>(port_in);
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return 0;
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}
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void CSimNetBoard::RunFrame(void)
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{
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if (!IsRunning())
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return;
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switch (m_state)
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{
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case State::start:
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if (!m_connected && !m_connectThread.joinable())
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m_connectThread = std::thread(&CSimNetBoard::ConnectProc, this);
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ioreg16[0x88] = 0;
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ioreg16[0x8a] = IsGame("dirtdvls") ? 0x4004 : 0xe000;
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m_state = State::init;
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break;
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case State::init:
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memset(CommRAM, 0, 0x10000);
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if (m_gameType == GameType::one)
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{
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if (ioreg16[0x88] & 0x8000) // has main board changed this register?
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{
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ioreg[0] |= 0x01; // simulate IRQ 2 ack
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if (ioreg16[0x88] == 0xf000)
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{
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// initialization complete
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ioreg16[0x8a] = 0;
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CommRAM16[0x72] = FLIPENDIAN16(0x1); // is this necessary?
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m_state = State::testing;
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}
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ioreg16[0x88] = 0; // 0 should work for all init subroutines
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}
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}
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else
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{
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// type 2 performs initialization on its own
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ioreg16[0x8a] = 0;
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m_state = State::testing;
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m_counter = 0;
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}
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break;
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case State::testing:
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if (m_gameType == GameType::one)
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{
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ioreg16[0x88] += 1; // type 1 games require this to be incremented every frame
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if (!m_connected)
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break;
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uint8_t numMachines, machineIndex;
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if (RAM16[0x400] == 0) // master
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{
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// flush receive buffer
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while (netr->CheckDataAvailable())
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{
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netr->Receive();
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}
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// check all linked instances have the same GUID
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nets->Send(&netGUID, sizeof(netGUID));
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auto& recv_data = netr->Receive();
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if (recv_data.empty())
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break;
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uint64_t testGUID;
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memcpy(&testGUID, &recv_data[0], recv_data.size());
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if (testGUID != netGUID)
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testGUID = 0;
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// send the GUID for one more loop
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nets->Send(&testGUID, sizeof(testGUID));
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netr->Receive();
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|
||||
if (testGUID != netGUID)
|
||||
{
|
||||
ErrorLog("unable to verify connection. Make sure all machines are using same build!");
|
||||
m_state = State::error;
|
||||
break;
|
||||
}
|
||||
|
||||
// master has an index of zero
|
||||
machineIndex = 0;
|
||||
nets->Send(&machineIndex, sizeof(machineIndex));
|
||||
|
||||
// receive back the number of other linked machines
|
||||
recv_data = netr->Receive();
|
||||
if (recv_data.empty())
|
||||
break;
|
||||
numMachines = recv_data[0];
|
||||
|
||||
// send the number of other linked machines
|
||||
nets->Send(&numMachines, sizeof(numMachines));
|
||||
netr->Receive();
|
||||
}
|
||||
else
|
||||
{
|
||||
// receive GUID from the previous machine and check it matches
|
||||
auto& recv_data = netr->Receive();
|
||||
if (recv_data.empty())
|
||||
break;
|
||||
uint64_t testGUID;
|
||||
memcpy(&testGUID, &recv_data[0], recv_data.size());
|
||||
if (testGUID != netGUID)
|
||||
testGUID = 0;
|
||||
nets->Send(&testGUID, sizeof(testGUID));
|
||||
|
||||
// one more time, in case a later machine has a GUID mismatch
|
||||
recv_data = netr->Receive();
|
||||
if (recv_data.empty())
|
||||
break;
|
||||
memcpy(&testGUID, &recv_data[0], recv_data.size());
|
||||
if (testGUID != netGUID)
|
||||
testGUID = 0;
|
||||
nets->Send(&testGUID, sizeof(testGUID));
|
||||
|
||||
if (testGUID != netGUID)
|
||||
{
|
||||
ErrorLog("unable to verify connection. Make sure all machines are using same build!");
|
||||
m_state = State::error;
|
||||
break;
|
||||
}
|
||||
|
||||
// receive the previous machine's index, increment it, send it to the next machine
|
||||
recv_data = netr->Receive();
|
||||
if (recv_data.empty())
|
||||
break;
|
||||
machineIndex = recv_data[0] + 1;
|
||||
nets->Send(&machineIndex, sizeof(machineIndex));
|
||||
|
||||
// receive the number of other linked machines and forward it on
|
||||
recv_data = netr->Receive();
|
||||
if (recv_data.empty())
|
||||
break;
|
||||
numMachines = recv_data[0];
|
||||
nets->Send(&numMachines, sizeof(numMachines));
|
||||
}
|
||||
|
||||
m_numMachines = numMachines + 1;
|
||||
|
||||
ioreg16[0x88] = 0; // supposed to cycle between 0 and 1 (also 2 for Daytona 2); doesn't seem to matter
|
||||
ioreg16[0x8a] = 0x2021 + (numMachines * 0x20) + machineIndex;
|
||||
|
||||
CommRAM16[0x0] = RAM16[0x400]; // 0 if master, 1 if slave
|
||||
CommRAM16[0x2] = numMachines;
|
||||
CommRAM16[0x4] = machineIndex;
|
||||
|
||||
m_counter = 0;
|
||||
CommRAM16[0x6] = 0;
|
||||
|
||||
m_segmentSize = RAM16[0x404];
|
||||
|
||||
// don't know if these are actually required, but it never hurts to include them
|
||||
CommRAM16[0x8] = FLIPENDIAN16(0x100 + m_segmentSize);
|
||||
CommRAM16[0xa] = FLIPENDIAN16(RAM16[0x402] - m_segmentSize - 1);
|
||||
CommRAM16[0xc] = FLIPENDIAN16(0x100);
|
||||
CommRAM16[0xe] = FLIPENDIAN16(RAM16[0x402] - m_segmentSize + 0x200);
|
||||
|
||||
m_state = State::ready;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!m_connected)
|
||||
break;
|
||||
|
||||
// we have to track both playable and non-playable machines for type 2
|
||||
struct
|
||||
{
|
||||
uint8_t total;
|
||||
uint8_t playable;
|
||||
} numMachines, machineIndex;
|
||||
|
||||
if (RAM16[0x200] == 0) // master
|
||||
{
|
||||
// flush receive buffer
|
||||
while (netr->CheckDataAvailable())
|
||||
netr->Receive();
|
||||
|
||||
// check all linked instances have the same GUID
|
||||
nets->Send(&netGUID, sizeof(netGUID));
|
||||
auto& recv_data = netr->Receive();
|
||||
if (recv_data.empty())
|
||||
break;
|
||||
|
||||
uint64_t testGUID;
|
||||
memcpy(&testGUID, &recv_data[0], recv_data.size());
|
||||
if (testGUID != netGUID)
