Added 8- and 16-bit tilegen VRAM access handlers to fix missing columns in Star Wars Trilogy tilemaps. Thanks to Spindizzi for initial confirmation that this was the problem.

This commit is contained in:
Bart Trzynadlowski 2017-03-23 04:22:25 +00:00
parent 9fb6acc92d
commit 61159c07f8
3 changed files with 94 additions and 363 deletions

View file

@ -858,19 +858,12 @@ void CModel3::WriteSystemRegister(unsigned reg, UINT8 data)
/******************************************************************************
Optimized Address Space Access Handlers
Address Space Access Handlers
Although I have not yet profiled the code, these ought to be more optimal,
especially if the compiler can generate jump tables.
NOTE: Testing of some of the address ranges is not strict enough, especially
for the MPC10x. Write32() handles the MPC10x most correctly. For now,
accesses outside of the handled ranges have not been observed. Use the DEBUG
version of these handlers for validation of new games.
for the MPC10x. Write32() handles the MPC10x most correctly.
******************************************************************************/
#ifndef DEBUG
/*
* CModel3::Read8(addr):
* CModel3::Read16(addr):
@ -936,6 +929,15 @@ UINT8 CModel3::Read8(UINT32 addr)
break;
// Tile generator
case 0xF1:
if (addr < 0xF1120000)
{
// Tile generator accesses its RAM as little endian, no adjustment needed here
return TileGen.ReadRAM8(addr&0x1FFFFF);
}
break;
// 53C810 SCSI
case 0xC0: // only on Step 1.0
if (Game->step != 0x10)
@ -1024,6 +1026,16 @@ UINT16 CModel3::Read16(UINT32 addr)
break;
// Tile generator
case 0xF1:
if (addr < 0xF1120000)
{
// Tile generator accesses its RAM as little endian, no adjustment needed here
uint16_t data = TileGen.ReadRAM16(addr&0x1FFFFF);
return FLIPENDIAN16(data);
}
break;
// Unknown
default:
break;
@ -1149,7 +1161,7 @@ UINT32 CModel3::Read32(UINT32 addr)
// Tile generator accesses its RAM as little endian, must flip for big endian PowerPC
if (addr < 0xF1120000)
{
data = TileGen.ReadRAM(addr&0x1FFFFF);
data = TileGen.ReadRAM32(addr&0x1FFFFF);
return FLIPENDIAN32(data);
}
else if ((addr>=0xF1180000) && (addr<0xF1180100))
@ -1262,6 +1274,16 @@ void CModel3::Write8(UINT32 addr, UINT8 data)
DebugLog("PC=%08X\twrite8 : %08X=%02X\n", ppc_get_pc(), addr, data);
break;
// Tile generator
case 0xF1:
if (addr < 0xF1120000)
{
// Tile generator accesses its RAM as little endian, no adjustment needed here
TileGen.WriteRAM8(addr&0x1FFFFF, data);
break;
}
goto Unknown8;
// MPC105/106
case 0xF8:
PCIBridge.WriteRegister(addr&0xFF,data);
@ -1333,6 +1355,15 @@ void CModel3::Write16(UINT32 addr, UINT16 data)
DebugLog("PC=%08X\twrite16 : %08X=%04X\n", ppc_get_pc(), addr, data);
break;
// Tile generator
case 0xF1:
if (addr < 0xF1120000)
{
// Tile generator accesses its RAM as little endian, no adjustment needed here
TileGen.WriteRAM16(addr&0x1FFFFF, FLIPENDIAN16(data));
}
goto Unknown16;
// MPC105/106
case 0xF8:
// Write in big endian order, like a real PowerPC
@ -1342,6 +1373,7 @@ void CModel3::Write16(UINT32 addr, UINT16 data)
// Unknown
default:
Unknown16:
DebugLog("PC=%08X\twrite16: %08X=%04X\n", ppc_get_pc(), addr, data);
break;
}
@ -1349,9 +1381,6 @@ void CModel3::Write16(UINT32 addr, UINT16 data)
void CModel3::Write32(UINT32 addr, UINT32 data)
{
// Debugging VF3 missing stage textures
//if ((addr == 0xb4000)) printf("B4000 written @ pc=%08x lr=%08x\n", ppc_get_pc(), ppc_get_lr());
if ((addr&3))
{
Write16(addr+0,data>>16);
@ -1502,7 +1531,7 @@ void CModel3::Write32(UINT32 addr, UINT32 data)
{
// Tile generator accesses its RAM as little endian, must flip for big endian PowerPC
data = FLIPENDIAN32(data);
TileGen.WriteRAM(addr&0x1FFFFF,data);
TileGen.WriteRAM32(addr&0x1FFFFF,data);
break;
}
else if ((addr>=0xF1180000) && (addr<0xF1180100))
@ -1549,344 +1578,6 @@ void CModel3::Write64(UINT32 addr, UINT64 data)
Write32(addr+4, (UINT32) data);
}
#endif
/******************************************************************************
Debug Mode (Strict) Address Space Access Handlers
Enabled only if DEBUG is defined. These perform stricter checks than the
"optimized" handlers but may be slower.
