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No need to have changelog from 2011 in Readme.txt anymore.
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Docs/README.txt
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Docs/README.txt
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@ -62,82 +62,25 @@ minor visual issues. Your experience may vary.
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--- Introduction
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--- Disclaimer
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--- Table of Contents
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1. Revision History
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2. Installing Supermodel
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3. Running Supermodel
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4. Game Compatibility
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5. Video Settings
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6. Audio Settings
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7. Controls
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8. Force Feedback
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9. Save States and NVRAM
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10. Game-Specific Comments and Tips
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11. The Configuration File
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12. Index of Command Line Options
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13. Index of Configuration File Settings
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14. Compiling the Source Code
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15. Contact Information
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16. Acknowledgments
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=======================
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1. Revision History
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=======================
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Version 0.2a (September 24, 2011)
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- New, fully customizable input system. Supports any combination of
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keyboards, mice, and analog and digital controllers. [Nik Henson]
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- Texture offsets. Fixes models in 'Fighting Vipers 2', 'Virtual On',
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cars in the 'Scud Race' and 'Daytona USA 2' selection screens, etc.
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- Fixed a 2D palette bug that would cause black pixels to occasionally
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turn transparent.
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- Added all remaining ROM sets. [krom]
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- Got some new games to boot: 'Spikeout', 'Ski Champ', 'Sega Bass
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Fishing', 'Dirt Devils', etc.
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- Sound support. Special thanks to ElSemi for contributing his SCSP
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emulator and Karl Stenerud for allowing us to use his 68K emulator.
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- Multi-threading support. Sound and drive board emulation are off-
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loaded to separate threads, substantially enhancing performance.
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[Nik Henson]
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- Z80 emulation based on code by Frank D. Cringle and YAZE-AG by
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Andreas Gerlich.
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- Digital Sound Board (MPEG music) emulation courtesy of R. Belmont and
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the MPEG decoder library by Tomislav Uzelac.
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- Improved ROM loader. It should no longer be as easily confused by
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combined ROM sets as long as unused files are removed.
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- Configuration file now supports more settings and allows game-
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specific customization.
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- Added light gun crosshairs ('The Lost World'), enabled by default in
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full screen mode and selectable by pressing Alt-I.
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- Drive board and force feedback emulation for 'Scud Race', 'Daytona
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USA 2', and 'Sega Rally 2'. [Nik Henson]
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- Viewable display area properly clipped. Ghost artifacts no longer
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appear in border regions when the resolution exceeds the display
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area.
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- Changed gear shifting: added a dedicated neutral gear and sequential
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shifting.
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- Console-based debugger (not enabled by default, must be
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enabled during compile-time). [Nik Henson]
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- Source code and Makefile cleanup.
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Version 0.1.2a (April 3, 2011)
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- Included missing GLEW files.
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Version 0.1.1a (April 2, 2011)
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- Minor source code update.
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- Set Render3D to NULL in the CReal3D constructor. Fixes crashes that
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occur on some builds. [Nik Henson]
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- Cleaned up UNIX Makefile and added OS X Makefile. [R. Belmont]
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- Small changes to ppc_ops.cpp for C++0x compliance. [R. Belmont]
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- Included glew.h into the source tree. [R. Belmont]
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- Changed WIN32 definition to SUPERMODEL_WIN32.
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Version 0.1a (April 1, 2011)
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- Initial public alpha release.
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1. Installing Supermodel
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2. Running Supermodel
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3. Game Compatibility
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4. Video Settings
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5. Audio Settings
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6. Controls
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7. Force Feedback
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8. Save States and NVRAM
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9. Game-Specific Comments and Tips
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10. The Configuration File
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11. Index of Command Line Options
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12. Index of Configuration File Settings
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13. Compiling the Source Code
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14. Contact Information
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15. Acknowledgments
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============================
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2. Installing Supermodel
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1. Installing Supermodel
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============================
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To install Supermodel on Windows, extract the ZIP archive containing the
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@ -173,7 +116,7 @@ to achieve consistent frame rates of 60 FPS.
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=========================
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3. Running Supermodel
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2. Running Supermodel
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=========================
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For now, Supermodel does not include a proper user interface. It is operated
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@ -197,7 +140,7 @@ command prompt. In full screen mode, they will not be visible.
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=========================
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4. Game Compatibility
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3. Game Compatibility
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=========================
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Supermodel recognizes all known Model 3 ROM sets. Below is a compatibility
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@ -298,7 +241,7 @@ Note 2: Set game to SD in game assignment in the TEST MENU or wait a few seconds
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=====================
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5. Video Settings
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4. Video Settings
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=====================
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Supermodel may be run in either windowed (default) or full screen mode. By
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@ -340,7 +283,7 @@ Changing video modes at run-time is not yet supported.
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=====================
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6. Audio Settings
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5. Audio Settings
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=====================
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All Model 3 games have a sound board that is used for sound effects and, in
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@ -386,7 +329,7 @@ tunes do not sound quite correct yet.
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===============
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7. Controls
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6. Controls
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===============
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Game controls are fully configurable and can be mapped to keyboards, mice, and
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@ -641,7 +584,7 @@ Common input-related problems are discussed below.
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=====================
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8. Force Feedback
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7. Force Feedback
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=====================
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Force feedback is presently supported in 'Scud Race' (including 'Scud Race
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@ -706,7 +649,7 @@ best feel.
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============================
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9. Save States and NVRAM
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8. Save States and NVRAM
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============================
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Save states are saved and restored by pressing F5 and F7, respectively. Up to
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@ -730,7 +673,7 @@ can be cleared by deleting the NVRAM files or pressing Alt-N.
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=======================================
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10. Game-Specific Comments and Tips
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9. Game-Specific Comments and Tips
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=======================================
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This section contains additional game-specific setup information, workarounds
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@ -905,7 +848,7 @@ seconds) Service button presses: 1 long, 3 short, 1 long.
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==============================
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11. The Configuration File
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10. The Configuration File
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==============================
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Supermodel reads configuration settings from 'Supermodel.ini' located in the
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@ -1183,7 +1126,7 @@ option '-input-system=rawinput' and the input mappings configured for each gun.
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=====================================
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12. Index of Command Line Options
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11. Index of Command Line Options
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=====================================
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All valid command line settings are listed here, ordered by category. Defaults
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@ -1357,7 +1300,7 @@ not. All options are case sensitive.
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============================================
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13. Index of Configuration File Settings
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12. Index of Configuration File Settings
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============================================
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All valid configuration file settings are listed here, ordered by category.
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@ -1927,7 +1870,7 @@ All settings are case sensitive.
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=================================
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14. Compiling the Source Code
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13. Compiling the Source Code
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=================================
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First, ensure that OpenGL, SDL (http://www.libsdl.org), and zlib
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@ -1961,7 +1904,7 @@ When everything is ready, rename the appropriate Makefile to 'Makefile' and run
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===========================
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15. Contact Information
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14. Contact Information
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===========================
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The official Supermodel web site is:
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@ -1982,7 +1925,7 @@ We ask that you remain mindful of the following courtesies:
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=======================
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16. Acknowledgments
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15. Acknowledgments
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=======================
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Numerous people contributed their precious time and energy to this project.
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