|
||||
testGUID = 0;
|
||||
|
||||
// send the GUID for one more loop
|
||||
nets->Send(&testGUID, sizeof(testGUID));
|
||||
netr->Receive();
|
||||
|
||||
if (testGUID != netGUID)
|
||||
{
|
||||
ErrorLog("unable to verify connection. Make sure all machines are using same build!");
|
||||
m_state = State::error;
|
||||
break;
|
||||
}
|
||||
|
||||
// master has indices set to zero
|
||||
machineIndex.total = 0, machineIndex.playable = 0;
|
||||
nets->Send(&machineIndex, sizeof(machineIndex));
|
||||
|
||||
// receive back the number of other linked machines
|
||||
recv_data = netr->Receive();
|
||||
if (recv_data.empty())
|
||||
break;
|
||||
memcpy(&numMachines, &recv_data[0], recv_data.size());
|
||||
|
||||
// send the number of other linked machines
|
||||
nets->Send(&numMachines, sizeof(numMachines));
|
||||
netr->Receive();
|
||||
}
|
||||
else if (RAM16[0x200] < 0x8000) // slave
|
||||
{
|
||||
// receive GUID from the previous machine and check it matches
|
||||
auto& recv_data = netr->Receive();
|
||||
if (recv_data.empty())
|
||||
break;
|
||||
uint64_t testGUID;
|
||||
memcpy(&testGUID, &recv_data[0], recv_data.size());
|
||||
if (testGUID != netGUID)
|
||||
testGUID = 0;
|
||||
nets->Send(&testGUID, sizeof(testGUID));
|
||||
|
||||
// one more time, in case a later machine has a GUID mismatch
|
||||
recv_data = netr->Receive();
|
||||
if (recv_data.empty())
|
||||
break;
|
||||
memcpy(&testGUID, &recv_data[0], recv_data.size());
|
||||
if (testGUID != netGUID)
|
||||
testGUID = 0;
|
||||
nets->Send(&testGUID, sizeof(testGUID));
|
||||
|
||||
if (testGUID != netGUID)
|
||||
{
|
||||
ErrorLog("unable to verify connection. Make sure all machines are using same build!");
|
||||
m_state = State::error;
|
||||
break;
|
||||
}
|
||||
|
||||
// receive the indices of the previous machine and increment them
|
||||
recv_data = netr->Receive();
|
||||
if (recv_data.empty())
|
||||
break;
|
||||
memcpy(&machineIndex, &recv_data[0], recv_data.size());
|
||||
machineIndex.total++, machineIndex.playable++;
|
||||
|
||||
// send our indices to the next machine
|
||||
nets->Send(&machineIndex, sizeof(machineIndex));
|
||||
|
||||
// receive the number of machines
|
||||
recv_data = netr->Receive();
|
||||
if (recv_data.empty())
|
||||
break;
|
||||
memcpy(&numMachines, &recv_data[0], recv_data.size());
|
||||
|
||||
// forward the number of machines
|
||||
nets->Send(&numMachines, sizeof(numMachines));
|
||||
}
|
||||
else
|
||||
{
|
||||
// relay/satellite
|
||||
|
||||
// receive GUID from the previous machine and check it matches
|
||||
auto& recv_data = netr->Receive();
|
||||
if (recv_data.empty())
|
||||
break;
|
||||
uint64_t testGUID;
|
||||
memcpy(&testGUID, &recv_data[0], recv_data.size());
|
||||
if (testGUID != netGUID)
|
||||
testGUID = 0;
|
||||
nets->Send(&testGUID, sizeof(testGUID));
|
||||
|
||||
// one more time, in case a later machine has a GUID mismatch
|
||||
recv_data = netr->Receive();
|
||||
if (recv_data.empty())
|
||||
break;
|
||||
memcpy(&testGUID, &recv_data[0], recv_data.size());
|
||||
if (testGUID != netGUID)
|
||||
testGUID = 0;
|
||||
nets->Send(&testGUID, sizeof(testGUID));
|
||||
|
||||
if (testGUID != netGUID)
|
||||
{
|
||||
ErrorLog("unable to verify connection. Make sure all machines are using same build!");
|
||||
m_state = State::error;
|
||||
break;
|
||||
}
|
||||
|
||||
// receive the indices of the previous machine; don't increment the playable index
|
||||
recv_data = netr->Receive();
|
||||
if (recv_data.empty())
|
||||
break;
|
||||
memcpy(&machineIndex, &recv_data[0], recv_data.size());
|
||||
machineIndex.total++;
|
||||
|
||||
// send our indices to the next machine
|
||||
nets->Send(&machineIndex, sizeof(machineIndex));
|
||||
|
||||
// receive the number of machines
|
||||
recv_data = netr->Receive();
|
||||
if (recv_data.empty())
|
||||
break;
|
||||
memcpy(&numMachines, &recv_data[0], recv_data.size());
|
||||
|
||||
// forward the number of machines
|
||||
nets->Send(&numMachines, sizeof(numMachines));
|
||||
|
||||
// indicate that this machine is a relay/satellite
|
||||
if (!IsGame("dirtdvls"))
|
||||
machineIndex.playable |= 0x80;
|
||||
}
|
||||
|
||||
// if there are no other linked machines, only continue if Supermodel is linked to itself
|
||||
// there might be more than one machine set to master which would cause glitches
|
||||