******************************************************************************/
#ifdef DEBUG
/*
* CModel3::Read8(addr):
* CModel3::Read16(addr):
* CModel3::Read32(addr):
* CModel3::Read64(addr):
*
* Read handlers.
*/
UINT8 CModel3::Read8(UINT32 addr)
{
if (addr<0x00800000)
return ram[addr^3];
else if ((addr>=0xFF000000) && (addr<0xFF800000))
return cromBank[(addr&0x7FFFFF)^3];
else if (addr>=0xFF800000)
return crom[(addr&0x7FFFFF)^3];
else if ((addr>=0xC2000000) && (addr<0xC2000100))
return GPU.ReadDMARegister8(addr&0xFF);
else if (((addr>=0xF0040000) && (addr<0xF0040040)) || ((addr>=0xFE040000) && (addr<0xFE040040)))
return ReadInputs(addr&0x3F);
else if (((addr>=0xF0080000) && (addr<=0xF0080007)) || ((addr>=0xFE080000) && (addr<=0xFE080007)))
{
if ((addr&0xF) == 4) // MIDI control port
return 0xFF;
}
else if (((addr>=0xF00C0000) && (addr<0xF00DFFFF)) || ((addr>=0xFE0C0000) && (addr<0xFE0DFFFF)))
return backupRAM[(addr&0x1FFFF)^3];
else if (((addr>=0xF0100000) && (addr<0xF0100040)) || ((addr>=0xFE100000) && (addr<0xFE100040)))
return ReadSystemRegister(addr&0x3F);
else if (((addr>=0xF0140000) && (addr<0xF0140040)) || ((addr>=0xFE140000) && (addr<0xFE140040)))
{
if ((addr&3)==1) // battery voltage test
return 0x03;
else if ((addr&3)==0)
return RTC.ReadRegister((addr>>2)&0xF);
return 0;
}
else if (((addr>=0xF9000000) && (addr<0xF9000100)) || ((addr>=0xC1000000) && (addr<0xC1000100)) || ((Game->step==0x10) && ((addr>=0xC0000000) && (addr<0xC0000100))))
return SCSI.ReadRegister(addr&0xFF);
DebugLog("PC=%08X\tread8 : %08X\n", ppc_get_pc(), addr);
return 0xFF;
}
UINT16 CModel3::Read16(UINT32 addr)
{
UINT16 data;
if ((addr&1))
{
data = Read8(addr+0)<<8;
data |= Read8(addr+1);
return data;
}
if (addr<0x00800000)
return *(UINT16 *) &ram[addr^2];
else if ((addr>=0xFF000000) && (addr<0xFF800000))
return *(UINT16 *) &cromBank[(addr&0x7FFFFF)^2];
else if (addr>=0xFF800000)
return *(UINT16 *) &crom[(addr&0x7FFFFF)^2];
else if (((addr>=0xF00C0000) && (addr<0xF00DFFFF)) || ((addr>=0xFE0C0000) && (addr<0xFE0DFFFF)))
return *(UINT16 *) &backupRAM[(addr&0x1FFFF)^2];
else if ((addr>=0xF0C00CF8) && (addr<0xF0C00D00)) // MPC105
return PCIBridge.ReadPCIConfigData(16,addr&3);
else if ((addr>=0xFEE00000) && (addr<0xFEF00000)) // MPC106
return PCIBridge.ReadPCIConfigData(16,addr&3);
DebugLog("PC=%08X\tread16: %08X\n", ppc_get_pc(), addr);
return 0xFFFF;
}
UINT32 CModel3::Read32(UINT32 addr)
{
UINT32 data;
if ((addr&3))
{
data = Read16(addr+0)<<16;
data |= Read16(addr+2);
return data;
}
if (addr<0x00800000)
return *(UINT32 *) &ram[addr];
else if ((addr>=0xFF000000) && (addr<0xFF800000))
return *(UINT32 *) &cromBank[(addr&0x7FFFFF)];
else if (addr>=0xFF800000)
return *(UINT32 *) &crom[(addr&0x7FFFFF)];
