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Fix step 1.0 games with NET_BOARD defined (Spindizzi)
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@ -999,7 +999,7 @@ UINT8 CModel3::Read8(UINT32 addr)
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break;
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break;
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}
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}
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}
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}
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break;
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else if (m_game.stepping != "1.0") break;
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#endif
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#endif
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case 0xF9:
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case 0xF9:
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case 0xC1:
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case 0xC1:
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@ -1316,7 +1316,7 @@ UINT32 CModel3::Read32(UINT32 addr)
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}
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}
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}
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}
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break;
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else if (m_game.stepping != "1.0") break;
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#endif
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#endif
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case 0xF9:
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case 0xF9:
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case 0xC1:
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case 0xC1:
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@ -1492,7 +1492,7 @@ void CModel3::Write8(UINT32 addr, UINT8 data)
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break;
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break;
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}
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}
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break;
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else if (m_game.stepping != "1.0") break;
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#endif
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#endif
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case 0xF9:
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case 0xF9:
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case 0xC1:
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case 0xC1:
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@ -1838,7 +1838,7 @@ void CModel3::Write32(UINT32 addr, UINT32 data)
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break;
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break;
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}
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}
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break;
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else if (m_game.stepping != "1.0") break;
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#endif
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#endif
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case 0xF9:
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case 0xF9:
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case 0xC1:
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case 0xC1:
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