if ((numMachines.total == 0) && ((port_in != port_out) || !addr_out.compare("127.0.0.1")))
|
||||
{
|
||||
ErrorLog("no slave machines detected. Make sure only one machine is set to master!");
|
||||
if (IsGame("dirtdvls"))
|
||||
ioreg16[0x8a] = 0x8085; // seems like the netboard code writers really liked their CPU model numbers
|
||||
m_state = State::error;
|
||||
break;
|
||||
}
|
||||
|
||||
m_numMachines = numMachines.total + 1;
|
||||
|
||||
ioreg16[0x88] = 5; // probably not necessary
|
||||
if (IsGame("dirtdvls"))
|
||||
ioreg16[0x8a] = (numMachines.playable << 4) | machineIndex.playable | 0x7400;
|
||||
else
|
||||
ioreg16[0x8a] = (numMachines.playable << 8) | machineIndex.playable;
|
||||
|
||||
CommRAM16[0x0] = RAM16[0x200]; // master/slave/relay status
|
||||
CommRAM16[0x2] = (numMachines.playable << 8) | numMachines.total;
|
||||
CommRAM16[0x4] = (machineIndex.playable << 8) | machineIndex.total;
|
||||
|
||||
m_counter = 0;
|
||||
CommRAM16[0x6] = 0;
|
||||
|
||||
m_segmentSize = RAM16[0x204];
|
||||
|
||||
// don't know if these are actually required, but it never hurts to include them
|
||||
CommRAM16[0x8] = FLIPENDIAN16(0x100 + m_segmentSize);
|
||||
CommRAM16[0xa] = FLIPENDIAN16(RAM16[0x206]);
|
||||
CommRAM16[0xc] = FLIPENDIAN16(0x100);
|
||||
CommRAM16[0xe] = FLIPENDIAN16(RAM16[0x206] + 0x80);
|
||||
|
||||
m_state = State::ready;
|
||||
}
|
||||
break;
|
||||
|
||||
case State::ready:
|
||||
m_counter++;
|
||||
CommRAM16[0x6] = FLIPENDIAN16(m_counter);
|
||||
|
||||
if (IsGame("spikeofe")) // temporary hack for spikeout final edition (avoids comm error)
|
||||
{
|
||||
nets->Send(CommRAM + 0x100, m_segmentSize * m_numMachines);
|
||||
auto& recv_data = netr->Receive();
|
||||
if (recv_data.size() == 0)
|
||||
{
|
||||
// link broken - send an "empty" packet to alert other machines
|
||||
nets->Send(nullptr, 0);
|
||||
m_state = State::error;
|
||||
ioreg16[0x8a] = 0x40; // send "link broken" message to mainboard
|
||||
break;
|
||||
}
|
||||
memcpy(CommRAM + 0x100 + m_segmentSize, recv_data.data(), recv_data.size());
|
||||
}
|
||||
else
|
||||
{
|
||||
// we only send what we need to; helps cut down on bandwidth
|
||||
// each machine has to receive back its own data (TODO: copy this data manually?)
|
||||
for (int i = 0; i < m_numMachines; i++)
|
||||
{
|
||||
nets->Send(CommRAM + 0x100 + i * m_segmentSize, m_segmentSize);
|
||||
auto& recv_data = netr->Receive();
|
||||
if (recv_data.size() == 0)
|
||||
{
|
||||
// link broken - send an "empty" packet to alert other machines
|
||||
nets->Send(nullptr, 0);
|
||||
m_state = State::error;
|
||||
if (m_gameType == GameType::one)
|
||||
ioreg16[0x8a] = 0x40; // send "link broken" message to mainboard
|
||||
break;
|
||||
}
|
||||
memcpy(CommRAM + 0x100 + (i + 1) * m_segmentSize, recv_data.data(), recv_data.size());
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case State::error:
|
||||
// do nothing
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CSimNetBoard::Reset(void)
|
||||
{
|
||||
// if netboard was active, send an "empty" packet so the other machines don't get stuck waiting for data
|
||||
if (m_state == State::ready)
|
||||
{
|
||||
nets->Send(nullptr, 0);
|
||||
netr->Receive();
|
||||
}
|
||||
|
||||
ioreg[0xc0] = 0;
|
||||
m_state = State::start;
|
||||
}
|
||||
|
||||
bool CSimNetBoard::IsAttached(void)
|
||||
{
|
||||
return m_attached;
|
||||
}
|
||||
|
||||
bool CSimNetBoard::IsRunning(void)
|
||||
{
|
||||
return (ioreg[0xc0] == 0xff) || (ioreg[0xc0] == 0x01); // there's probably a better way of checking
|
||||
}
|
||||
|
||||
void CSimNetBoard::GetGame(Game gameInfo)
|
||||
{
|
||||
m_gameInfo = gameInfo;
|
||||
}
|
||||
|
||||
void CSimNetBoard::ConnectProc(void)
|
||||
{
|
||||
using namespace std::chrono_literals;
|
||||
|
||||
if (m_connected)
|
||||
return;
|
||||
|
||||
printf("Connecting to %s:%i ..\n", addr_out.c_str(), port_out);
|
||||
|
||||
// wait until TCPSend has connected to the next machine
|
||||
while (!nets->Connect())
|
||||
{
|
||||
if (!m_running)
|
||||
return;
|
||||
}
|
||||
|
||||
// wait until TCPReceive has accepted a connection from the previous machine
|
||||
while (!netr->Connected())
|
||||
{
|
||||
if (!m_running)
|
||||
return;
|
||||
std::this_thread::sleep_for(1ms);
|
||||
}
|
||||
|
||||
printf("Successfully connected.\n");
|
||||
|
||||
m_connected = true;