else if ((addr>=0x84000000) && (addr<0x8400003F))
return GPU.ReadRegister(addr&0x3F);
else if ((addr>=0xC2000000) && (addr<0xC2000100))
{
data = GPU.ReadDMARegister32(addr&0xFF);
return FLIPENDIAN32(data);
}
else if (((addr>=0xF0040000) && (addr<0xF0040040)) || ((addr>=0xFE040000) && (addr<0xFE040040)))
{
data = ReadInputs((addr&0x3F)+0) << 24;
data |= ReadInputs((addr&0x3F)+1) << 16;
data |= ReadInputs((addr&0x3F)+2) << 8;
data |= ReadInputs((addr&0x3F)+3) << 0;
return data;
}
else if (((addr>=0xF00C0000) && (addr<0xF00DFFFF)) || ((addr>=0xFE0C0000) && (addr<0xFE0DFFFF)))
return *(UINT32 *) &backupRAM[(addr&0x1FFFF)];
else if (((addr>=0xF0100000) && (addr<0xF0100040)) || ((addr>=0xFE100000) && (addr<0xFE100040)))
{
data = ReadSystemRegister((addr&0x3F)+0) << 24;
data |= ReadSystemRegister((addr&0x3F)+1) << 16;
data |= ReadSystemRegister((addr&0x3F)+2) << 8;
data |= ReadSystemRegister((addr&0x3F)+3) << 0;
return data;
}
else if ((addr>=0xF0C00CF8) && (addr<0xF0C00D00)) // MPC105
return PCIBridge.ReadPCIConfigData(32,0);
else if ((addr>=0xFEE00000) && (addr<0xFEF00000)) // MPC106
return PCIBridge.ReadPCIConfigData(32,0);
else if (((addr>=0xF0140000) && (addr<0xF0140040)) || ((addr>=0xFE140000) && (addr<0xFE140040)))
{
data = (RTC.ReadRegister((addr>>2)&0xF) << 24);
data |= 0x00030000; // set these bits to pass battery voltage test
return data;
}
else if (((addr>=0xF0180000) && (addr<0xF019FFFF)) || ((addr>=0xFE180000) && (addr<0xFE19FFFF)))
return *(UINT32 *) &securityRAM[(addr&0x1FFFF)]; // so far, only 32-bit access observed, so we use little endian access
else if (((addr>=0xF01A0000) && (addr<0xF01A003F)) || ((addr>=0xFE1A0000) && (addr<0xFE1A003F)))
return ReadSecurity(addr&0x3F);
else if ((addr>=0xF1000000) && (addr<0xF1120000))
{
// Tile generator accesses its RAM as little endian, must flip for big endian PowerPC
data = TileGen.ReadRAM(addr&0x1FFFFF);
return FLIPENDIAN32(data);
}
else if (((addr>=0xF9000000) && (addr<0xF9000100)) || ((addr>=0xC1000000) && (addr<0xC1000100)) || ((Game->step==0x10) && ((addr>=0xC0000000) && (addr<0xC0000100))))
{
data = (SCSI.ReadRegister((addr+0)&0xFF) << 24);
data |= (SCSI.ReadRegister((addr+1)&0xFF) << 16);
data |= (SCSI.ReadRegister((addr+2)&0xFF) << 8);
data |= (SCSI.ReadRegister((addr+3)&0xFF) << 0);
return data;
}
// FIXES 2D GRAPHICS (to-do: integrate this into tilegen.cpp)
if (addr==0xF1180000)
return 0;
DebugLog("PC=%08X\tread32: %08X\n", ppc_get_pc(), addr);
return 0xFFFFFFFF;
}
UINT64 CModel3::Read64(UINT32 addr)
{
UINT64 data;
data = Read32(addr+0);
data <<= 32;
data |= Read32(addr+4);
return data;
}
/*
* CModel3::Write8(addr, data):
* CModel3::Write16(addr, data):
* CModel3::Write32(addr, data):
* CModel3::Write64(addr, data):
*
* Write handlers.
