From 5ace960f148bb7a0926ecd856e300ddd3066c361 Mon Sep 17 00:00:00 2001 From: Ian Curtis Date: Sat, 4 Jan 2020 18:15:30 +0000 Subject: [PATCH] tweak value so the map indicator still works at the start of spikeout --- Src/Graphics/New3D/New3D.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Src/Graphics/New3D/New3D.cpp b/Src/Graphics/New3D/New3D.cpp index e445947..395bf75 100644 --- a/Src/Graphics/New3D/New3D.cpp +++ b/Src/Graphics/New3D/New3D.cpp @@ -165,7 +165,7 @@ bool CNew3D::RenderScene(int priority, bool renderOverlay, Layer layer) std::shared_ptr tex1; - CalcViewport(&n.viewport, std::abs(m_nfPairs[priority].zNear*0.95f), std::abs(m_nfPairs[priority].zFar*1.05f)); // make planes 5% bigger + CalcViewport(&n.viewport, std::abs(m_nfPairs[priority].zNear*0.96f), std::abs(m_nfPairs[priority].zFar*1.05f)); // make planes 5% bigger glViewport(n.viewport.x, n.viewport.y, n.viewport.width, n.viewport.height); m_r3dShader.SetViewportUniforms(&n.viewport);