mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 22:05:38 +00:00
avoid double matrix load
This commit is contained in:
parent
a7e851d578
commit
5dab9910e2
|
@ -178,8 +178,6 @@ bool CNew3D::RenderScene(int priority, bool renderOverlay, Layer layer)
|
|||
continue;
|
||||
}
|
||||
|
||||
m_r3dShader.SetModelStates(&m);
|
||||
|
||||
for (auto &mesh : *m.meshes) {
|
||||
|
||||
if (mesh.highPriority) {
|
||||
|
@ -190,7 +188,7 @@ bool CNew3D::RenderScene(int priority, bool renderOverlay, Layer layer)
|
|||
if (mesh.highPriority != renderOverlay) continue;
|
||||
|
||||
if (!matrixLoaded) {
|
||||
glLoadMatrixf(m.modelMat);
|
||||
m_r3dShader.SetModelStates(&m);
|
||||
matrixLoaded = true; // do this here to stop loading matrices we don't need. Ie when rendering non transparent etc
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue