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revert viewport code
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@ -614,10 +614,6 @@ void CNew3D::RenderViewport(UINT32 addr, int pri)
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return;
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}
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if (vpnode[0] & 0x20) {
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return; //viewport disabled
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}
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curPri = (vpnode[0x00] >> 3) & 3; // viewport priority
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nextAddr = vpnode[0x01] & 0xFFFFFF; // next viewport
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nodeAddr = vpnode[0x02]; // scene database node pointer
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