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Update Supermodel.h with graphics path and moved version string to separate header file
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/******************************************************************************
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Program-Wide Definitions
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******************************************************************************/
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#define SUPERMODEL_VERSION "0.3a-WIP" // version string
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#include "Version.h"
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/******************************************************************************
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#include "ROMLoad.h"
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#include "INIFile.h"
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#include "BlockFile.h"
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#include "Graphics/New3D/New3D.h"
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#include "Graphics/Render2D.h"
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#include "Graphics/TextureRefs.h"
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#include "Graphics/Render3D.h"
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#include "Graphics/Legacy3D/TextureRefs.h"
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#include "Graphics/Legacy3D/Legacy3D.h"
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#include "Graphics/Shader.h"
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#ifdef SUPERMODEL_DEBUGGER
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#include "Debugger/SupermodelDebugger.h"
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33
Src/Version.h
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33
Src/Version.h
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/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011-2012 Bart Trzynadlowski, Nik Henson
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* Version.h
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*
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* Supermodel version string.
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*/
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#ifndef INCLUDED_VERSION_H
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#define INCLUDED_VERSION_H
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#define SUPERMODEL_VERSION "0.3a-WIP"
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#endif // INCLUDED_SUPERMODEL_H
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