|
||||
}
|
99
Src/Network/SimNetBoard.h
Normal file
99
Src/Network/SimNetBoard.h
Normal file
|
@ -0,0 +1,99 @@
|
|||
/**
|
||||
** Supermodel
|
||||
** A Sega Model 3 Arcade Emulator.
|
||||
** Copyright 2011-2020 Bart Trzynadlowski, Nik Henson, Ian Curtis,
|
||||
** Harry Tuttle, and Spindizzi
|
||||
**
|
||||
** This file is part of Supermodel.
|
||||
**
|
||||
** Supermodel is free software: you can redistribute it and/or modify it under
|
||||
** the terms of the GNU General Public License as published by the Free
|
||||
** Software Foundation, either version 3 of the License, or (at your option)
|
||||
** any later version.
|
||||
**
|
||||
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
||||
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
** more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License along
|
||||
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
|
||||
**/
|
||||
|
||||
#ifndef INCLUDED_SIMNETBOARD_H
|
||||
#define INCLUDED_SIMNETBOARD_H
|
||||
|
||||
#include <cstdint>
|
||||
#include "TCPSend.h"
|
||||
#include "TCPReceive.h"
|
||||
#include "INetBoard.h"
|
||||
|
||||
enum class State
|
||||
{
|
||||
start,
|
||||
init,
|
||||
testing,
|
||||
ready,
|
||||
error
|
||||
};
|
||||
|
||||
enum class GameType
|
||||
{
|
||||
unknown,
|
||||
one, // all games except those listed below
|
||||
two // Le Mans 24, Virtual-On, Dirt Devils
|
||||
};
|
||||
|
||||
class CSimNetBoard : public INetBoard
|
||||
{
|
||||
public:
|
||||
CSimNetBoard(const Util::Config::Node& config);
|
||||
~CSimNetBoard(void);
|
||||
|
||||
void SaveState(CBlockFile* SaveState);
|
||||
void LoadState(CBlockFile* SaveState);
|
||||
|
||||
bool Init(uint8_t* netRAMPtr, uint8_t* netBufferPtr);
|
||||
void RunFrame(void);
|
||||
void Reset(void);
|
||||
|
||||
bool IsAttached(void);
|
||||
bool IsRunning(void);
|
||||
|
||||
void GetGame(Game gameInfo);
|
||||
|
||||
private:
|
||||
// Config
|
||||
const Util::Config::Node& m_config;
|
||||
|
||||
uint8_t* RAM = nullptr;
|
||||
uint8_t* CommRAM = nullptr;
|
||||
uint8_t* ioreg = nullptr;
|
||||
|
||||
// netsock
|
||||
uint16_t port_in = 0;
|
||||
uint16_t port_out = 0;
|
||||
std::string addr_out = "";
|
||||
std::thread m_connectThread;
|
||||
std::atomic_bool m_running = false;
|
||||
std::atomic_bool m_connected = false;
|
||||
|
||||
std::unique_ptr<TCPSend> nets = nullptr;
|
||||
std::unique_ptr<TCPReceive> netr = nullptr;
|
||||
|
||||
Game m_gameInfo;
|
||||
GameType m_gameType = GameType::unknown;
|
||||
State m_state = State::start;
|
||||
|
||||
uint8_t m_numMachines = 0;
|
||||
uint16_t m_counter = 0;
|
||||
|
||||
uint16_t m_segmentSize = 0;
|
||||
|
||||
bool m_attached = false;
|
||||
|
||||
inline bool IsGame(const char* gameName);
|
||||
void ConnectProc(void);
|
||||
};
|
||||
|
||||
#endif
|
|
@ -152,3 +152,8 @@ void TCPReceive::ListenFunc()
|
|||
|
||||
}
|
||||
}
|
||||
|
||||
bool TCPReceive::Connected()
|
||||
{
|
||||
return (m_receiveSocket != 0);
|
||||
}
|
|
@ -36,6 +36,7 @@ public:
|
|||
|
||||
bool CheckDataAvailable(int timeoutMS = 0); // timeoutMS -1 = wait forever until data arrives, 0 = no waiting, 1+ wait time in milliseconds
|
||||
std::vector<char>& Receive();
|
||||
bool Connected();
|
||||
|
||||
private:
|
||||
|
||||
|
|
|
@ -60,13 +60,13 @@ bool TCPSend::Send(const void * data, int length)
|
|||
|
||||
DPRINTF("Sending %i bytes\n", length);
|
||||
|
||||
if (!length) {
|
||||
return true; // 0 sized packet will blow our connex
|
||||
}
|
||||
|
||||
int sent = 0;
|
||||
|
||||
sent = SDLNet_TCP_Send(m_socket, &length, sizeof(int)); // pack the length at the start of transmission.