*/
void CModel3::Write8(UINT32 addr, UINT8 data)
{
if (addr<0x00800000)
ram[addr^3] = data;
else if ((addr>=0xC2000000) && (addr<0xC2000100))
GPU.WriteDMARegister8(addr&0xFF,data);
else if (((addr>=0xF0040000) && (addr<0xF0040040)) || ((addr>=0xFE040000) && (addr<0xFE040040)))
WriteInputs(addr&0x3F,data);
else if (((addr>=0xF0080000) && (addr<=0xF0080007)) || ((addr>=0xFE080000) && (addr<=0xFE080007)))
{
if ((addr&0xF) == 0) // MIDI data port
SoundBoard.WriteMIDIPort(data);
else if ((addr&0xF) == 4) // MIDI control port
midiCtrlPort = data;
}
else if (((addr>=0xF00C0000) && (addr<0xF00E0000)) || ((addr>=0xFE0C0000) && (addr<0xFE0E0000)))
backupRAM[(addr&0x1FFFF)^3] = data;
else if (((addr>=0xF0100000) && (addr<0xF0100040)) || ((addr>=0xFE100000) && (addr<0xFE100040)))
WriteSystemRegister(addr&0x3F,data);
else if (((addr>=0xF0140000) && (addr<0xF0140040)) || ((addr>=0xFE140000) && (addr<0xFE140040)))
{
if ((addr&3)==0)
RTC.WriteRegister((addr>>2)&0xF,data);
}
else if ((addr>=0xF8FFF000) && (addr<0xF8FFF100))
PCIBridge.WriteRegister(addr&0xFF,data);
else if (((addr>=0xF9000000) && (addr<0xF9000100)) || ((addr>=0xC1000000) && (addr<0xC1000100)) || ((Game->step==0x10) && ((addr>=0xC0000000) && (addr<0xC0000100))))
SCSI.WriteRegister(addr&0xFF,data);
else
{
DebugLog("PC=%08X\twrite8 : %08X=%02X\n", ppc_get_pc(), addr, data);
//printf("PC=%08X\twrite8 : %08X=%02X\n", ppc_get_pc(), addr, data);
}
}
void CModel3::Write16(UINT32 addr, UINT16 data)
{
if ((addr&1))
{
Write8(addr+0,data>>8);
Write8(addr+1,data&0xFF);
return;
}
if (addr<0x00800000)
*(UINT16 *) &ram[addr^2] = data;
else if (((addr>=0xF00C0000) && (addr<0xF00E0000)) || ((addr>=0xFE0C0000) && (addr<0xFE0E0000)))
*(UINT16 *) &backupRAM[(addr&0x1FFFF)^2] = data;
else if ((addr>=0xF0C00CF8) && (addr<0xF0C00D00))
PCIBridge.WritePCIConfigData(16,addr&2,data);
else if ((addr>=0xF8FFF000) && (addr<0xF8FFF100))
{
// Write in big endian order, like a real PowerPC
PCIBridge.WriteRegister((addr&0xFF)+0,data>>8);
PCIBridge.WriteRegister((addr&0xFF)+1,data&0xFF);
}
else
{
DebugLog("PC=%08X\twrite16: %08X=%04X\n", ppc_get_pc(), addr, data);
//printf("PC=%08X\twrite16: %08X=%04X\n", ppc_get_pc(), addr, data);
}
}
void CModel3::Write32(UINT32 addr, UINT32 data)
{
if ((addr&3))
{
Write16(addr+0,data>>16);
Write16(addr+2,data);
return;
}
if (addr<0x00800000)
*(UINT32 *) &ram[addr] = data;
else if ((addr>=0x88000000) && (addr<0x88000008))
GPU.Flush();
else if ((addr>=0x8C000000) && (addr<0x8C400000))
GPU.WriteLowCullingRAM(addr&0x3FFFFF,FLIPENDIAN32(data));
else if ((addr>=0x8E000000) && (addr<0x8E100000))
GPU.WriteHighCullingRAM(addr&0xFFFFF,FLIPENDIAN32(data));
else if ((addr>=0x90000000) && (addr<0x90000018))
GPU.WriteTexturePort(addr&0xFF,FLIPENDIAN32(data));
else if ((addr>=0x94000000) && (addr<0x94100000))
GPU.WriteTextureFIFO(FLIPENDIAN32(data));
else if ((addr>=0x98000000) && (addr<0x98400000))
GPU.WritePolygonRAM(addr&0x3FFFFF,FLIPENDIAN32(data));
else if ((addr>=0xC2000000) && (addr<0xC2000100))
