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https://github.com/RetroDECK/Supermodel.git
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Fixed memory pool macros to (hopefully) work with gcc.
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5e1ea75374
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@ -1,3 +1,4 @@
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//TODO: before release, comment out printf()'s
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/**
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/**
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** Supermodel
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** A Sega Model 3 Arcade Emulator.
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@ -394,15 +395,15 @@ void CSoundBoard::Reset(void)
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UpdateROMBanks();
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UpdateROMBanks();
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M68KSetContext(&M68K);
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M68KSetContext(&M68K);
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M68KReset();
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M68KReset();
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printf("SBrd PC=%06X\n", M68KGetPC());
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//printf("SBrd PC=%06X\n", M68KGetPC());
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M68KGetContext(&M68K);
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M68KGetContext(&M68K);
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if (NULL != DSB)
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if (NULL != DSB)
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DSB->Reset();
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DSB->Reset();
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DebugLog("Sound Board Reset\n");
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DebugLog("Sound Board Reset\n");
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printf("PC=%06X\n", M68KGetPC());
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//printf("PC=%06X\n", M68KGetPC());
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M68KSetContext(&M68K);
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//M68KSetContext(&M68K);
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M68KGetContext(&M68K);
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//M68KGetContext(&M68K);
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printf("PC=%06X\n", M68KGetPC());
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//printf("PC=%06X\n", M68KGetPC());
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}
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}
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void CSoundBoard::SaveState(CBlockFile *SaveState)
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void CSoundBoard::SaveState(CBlockFile *SaveState)
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@ -454,11 +455,11 @@ void CSoundBoard::AttachDSB(CDSB *DSBPtr)
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}
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}
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// Offsets of memory regions within sound board's pool
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// Offsets of memory regions within sound board's pool
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#define OFFSET_RAM1 (0) // 1 MB SCSP1 RAM
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#define OFFSET_RAM1 0 // 1 MB SCSP1 RAM
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#define OFFSET_RAM2 (0x100000) // 1 MB SCSP2 RAM
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#define OFFSET_RAM2 0x100000 // 1 MB SCSP2 RAM
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#define OFFSET_AUDIO_LEFT (0x200000) // 1470 bytes (16 bits, 44.1 KHz, 1/60th second) left audio channel
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#define OFFSET_AUDIO_LEFT 0x200000 // 1470 bytes (16 bits, 44.1 KHz, 1/60th second) left audio channel
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#define OFFSET_AUDIO_RIGHT (0x2005BE) // 1470 bytes right audio channel
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#define OFFSET_AUDIO_RIGHT 0x2005BE // 1470 bytes right audio channel
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#define MEMORY_POOL_SIZE (0x100000+0x100000+0x5be+0x5be)
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#define MEMORY_POOL_SIZE (0x100000 + 0x100000 + 0x5BE + 0x5BE)
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BOOL CSoundBoard::Init(const UINT8 *soundROMPtr, const UINT8 *sampleROMPtr)
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BOOL CSoundBoard::Init(const UINT8 *soundROMPtr, const UINT8 *sampleROMPtr)
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{
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{
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