|
||||
|
||||
if (!length)
|
||||
return true; // 0 sized packet will blow our connex
|
||||
|
||||
sent = SDLNet_TCP_Send(m_socket, data, length);
|
||||
|
||||
if (sent < length) {
|
||||
|
|
|
@ -1425,7 +1425,8 @@ static Util::Config::Node DefaultConfig()
|
|||
config.Set("SDLConstForceThreshold", "30");
|
||||
#ifdef NET_BOARD
|
||||
// NetBoard
|
||||
config.Set("EmulateNet", false);
|
||||
config.Set("Network", false);
|
||||
config.Set("SimulateNet", true);
|
||||
#endif
|
||||
#else
|
||||
config.Set("InputSystem", "sdl");
|
||||
|
@ -1507,8 +1508,10 @@ static void Help(void)
|
|||
puts("");
|
||||
#ifdef NET_BOARD
|
||||
puts("Net Options:");
|
||||
puts(" -no-net Disable net board emulation [Default]");
|
||||
puts(" -net Enable net board emulation (requires -no-threads)");
|
||||
puts(" -no-net Disable net board [Default]");
|
||||
puts(" -net Enable net board");
|
||||
puts(" -simulate-netboard Simulate the net board [Default]");
|
||||
puts(" -emulate-netboard Emulate the net board (requires -no-threads)");
|
||||
puts("");
|
||||
#endif
|
||||
puts("Input Options:");
|
||||
|
@ -1610,8 +1613,10 @@ static ParsedCommandLine ParseCommandLine(int argc, char **argv)
|
|||
{ "-legacy-scsp", { "LegacySoundDSP", true } },
|
||||
{ "-new-scsp", { "LegacySoundDSP", false } },
|
||||
#ifdef NET_BOARD
|
||||
{ "-net", { "EmulateNet", true } },
|
||||
{ "-no-net", { "EmulateNet", false } },
|
||||
{ "-net", { "Network", true } },
|
||||
{ "-no-net", { "Network", false } },
|
||||
{ "-simulate-netboard", { "SimulateNet", true } },
|
||||
{ "-emulate-netboard", { "SimulateNet", false } },
|
||||
#endif
|
||||
{ "-no-force-feedback", { "ForceFeedback", false } },
|
||||
{ "-force-feedback", { "ForceFeedback", true } },
|
||||
|
|
|
@ -38,11 +38,11 @@
|
|||
|
||||
/******************************************************************************
|
||||
Program-Wide Definitions
|
||||
******************************************************************************/
|
||||
******************************************************************************/
|
||||
|
||||
#include "Version.h"
|
||||
|
||||
|
||||
#include "Version.h"
|
||||
|
||||
|
||||
/******************************************************************************
|
||||
OS-Dependent (OSD) Items
|
||||
|
||||
|
@ -112,7 +112,7 @@
|
|||
All primary header files for modules used throughout Supermodel are included
|
||||
here, except for external packages and APIs.
|
||||
******************************************************************************/
|
||||
|
||||
|
||||
#include "BlockFile.h"
|
||||
#include "Graphics/New3D/New3D.h"
|
||||
#include "Graphics/Render2D.h"
|
||||
|
@ -152,9 +152,6 @@
|
|||
#include "Model3/DriveBoard/JoystickBoard.h"
|
||||
#include "Model3/DriveBoard/SkiBoard.h"
|
||||
#include "Model3/DriveBoard/BillBoard.h"
|
||||
#ifdef NET_BOARD
|
||||
#include "Network/NetBoard.h"
|
||||
#endif
|
||||
#include "Model3/Model3.h"
|
||||
|
||||
|
||||
|
|
|
@ -343,6 +343,7 @@ xcopy /D /Y "$(ProjectDir)..\Config\*" "$(TargetDir)Config"</Command>
|
|||
<ClCompile Include="..\Src\Model3\SoundBoard.cpp" />
|
||||
<ClCompile Include="..\Src\Model3\TileGen.cpp" />
|
||||
<ClCompile Include="..\Src\Network\NetBoard.cpp" />
|
||||
<ClCompile Include="..\Src\Network\SimNetBoard.cpp" />
|
||||
<ClCompile Include="..\Src\Network\TCPReceive.cpp" />
|
||||
<ClCompile Include="..\Src\Network\TCPSend.cpp" />
|
||||
<ClCompile Include="..\Src\OSD\Logger.cpp" />
|
||||
|
@ -517,7 +518,9 @@ xcopy /D /Y "$(ProjectDir)..\Config\*" "$(TargetDir)Config"</Command>
|
|||
<ClInclude Include="..\Src\Model3\RTC72421.h" />
|
||||
<ClInclude Include="..\Src\Model3\SoundBoard.h" />
|
||||
<ClInclude Include="..\Src\Model3\TileGen.h" />
|
||||
<ClInclude Include="..\Src\Network\INetBoard.h" />
|
||||
<ClInclude Include="..\Src\Network\NetBoard.h" />
|
||||
<ClInclude Include="..\Src\Network\SimNetBoard.h" />
|
||||
<ClInclude Include="..\Src\Network\TCPReceive.h" />
|
||||
<ClInclude Include="..\Src\Network\TCPSend.h" />
|
||||
<ClInclude Include="..\Src\OSD\Audio.h" />
|
||||
|
|
|
@ -144,6 +144,15 @@
|
|||
<Filter Include="Header Files\Model3\DriveBoard">
|
||||
<UniqueIdentifier>{5adb385b-66b5-4aec-9f7c-37a82388f0d2}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Header Files\Graphics">
|
||||
<UniqueIdentifier>{aff86ef8-d9ca-471a-8839-9094616dab52}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Header Files\Graphics\Legacy">
|
||||
<UniqueIdentifier>{08ed9259-68ad-49c9-b013-978b5806f96a}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Header Files\Graphics\New">
|
||||
<UniqueIdentifier>{fdb4e5a0-a0ec-4865-a5e6-56eb54c36a2d}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\Src\BlockFile.cpp">
|
||||
|
@ -455,6 +464,9 @@
|
|||
<ClCompile Include="..\Src\Model3\DriveBoard\WheelBoard.cpp">
|
||||
<Filter>Source Files\Model3\DriveBoard</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\Src\Network\SimNetBoard.cpp">
|
||||
<Filter>Source Files\Network</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MASM Include="..\Src\CPU\68K\Turbo68K\Turbo68K.asm">
|
||||
|
@ -688,57 +700,6 @@
|
|||
<ClInclude Include="..\Src\Debugger\CPU\Z80Debug.h">
|
||||
<Filter>Header Files\Debugger\CPU</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\IRender3D.h">
|
||||
<Filter>Source Files\Graphics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\Render2D.h">
|
||||
<Filter>Source Files\Graphics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\Shader.h">
|
||||
<Filter>Source Files\Graphics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\Shaders2D.h">
|
||||
<Filter>Source Files\Graphics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\Legacy3D\Legacy3D.h">
|
||||
<Filter>Source Files\Graphics\Legacy</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\Legacy3D\Shaders3D.h">
|
||||
<Filter>Source Files\Graphics\Legacy</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\Legacy3D\TextureRefs.h">
|
||||
<Filter>Source Files\Graphics\Legacy</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\Mat4.h">
|
||||
<Filter>Source Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\Model.h">
|
||||
<Filter>Source Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\New3D.h">
|
||||
<Filter>Source Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\PolyHeader.h">
|
||||
<Filter>Source Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\R3DShader.h">
|
||||
<Filter>Source Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\Texture.h">
|
||||
<Filter>Source Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\TextureSheet.h">
|
||||
<Filter>Source Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\VBO.h">
|
||||
<Filter>Source Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\Vec.h">
|
||||
<Filter>Source Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\R3DData.h">
|
||||
<Filter>Source Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Model3\Crypto.h">
|
||||
<Filter>Header Files\Model3</Filter>
|
||||
</ClInclude>
|
||||
|
@ -748,18 +709,9 @@
|
|||
<ClInclude Include="..\Src\Util\BMPFile.h">
|
||||