GPU.WriteDMARegister32(addr&0xFF,FLIPENDIAN32(data));
else if (((addr>=0xF0040000) && (addr<0xF0040040)) || ((addr>=0xFE040000) && (addr<0xFE040040)))
{
WriteInputs((addr&0x3F)+0,(data>>24)&0xFF);
WriteInputs((addr&0x3F)+1,(data>>16)&0xFF);
WriteInputs((addr&0x3F)+2,(data>>8)&0xFF);
WriteInputs((addr&0x3F)+3,(data>>0)&0xFF);
}
else if (((addr>=0xF00C0000) && (addr<0xF00E0000)) || ((addr>=0xFE0C0000) && (addr<0xFE0E0000)))
*(UINT32 *) &backupRAM[(addr&0x1FFFF)] = data;
else if ((addr>=0xF0800CF8) && (addr<0xF0800D00)) // MPC105
PCIBridge.WritePCIConfigAddress(data);
else if ((addr>=0xF0C00CF8) && (addr<0xF0C00D00)) // MPC105
PCIBridge.WritePCIConfigData(32,0,data);
else if ((addr>=0xFEC00000) && (addr<0xFEE00000)) // MPC106
PCIBridge.WritePCIConfigAddress(data);
else if ((addr>=0xFEE00000) && (addr<0xFEF00000)) // MPC106
PCIBridge.WritePCIConfigData(32,0,data);
else if (((addr>=0xF0100000) && (addr<0xF0100040)) || ((addr>=0xFE100000) && (addr<0xFE100040)))
{
WriteSystemRegister((addr&0x3F)+0,(data>>24)&0xFF);
WriteSystemRegister((addr&0x3F)+1,(data>>16)&0xFF);
WriteSystemRegister((addr&0x3F)+2,(data>>8)&0xFF);
WriteSystemRegister((addr&0x3F)+3,(data>>0)&0xFF);
}
else if (((addr>=0xF0140000) && (addr<0xF0140040)) || ((addr>=0xFE140000) && (addr<0xFE140040)))
RTC.WriteRegister((addr>>2)&0xF,data);
else if (((addr>=0xF0180000) && (addr<0xF019FFFF)) || ((addr>=0xFE180000) && (addr<0xFE19FFFF)))
*(UINT32 *) &securityRAM[(addr&0x1FFFF)] = data; // so far, only 32-bit access observed, so just store little endian
else if (((addr>=0xF01A0000) && (addr<0xF01A003F)) || ((addr>=0xFE1A0000) && (addr<0xFE1A003F)))
WriteSecurity(addr&0x3F,data);
else if ((addr>=0xF1000000) && (addr<0xF1120000))
{
// Tile generator accesses its RAM as little endian, must flip for big endian PowerPC
data = FLIPENDIAN32(data);
TileGen.WriteRAM(addr&0x1FFFFF,data);
}
else if ((addr>=0xF1180000) && (addr<0xF1180100))
TileGen.WriteRegister(addr&0xFF,FLIPENDIAN32(data));
else if ((addr>=0xF8FFF000) && (addr<0xF8FFF100))
{
// Write in big endian order, like a real PowerPC
PCIBridge.WriteRegister((addr&0xFF)+0,(data>>24)&0xFF);
PCIBridge.WriteRegister((addr&0xFF)+1,(data>>16)&0xFF);
PCIBridge.WriteRegister((addr&0xFF)+2,(data>>8)&0xFF);
PCIBridge.WriteRegister((addr&0xFF)+3,data&0xFF);
}
else if (((addr>=0xF9000000) && (addr<0xF9000100)) || ((addr>=0xC1000000) && (addr<0xC1000100)) || ((Game->step==0x10) && ((addr>=0xC0000000) && (addr<0xC0000100))))
{
SCSI.WriteRegister((addr&0xFF)+0,(data>>24)&0xFF);
SCSI.WriteRegister((addr&0xFF)+1,(data>>16)&0xFF);
SCSI.WriteRegister((addr&0xFF)+2,(data>>8)&0xFF);
SCSI.WriteRegister((addr&0xFF)+3,data&0xFF);
}
else
{
//printf("%08X=%08X\n", addr, data);
DebugLog("PC=%08X\twrite32: %08X=%08X\n", ppc_get_pc(), addr, data);
}
}
void CModel3::Write64(UINT32 addr, UINT64 data)
{
Write32(addr+0, (UINT32) (data>>32));
Write32(addr+4, (UINT32) data);
}
#endif
/******************************************************************************
Emulation and Interface Functions

View file

