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remove dead code
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@ -10,18 +10,6 @@
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namespace New3D {
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struct ClipVertex
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{
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float pos[4];
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};
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struct ClipPoly
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{
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ClipVertex list[12]; // what's the max number we can hit for a triangle + 4 planes?
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int count = 0;
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};
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struct Vertex // half vertex
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{
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float pos[4];
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