<Filter>Header Files\Util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\Plane.h">
|
||||
<Filter>Source Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\R3DFloat.h">
|
||||
<Filter>Source Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Pkgs\tinyxml2.h">
|
||||
<Filter>Header Files\Pkgs</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\R3DScrollFog.h">
|
||||
<Filter>Source Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Util\NewConfig.h">
|
||||
<Filter>Header Files\Util</Filter>
|
||||
</ClInclude>
|
||||
|
@ -790,30 +742,12 @@
|
|||
<ClInclude Include="..\Src\Debugger\DebuggerIO.h">
|
||||
<Filter>Header Files\Debugger</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\R3DFrameBuffers.h">
|
||||
<Filter>Source Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\GLSLShader.h">
|
||||
<Filter>Source Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\R3DShaderQuads.h">
|
||||
<Filter>Source Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\R3DShaderTriangles.h">
|
||||
<Filter>Source Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Sound\MPEG\MpegAudio.h">
|
||||
<Filter>Header Files\Sound\MPEG</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Pkgs\minimp3.h">
|
||||
<Filter>Header Files\Pkgs</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Network\TCPSend.h">
|
||||
<Filter>Source Files\Network</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Network\TCPReceive.h">
|
||||
<Filter>Source Files\Network</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Model3\DriveBoard\BillBoard.h">
|
||||
<Filter>Header Files\Model3\DriveBoard</Filter>
|
||||
</ClInclude>
|
||||
|
@ -829,6 +763,90 @@
|
|||
<ClInclude Include="..\Src\Model3\DriveBoard\WheelBoard.h">
|
||||
<Filter>Header Files\Model3\DriveBoard</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Network\INetBoard.h">
|
||||
<Filter>Header Files\Network</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Network\SimNetBoard.h">
|
||||
<Filter>Header Files\Network</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Network\TCPReceive.h">
|
||||
<Filter>Header Files\Network</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Network\TCPSend.h">
|
||||
<Filter>Header Files\Network</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\IRender3D.h">
|
||||
<Filter>Header Files\Graphics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\Render2D.h">
|
||||
<Filter>Header Files\Graphics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\Shader.h">
|
||||
<Filter>Header Files\Graphics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\Shaders2D.h">
|
||||
<Filter>Header Files\Graphics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\Legacy3D\Legacy3D.h">
|
||||
<Filter>Header Files\Graphics\Legacy</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\Legacy3D\Shaders3D.h">
|
||||
<Filter>Header Files\Graphics\Legacy</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\Legacy3D\TextureRefs.h">
|
||||
<Filter>Header Files\Graphics\Legacy</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\GLSLShader.h">
|
||||
<Filter>Header Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\Mat4.h">
|
||||
<Filter>Header Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\Model.h">
|
||||
<Filter>Header Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\New3D.h">
|
||||
<Filter>Header Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\Plane.h">
|
||||
<Filter>Header Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\PolyHeader.h">
|
||||
<Filter>Header Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\R3DData.h">
|
||||
<Filter>Header Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\R3DFloat.h">
|
||||
<Filter>Header Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\R3DFrameBuffers.h">
|
||||
<Filter>Header Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\R3DScrollFog.h">
|
||||
<Filter>Header Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\R3DShader.h">
|
||||
<Filter>Header Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\R3DShaderQuads.h">
|
||||
<Filter>Header Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\R3DShaderTriangles.h">
|
||||
<Filter>Header Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\Texture.h">
|
||||
<Filter>Header Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\TextureSheet.h">
|
||||
<Filter>Header Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\VBO.h">
|
||||
<Filter>Header Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\Src\Graphics\New3D\Vec.h">
|
||||
<Filter>Header Files\Graphics\New</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\Src\Debugger\ReadMe.txt">
|
||||
|
|
Loading…
Reference in a new issue