@ -103,7 +103,7 @@ void CTileGen::LoadState(CBlockFile *SaveState)
UINT32 data;
SaveState->Read(&data, sizeof(data));
WriteRAM(i, data);
WriteRAM32(i, data);
}
SaveState->Read(regs, sizeof(regs));
@ -267,12 +267,12 @@ void CTileGen::EndFrame(void)
Emulation Functions
******************************************************************************/
UINT32 CTileGen::ReadRAM(unsigned addr)
UINT32 CTileGen::ReadRAM32(unsigned addr)
{
return *(UINT32 *) &vram[addr];
}
void CTileGen::WriteRAM(unsigned addr, UINT32 data)
void CTileGen::WriteRAM32(unsigned addr, UINT32 data)
{
if (g_Config.gpuMultiThreaded)
MARK_DIRTY(vramDirty, addr);
@ -296,6 +296,38 @@ void CTileGen::WriteRAM(unsigned addr, UINT32 data)
}
}
//TODO: 8- and 16-bit handlers have not been thoroughly tested
uint8_t CTileGen::ReadRAM8(unsigned addr)
{
return vram[addr];
}
void CTileGen::WriteRAM8(unsigned addr, uint8_t data)
{
uint32_t tmp = ReadRAM32(addr & ~3);
size_t shift = (addr & 3) * 8;
uint32_t mask = 0xff << shift;
tmp &= ~mask;
tmp |= uint32_t(data) << shift;
WriteRAM32(addr & ~3, tmp);
}
// Star Wars Trilogy uses this
uint16_t CTileGen::ReadRAM16(unsigned addr)
{
return *((uint16_t *) &vram[addr]);
}
void CTileGen::WriteRAM16(unsigned addr, uint16_t data)
{
uint32_t tmp = ReadRAM32(addr & ~1);
size_t shift = (addr & 1) * 16;
uint32_t mask = 0xffff << shift;
tmp &= ~mask;
tmp |= uint32_t(data) << shift;
WriteRAM32(addr & ~1, tmp);
}
void CTileGen::InitPalette(void)
{
for (int i = 0; i < 0x20000/4; i++)

View file

@ -137,11 +137,13 @@ public:
void EndFrame(void);
/*
* ReadRAM(addr):
* ReadRAM8(addr):
* ReadRAM16(addr):
* ReadRAM32(addr):
*
* Reads the tile generator's little endian RAM (the word is returned with
* the MSB read from addr+3). If a big endian device is reading (PowerPC),
* the result must be manually flipped.
* the result must be manually adjusted.
*
* Parameters:
* addr Address in tile generator RAM. Caller must ensure it is
@ -149,16 +151,20 @@ public:
* function does not.
*
* Returns:
* A 32-bit word read as little endian from the RAM address.
* Data from the RAM address.
*/
UINT32 ReadRAM(unsigned addr);
uint8_t ReadRAM8(unsigned addr);
uint16_t ReadRAM16(unsigned addr);
uint32_t ReadRAM32(unsigned addr);
/*
* WriteRAM(addr, data):
* WriteRAM8(addr, data):
* WriteRAM16(addr, data):
* WriteRAM32(addr, data):
*
* Writes to the tile generator's little endian RAM (the word's MSB is
* written to addr+3). If a big endian device is writing, the word must be
* flipped manually before passing it to this function.
* written to addr+3). If a big endian device is writing, the address and
* data must be adjusted manually before passing it to this function.
*
* Parameters:
* addr Address in tile generator RAM. Caller must ensure it is
@ -166,7 +172,9 @@ public:
* function does not.
* data The data to write.
*/
void WriteRAM(unsigned addr, UINT32 data);
void WriteRAM8(unsigned addr, uint8_t data);
void WriteRAM16(unsigned addr, uint16_t data);
void WriteRAM32(unsigned addr, uint32_t data);
/*
* ReadRegister(reg):