From 620a5812272f57fdf1833ecaeaffb921561fd88f Mon Sep 17 00:00:00 2001 From: Jacob Oxford Date: Sat, 30 Dec 2023 21:16:52 +0000 Subject: [PATCH] No need to have changelog from 2011 in Readme.txt anymore. --- Docs/README.txt | 117 +++++++++++++----------------------------------- 1 file changed, 30 insertions(+), 87 deletions(-) diff --git a/Docs/README.txt b/Docs/README.txt index ffda640..db3b319 100644 --- a/Docs/README.txt +++ b/Docs/README.txt @@ -62,82 +62,25 @@ minor visual issues. Your experience may vary. --- Introduction --- Disclaimer --- Table of Contents - 1. Revision History - 2. Installing Supermodel - 3. Running Supermodel - 4. Game Compatibility - 5. Video Settings - 6. Audio Settings - 7. Controls - 8. Force Feedback - 9. Save States and NVRAM - 10. Game-Specific Comments and Tips - 11. The Configuration File - 12. Index of Command Line Options - 13. Index of Configuration File Settings - 14. Compiling the Source Code - 15. Contact Information - 16. Acknowledgments - - -======================= - 1. Revision History -======================= - - Version 0.2a (September 24, 2011) - - New, fully customizable input system. Supports any combination of - keyboards, mice, and analog and digital controllers. [Nik Henson] - - Texture offsets. Fixes models in 'Fighting Vipers 2', 'Virtual On', - cars in the 'Scud Race' and 'Daytona USA 2' selection screens, etc. - - Fixed a 2D palette bug that would cause black pixels to occasionally - turn transparent. - - Added all remaining ROM sets. [krom] - - Got some new games to boot: 'Spikeout', 'Ski Champ', 'Sega Bass - Fishing', 'Dirt Devils', etc. - - Sound support. Special thanks to ElSemi for contributing his SCSP - emulator and Karl Stenerud for allowing us to use his 68K emulator. - - Multi-threading support. Sound and drive board emulation are off- - loaded to separate threads, substantially enhancing performance. - [Nik Henson] - - Z80 emulation based on code by Frank D. Cringle and YAZE-AG by - Andreas Gerlich. - - Digital Sound Board (MPEG music) emulation courtesy of R. Belmont and - the MPEG decoder library by Tomislav Uzelac. - - Improved ROM loader. It should no longer be as easily confused by - combined ROM sets as long as unused files are removed. - - Configuration file now supports more settings and allows game- - specific customization. - - Added light gun crosshairs ('The Lost World'), enabled by default in - full screen mode and selectable by pressing Alt-I. - - Drive board and force feedback emulation for 'Scud Race', 'Daytona - USA 2', and 'Sega Rally 2'. [Nik Henson] - - Viewable display area properly clipped. Ghost artifacts no longer - appear in border regions when the resolution exceeds the display - area. - - Changed gear shifting: added a dedicated neutral gear and sequential - shifting. - - Console-based debugger (not enabled by default, must be - enabled during compile-time). [Nik Henson] - - Source code and Makefile cleanup. - - Version 0.1.2a (April 3, 2011) - - Included missing GLEW files. - - Version 0.1.1a (April 2, 2011) - - Minor source code update. - - Set Render3D to NULL in the CReal3D constructor. Fixes crashes that - occur on some builds. [Nik Henson] - - Cleaned up UNIX Makefile and added OS X Makefile. [R. Belmont] - - Small changes to ppc_ops.cpp for C++0x compliance. [R. Belmont] - - Included glew.h into the source tree. [R. Belmont] - - Changed WIN32 definition to SUPERMODEL_WIN32. - - Version 0.1a (April 1, 2011) - - Initial public alpha release. + 1. Installing Supermodel + 2. Running Supermodel + 3. Game Compatibility + 4. Video Settings + 5. Audio Settings + 6. Controls + 7. Force Feedback + 8. Save States and NVRAM + 9. Game-Specific Comments and Tips + 10. The Configuration File + 11. Index of Command Line Options + 12. Index of Configuration File Settings + 13. Compiling the Source Code + 14. Contact Information + 15. Acknowledgments ============================ - 2. Installing Supermodel + 1. Installing Supermodel ============================ To install Supermodel on Windows, extract the ZIP archive containing the @@ -173,7 +116,7 @@ to achieve consistent frame rates of 60 FPS. ========================= - 3. Running Supermodel + 2. Running Supermodel ========================= For now, Supermodel does not include a proper user interface. It is operated @@ -197,7 +140,7 @@ command prompt. In full screen mode, they will not be visible. ========================= - 4. Game Compatibility + 3. Game Compatibility ========================= Supermodel recognizes all known Model 3 ROM sets. Below is a compatibility @@ -298,7 +241,7 @@ Note 2: Set game to SD in game assignment in the TEST MENU or wait a few seconds ===================== - 5. Video Settings + 4. Video Settings ===================== Supermodel may be run in either windowed (default) or full screen mode. By @@ -340,7 +283,7 @@ Changing video modes at run-time is not yet supported. ===================== - 6. Audio Settings + 5. Audio Settings ===================== All Model 3 games have a sound board that is used for sound effects and, in @@ -386,7 +329,7 @@ tunes do not sound quite correct yet. =============== - 7. Controls + 6. Controls =============== Game controls are fully configurable and can be mapped to keyboards, mice, and @@ -641,7 +584,7 @@ Common input-related problems are discussed below. ===================== - 8. Force Feedback + 7. Force Feedback ===================== Force feedback is presently supported in 'Scud Race' (including 'Scud Race @@ -706,7 +649,7 @@ best feel. ============================ - 9. Save States and NVRAM + 8. Save States and NVRAM ============================ Save states are saved and restored by pressing F5 and F7, respectively. Up to @@ -730,7 +673,7 @@ can be cleared by deleting the NVRAM files or pressing Alt-N. ======================================= - 10. Game-Specific Comments and Tips + 9. Game-Specific Comments and Tips ======================================= This section contains additional game-specific setup information, workarounds @@ -905,7 +848,7 @@ seconds) Service button presses: 1 long, 3 short, 1 long. ============================== - 11. The Configuration File + 10. The Configuration File ============================== Supermodel reads configuration settings from 'Supermodel.ini' located in the @@ -1183,7 +1126,7 @@ option '-input-system=rawinput' and the input mappings configured for each gun. ===================================== - 12. Index of Command Line Options + 11. Index of Command Line Options ===================================== All valid command line settings are listed here, ordered by category. Defaults @@ -1357,7 +1300,7 @@ not. All options are case sensitive. ============================================ - 13. Index of Configuration File Settings + 12. Index of Configuration File Settings ============================================ All valid configuration file settings are listed here, ordered by category. @@ -1927,7 +1870,7 @@ All settings are case sensitive. ================================= - 14. Compiling the Source Code + 13. Compiling the Source Code ================================= First, ensure that OpenGL, SDL (http://www.libsdl.org), and zlib @@ -1961,7 +1904,7 @@ When everything is ready, rename the appropriate Makefile to 'Makefile' and run =========================== - 15. Contact Information + 14. Contact Information =========================== The official Supermodel web site is: @@ -1982,7 +1925,7 @@ We ask that you remain mindful of the following courtesies: ======================= - 16. Acknowledgments + 15. Acknowledgments ======================= Numerous people contributed their precious time and energy to this project.