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Fixed bug which was crashing emulator when loading/saving state of games that do not use the drive board
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@ -155,7 +155,8 @@ void CDriveBoard::LoadState(CBlockFile *SaveState)
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// Disable board if it was not attached
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m_tmpDisabled = true;
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SendStopAll();
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if (m_attached)
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SendStopAll();
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}
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bool CDriveBoard::Init(const UINT8 *romPtr)
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